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[评分] 罗宾的正义之弓——_CCC_大智

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一级翔鹰勋章三级帝国勋章

附庸关系0
发表于 2008-7-2 22:58:36 | 显示全部楼层 |阅读模式
罗宾的正义之弓——_CCC_大智                                                                                                               下载帖链接:
https://www.hawkaoe.net/bbs2/down_list.asp?id=8


作者:
CCC_大智      
版本:修正版
场景数:1
风格类型:角色扮演型
发布时间:2005-2-22
AOKH评分:4.4

简介
很久以前,在英国发生了一个众所周知的故事传说。当时,正值十字军东征,著名的英国国王狮心理查在返回英国的途中被敌人一名亲王俘虏。他们开出了前所未有的高额赎金,于是王子和他的走狗便有了充足的理由在增加税收的同时拒付赎金。这样,理查就无法回来,而英国的新国王自然是王子。王子施行的暴政导致民不聊生,许多人死于饥饿和寒冷,还有人因为付不起赎金而最终死在了监狱里。
        但在那个时候,一位英雄站了出来,他就是罗宾,英国最好的长弓手。他忠于国王,怜悯百姓,丝毫不把王子和他的走狗们放在眼里。王子可不喜欢这样,他的死党也是如此,比如雨果大主教。他通过宣布罗宾已经死亡来达到占有其封地的目的。罗宾只好带着随从离开了,他们选择了一个皇家森林作为新家,那就是舍伍德森林。他们吃的是国王为狩猎而饲养的皇家鹿肉,他们还打劫过路的富豪乡绅,把得到的钱一部分分给重税下的贫民,一部分留下来积攒作为将来国王的赎金。人们很快就传遍了他的事迹,许多人都加入了罗宾的队伍。人们称他为罗宾汉(Robin  Hood)。
        当然,雨果大主教是不能忍受这些的,他的教士运送的财物再没有安全地通过舍伍德。于是,他吩咐一个时常得到他好处的家伙--诺丁安的郡长去对付罗宾。可是无论他调动多少百人的军队,他每次都是彻底地失败的。他甚至被罗宾抓到过,罗宾告诉他,如果他再想图谋不轨,那罗宾的兄弟们是不会放过他的。可是这位郡长被放回来后,没有接受任何教训,和往常一样的张狂。雨果大主教也依旧以神的名义做恶魔所做的事。
        于是,罗宾和他在舍伍德的兄弟们决定去教训教训他们……  

        在这个游戏中,你将扮演舍伍德的英雄们,拿起武器与国王和百姓的敌人战斗。每个人都有不同的能力,罗宾擅长狙击,小约翰有无比的力量,威尔逊近身肉搏比谁都强……你应当运用你的智谋来对付成倍与你的敌人。

          游戏提供两种难度选择:“容易”和“困难”。如果你第一次玩这个战役,最好先选择“容易”,除非你是一名非常老练的玩家。但这仅仅是一个供玩家热身的难度,如果你认为你准备好了,那么选择“困难”吧,敌人会变得非常强悍。但也是完全可以赢的,我已经测试过了。

        这个战役和普通战役相比,有一特别之处:它是以存档(*.GAX文件)的方式上传的。因为存档能够保留一些战役(*.CPX)和场景(*.SCX)无法保留(除非覆盖你的DAT资料文件)的单位修改。比如:条顿武士能够走得和普通步兵一样快,掷斧兵变成近身肉搏单位,弓弩手能够射出水平飞行的箭,长枪兵拥有远距离攻击能力等。

              因为是存档文件,所以下载后请把GAX文件解压至SaveGame文件夹,进入游戏后以载入存档的方式选择  罗宾的正义之弓  开始游戏。

战役于去年(2004)11月初开始制作,到了11月底以《Robin  Hood  I》的标题发布。之后在小狐的支持下决定英化,在冯逍遥的帮助下,到今年初传上了AoKHeaven(帝国天堂  https://aok.heavengames.com),英化期间又对战役进行了大量的修改,已经和原来发布的中文版有了很大的不同。后来,得到了AOKH的天使(管理员)3.8的评分(后来又改为3.6了),他给了我不少意见,于是又对战役进行了修改。发布了修正版,然后便汉化回来,就是我现在发的这个战役了。
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一级翔鹰勋章三级帝国勋章

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 楼主| 发表于 2008-7-2 22:58:50 | 显示全部楼层
评论人:Tanneur99        
总分         4.4
可玩性         4.0
平衡性         4.0
创新性         5.0
地图设计         5.0
故事/提示         4.0
       

    Robin Hood is a single scenario, a saved game, and a RPS, events and place are fiction, you play Robin Hood on a quest with his friends to free his nephew, kill the Bishop of Rigo and the Sheriff of Nottingham.

    PLAYABILITY: The game play was fine, a new style using GeniEd2 with interesting unit changes on a well-designed city map. Enemy knights, cavalier and Teutonic, were self-healing like the Berserks in the original game, only here the healing was instant. The effect was that the player needs an attack unit with higher AP than the enemies HP to kill. An archer cannot kill long swordsmen and knights, but halberdiers, crossbowmen, arbalests and two a long swordsman, while Robin Hood the swordsmen but not the knights etc., explained by good armour of the enemy units. The updated version improved but editing and saving the file added gate bugs, multiple gate posts. Even though the first gate shows 憃pen?the player cannot enter, has to position all units in front of the gate, exposed to the enemy to enter during an attack, tedious, annoying game play especially on hard. The next gate shows the infamous ghostly gate bug, units pass without the opening, closing gate animation. In addition, for reasons given under balance, my enjoyment was limited. 4

    BALANCE: The scenario has two difficulty levels, the author selected moderate for the AI behaviour while the player can chose between easy and hard at the games start. Except a few, most changes of this update affect the balance, compared to the earlier version easy is throughout the game a lot easier and hard a lot harder towards the end. The balance rating is subjective for a scenario as it depends of the skill of a player and yet it is the most objective category for a reviewer to rate. Subjective, because a scenario can be too easy on the hard level for a player and too hard on the easy level for another and objective, as a skilled, experienced reviewer starts a scenario on moderate, if it is fun/challenging with the mandatory reloads, there is no reason to knock off a point, if it is too easy he should play hard, if it is too hard, he should play easy and only knock off points if not satisfied on that second approach. With only two difficulty levels 慠obin Hood?denies that objective approach, not a reason to deduct for less levels, but deduction made because none of the two difficulty levels suited me. Easy provided few challenge, not many reloads, compared to the first version three out of six enemy units?AT dropped by 20, the others between 3 and 15, the six archers of the eye removed which brought the kills down from 200 to 194, still an improvement as the original entrance level was too difficult. On hard the game was very demanding, you have to move with caution, save often and the attacks of sniping archers kept me on my toes. The game has a good learning curve trying easy first, still to use the 慞olo?cheat is recommended the first time. Exception to an AT rise of 12 for the long swordsmen and 15 for the halberdiers, this version plays like the original one on hard, until the killing of the sheriff of Nottingham. After that it becomes impossible with a constant flow of units. I got passed the prison on my way out after 353 kills, 38 saved games and uncountable reloads, more than twenty for single situations to move some tiles. A better player will enjoy the level; I missed a 憁oderate?version between easy and hard, the scenario is unbalanced in itself. In addition, a single play test for the balance of the edit would have avoided the 慶losed?gate at the games start. 4

    CREATIVITY: This was very creative, from the technical design of the map with attacks from various sides to game play enhancing features like the assassins to the unit changes with GeniEd2 and the doors to the prison and the castle, which were ingenious. 5

    MAP DESIGN: The events take place in 憈he city? the design is far above average, has everything for a perfect rating, elevations and good terrain mix for the winter season. 5

    STORY/INSTRUCTIONS: The objectives are clear, free a relative, kill two enemies, their locations marked on the mini map, the hints plenty and helpful, contain a character introduction. The author tries a fictional story mixed with historical facts in the scouts section; I did not deduct for multiple spelling errors, the author抯 first language is not English. 4

    OVERALL: Robin Hood is a fantastic, challenging scenario.

    SUGGESTIONS: Remove multiple gate posts, introduce a moderate level with less units towards the end, few of them would even suit easy to make the way out more interesting, do a spell check and the Prince was Richard抯 brother not son.

    OBSERVATIONS: The above is an edit of my reviews posted on 01/05/05 and 01/08/05 for the update of this scenario dated 02/01/05 and I increased the rating for balance by one, creativity by one and story/instructions by two. Personally, I do not mind if a designer submits a saved game instead of a scenario, but it does come with some disadvantages. No introduction screen, no bitmap, no history section and a set difficulty level that a player cannot change in game. I respect the author抯 motivation, still a .cpx would provide six a .scx ten difficulty levels.

    IN CLOSING: THE WAIT IS OVER?After almost five years, since the superb campaign 慣he Adventures of Robin Hood?by Gregory Koteles, you can witness another great fictional adventure about the most famous outlaw of all times that made it to the best of AoK.
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