dad454 发表于 2006-1-31 18:45:29

[决心]不碰2+战役

这几天看了天日的“[注意]你在干什么?”一帖,深有感触。
目前论坛上充斥着太多的2+战役,基本上都是伸手要分的(说来惭愧,我的帝国无双也是如此)
我想了想,终于下了这个决心:从今天开始不再玩新战役,直到出现一个至少3分以上的不错的战役!也不会给质量为2+的战役评分。(如果大家愿意的话,我的帝国无双也可同等对待)
如果我食言了,我就连我的头像都对不起!
[此贴子已经被作者于2006-01-31 18:50:27编辑过]

lyqgba 发表于 2006-1-31 18:47:47

加油

明教紫炎 发表于 2006-1-31 20:28:11

我决定今日起封笔。。。。。。
非特殊情况不开封。。。

天日 发表于 2006-1-31 20:33:43

我的初衷可不是反对一切新战役,杜绝任何新评分。矫枉过正,反而糟蹋我的心意……唉……

明教紫炎 发表于 2006-1-31 20:51:07

不是日日的问题,因为我懒了。。。。

龙族神魔 发表于 2006-1-31 23:33:58

倒认为没那种必要....新人总是有的,新人努力出来的战役不见得是个3分上的战役....问题是有些并不新的人战役乱作,并没好好下功夫.....天日主要要那些人好好作~~~....不要为了魅力而作对新人来讲的话,评分主要还是想知道自己的不足....至于评不评分就看自己了

天魔龙剑阵 发表于 2006-2-1 10:28:28

说来惭愧,我上AOKH要带字典,因为有时可能碰上几个我不认识的单词。

旧王孙 发表于 2006-2-1 11:08:40

作为一个战役制作者,怎么能不碰低分作品呢?(如果你只是一个纯粹玩家,当然有资格只玩高分作品)看看“帝国战役论剑录”里Ingo van Thiel是怎么说的---“如果你想做出高质量的作品,就去下载那些高分场景与战役并且玩它们。当然也要看看那些低分作品,明白哪些错误是你所需要回避的。让好的东西来启发你。”取长补短,学习精华,回避错误,这才是王道。不玩低分作品,你怎么可能知道哪些是乏味低级的东西,哪些是无论如何不要出现在自己的战役中的?

天魔龙剑阵 发表于 2006-2-1 11:19:18

走极端都不是好办法~主要是改正心态,是为提高自己而评分还是为魅力评分,这点处理好了,其它都随便你。

dad454 发表于 2006-2-1 11:29:13

其实谁愿意走这个极端呢,但是论坛上现在充斥了这样的2+战役……这也许不是什么理由,但是论坛上一做个战役就拿来评分,给人的感觉是做战役就是为了评分,+魅力……

无知者 发表于 2006-2-1 12:41:41

这是AOKH上的一篇评分,这个战役的得分是1.0。Playability -
Well, you were actually able to play through almost all of the campaign, but there didn't seem to be a point of doing it! It felt very confusing and meaning less. And I wasn't able to finish the last scenario even though I picked up all pieces of the true cross.

Tips: Make all those palisade walls belong to a third player that both you and your enemy are allied with. That way you can't just smash the walls and go through the maze without any problem (although that is cheating...). Sure you can always change alliances and smash them anyway, but that makes the player feel more guilty of cheating ;)

Balance -
The scenarios were far too easy. The few enemies that were on the map were easily avoided of killed.

Tips: Make some traps and more enemies in the maze and in the desert. That way the player can fail and take the wrong path and have to reload to try again, making it more challenging.

Creativity -
The first scenari A big desert with lots of outposts and pyramid. Your goal is to find a certain pyramid with flags around it. All you have to do is to send your scouts out to explore until you found that "special pyramid". Doesn't seem that creative...
Second scenari You are inside the pyramid and must go through a maze to find some pieces of the true cross. A bit more creative with the maze, but there is still too little effort used to make it fun.

Tips: Make the objectives a bit more advanced and the way to the goal more detailed and interesting.

Map design -
Not much eye candy at all. Everything seems to be made just to function - no more. ...well, there was that oasis but that just isn't enough.

Tips: Try not to make the whole map look the same. Use diffrent terrains and some background object and make some effort in doing it.

Story / Instructions -
There were very few instructions (in fact, the objectives window was totally blank in the first scenario and in the second it only had a tip to e-mail the creator if you got stuck in the maze). The scouts told you what to do, but not very detailed and you didn't know WHY you were supposed to do these things.

There were no story...

Tips: More instructions and better instructions, and explain WHY all the objectives have to be done. And make a story, it makes everything much more fun and makes it easier to understand the campaign and more fun to play.所以,低分战役并非不值得评。有水平的评分者,差的战役一样可以写出很好的评分。

明教紫炎 发表于 2006-2-1 15:01:36

目前很累,审美疲劳
新手想做2分,做到2分时想做3分,3分后想4分。。。。。。

条顿武士 发表于 2006-2-2 00:20:01

没必要吧,每个人都是从新手来的,如果一个新手做了战役,没人玩又没人评分,必定会打消他的信心……新手要多鼓励!
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