《帝国时代2:被遗忘的帝国》3.1版更新补丁
本帖最后由 yzzbz 于 2013-12-13 00:56 编辑费了半天劲才把exe上的CEG加密干掉……
下载地址:https://pan.baidu.com/s/13oOVm
单独的破解exe上传到了附件
更新:
抱歉没注意到RLD组的steam api模拟不可用了,会进不去游戏。
请打完更新补丁后,把附件AoK_steam_emu.7z解压到游戏目录即可。
该steam api模拟支持局域网对战,感谢<cs.rin.ru>论坛的syahmixp大神制作
要修改联机ID,请打开"SmartSteamEmu.ini",修改"PersonaName = "后的内容,默认为"player" Changelog太长,不想翻译,直接贴过来了:
General Gameplay – Applies to Base + Expansion (unless otherwise noted)
General Gameplay
Pathing has been revisited to alleviate the issues introduced in patch 3.0. We have several changes we are finalizing and testing, however will initially be moving back to 2.8 pathing until those are finalized (coming in 3.2).
AI opponents will now properly build trebuchets. Really.
2.8 save game files now load properly.
Fixed lag issues caused by AI villagers getting stuck creating buildings.
Added more sprite optimizations to the base game (this will also fix the scout and paladin animation bugs).
Fixed a game crash that occurred when more than 50 civilians are defending against a unit. Stop sacrificing your poor villagers!
Increased max scroll speed by 50% (eventually we’ll find a sweet spot people are content with)
The gates that are built with the "palisade wall" command are now palisade gates (this affects the new map Hideout).
Fixed multiple issues when the game ends while in various menus.
Campaign victories now generate correct stats and achievements
Monasteries will no longer sometimes spawn in water during CTR (capture the relic) games on Nomad
Eagle scouts and Eagle warriors now show up correctly in combat units list
Active fishing boats now show up in economic statistics
(Elite) Huskarls built in the barracks and (Elite) Tarkans built from the stable appear in the military units list.
Multiplayer
Before a multiplayer game start, a checksum of your game data file will be compared with others in your lobby. If you have a different data file as the host (because you or the host has a workshop mod for example), the game will not start. This should prevent some of the OOS issues people are having.
Fixed some issues that would occur when inviting someone to a lobby that was in a different mode (HD or Forgotten).
AOF - Fixed crash that would occur when you desynced in multi-player while in treaty mode.
AOF - Treaty mode will now properly end when loading a saved multiplayer game.
Achievements
The "Achievement will not progress because you used a cheat code" message will only appear if you used a cheat code in the present game. Previously, the message would re-appear in every subsequent game after you used cheat codes for the first time.
UI Fixes
The "HD Version" tech tree now displays the correct descriptions for the civs (was displaying descriptions from "The Forgotten")
Master volume and Music volume sliders now work correctly in the in-game options menu.
The "star" in the achievements screen for advancing to the imperial age the fastest has been fixed.
The "Player colors" command now properly updates when you use the options menu or the hotkey.
Players are now assigned to the correct civs in the MP restore screen.
Expanded the rank text area on the main screen so the text can no longer go out of bounds (had problems with some languages).
"ai\RandomGame.per2" no longer (occasionally) shows up as the scenario name in the lobby browser
The correct rollover text will now appear when selecting a map type.
Corrected description for "Blind Random" map location.
Expansion maps no longer show up in HD-mode scenario editor
Changed "Player colors" to "Unique Player colors" and "Garrisoning" to "Alt key Garrisoning" to add clarity.
Fixed a bug where if you used the “Cntl” key in the hotkey setting to save games, multiplayer games would save improperly.
Language Fixes
Translated the remaining text for the Dutch language.
The Japanese campaign voice acting is now in Japanese (was using English audio previously)
The Forgotten Campaign Fixes
Alaric 1:
Properly linked name in string table of the purple player- instead of "Legions of Rome" they are now properly named "Goths"
Legions of Rome get heresy tech to fix the bug where the mission could not be completed if yellow units were converted.
Rerouted change name effect that formerly renamed GAIA units to Refugees- now it renames the player 6 (Refugees) units only. This fixes the bug where some deer were also named "Refugee".
Removed the siege units and added huskarls to the starting army
Alaric 2:
Disabled Imperial Age tech (like the hints say).
Redesigned the bridge so as to make the legion attack less buggy.
AI for Legions, activates after the legion crossing the bridge is destroyed.
Alaric 3:
Saurus has less units but controls them smarter
More resources for the player
Alaric 4:
Disabled Chemistry
Added an AI
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Dracula 1:
Made some paths wider.
The player can no longer destroy the western enemy town before talking to Danislav.
The player can no longer trigger the final battle too early.
Some triggers that help the player out when they're in a tight spot near the harbor.
Altered the powder cart cutscene- the player isn't defeated still, but they don't have ownership of Dracula either.
Dracula 2:
Now the heroes are removed once the B&D starts (without the player losing). That way, they don't get in the way.
Fixed the RISK system so that only buildings are converted, not units (thereby avoiding the glitch where whole armies change ownership on a whim).
Changed Vladislav II unit (enemy king) to the immobile player so that he doesn't run all over the map.
Dracula 3:
Improved AI
Improved messages
Janissaries at the castle enemy less fast
Replaced mosque by wonder to avoid that the player has to spend to much time destroying it.
Dracula 4:
Gave the player Imperial Age from the start for balance reasons.
Made the player unable to destroy the big Ottoman camp.
Dracula 5:
Made some paths wider
Made more gold mines for the player
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Bari 1:
Made some paths wider.
Changed GAIA civ to Byzantines so all p1 ships look alike (before there was the one awkward transport with lateen sails.
Player is now in Post Imperial age (cartography still disabled).
Losing the sapper now triggers a mission failure.
Disabled powder units
Bari 2:
Made paths wider, made the map more open in general.
Made balance easier in B&D- improved the player's city, gave the enemy less units at the onset.
Respawning resources in the player's base- that way they don't clear-cut the whole map.
Bari 3:
Difficulty adjusted (final battle easier)
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Sforza 1:
Rerouted the change name effect that formerly changed GAIA animals to "Barn"- now it affects Captain Guitano's (orange) stable.
Player can no longer walk on the "sandbar" of the shoreless water up and down the river.
Raiders (green) now have Heresy tech so their leader can't be converted.
Fixed the appearance of "65093" in the objectives list.
Fixed a bug that sometimes caused Johannes to not return to his camp.
Sforza 2:
Fixed an AI error
Sforza 3:
Fixed the message that shows too early.
Added flags to the river islands, so the player can kill the navy from them, and disabled the galley line again.
Deactivated the alarm after the first part is ended.
If Carmagnola's guards(the main army) have less than 20 units the player will win, rather than having to track every single enemy.
Sforza 4:
Improved AI. Better adjusted to the difficulty settings and more responsive.
Venice's attacks both on land and on sea fixed.
Limited bombard cannons production.
Fixes to the objectives
All:
Minor fixes in all scenarios, mostly cosmetic.
Objects are properly aligned to the grid, reducing pathing issues to a minimum.
感谢分享! 我整个人都English了……T^T 辛苦了。。没下载也顶你 win7 32系统升级后报错 不行啊,玩不了。。。。 zxq9781 发表于 2013-12-12 21:18 static/image/common/back.gif
win7 32系统升级后报错
已更新 lage1990 发表于 2013-12-12 21:47 static/image/common/back.gif
不行啊,玩不了。。。。
已更新 请问置顶的下载会更新版本吗 HD版本BUG有点多啊,不知道此次升级有没有进行修复啊 谷歌翻译以后简单的修改了一下,大概能看懂就行。主要是几个战役修复了一些BUG。
一般的游戏 - 适用于基地+扩展(除非另有说明)
一般游戏
路径已经被重新讨论,以缓解补丁3.0中引入的问题。我们有我们正在敲定和测试一些变化,但最初将搬回到2.8路径,直到这些都完成(即将在3.2 ) 。
AI对手现在将正确地建立投石机。真的。
2.8保存游戏文件现在正确加载。
引起村民的AI固定滞后的问题卡住创造建筑物。
增加了更多的精灵优化,以基础游戏(这也将解决这个侦察兵和骑士动画的bug ) 。
修正了一个当超过50名平民被防御单位发生游戏崩溃。停止牺牲你那可怜的村民!
由50 %增至最大滚动速度(最终我们会找到一个最佳点的人都安于)
所构建的“栅栏墙”命令的大门,现在栅栏门(这会影响新地图藏身处) 。
修复了多个问题,当游戏同时在不同的菜单结束。
战役的胜利现在产生正确的统计和成就
游牧游戏中,寺院将不再把圣物放到水上
鹰斥候和雄鹰战士现在在战斗单位正确显示列表
活跃的渔船现在显示在经济统计里
(精英) Huskarls建在军营(精英)从稳定内置Tarkans出现在军事单位名单。
多人
在多人游戏的开始,您的游戏数据文件的校验和将与他人在你的大厅相比。如果你有一个不同的数据文件作为主机(因为你或主机有一个车间模为例) ,游戏将无法启动。这应该阻止某些人拥有的OOS问题。
固定邀请某人加入游说,这是在不同的模式( HD或遗忘)时会发生的一些问题。
AOF - 当您在多玩家,而在条约模式desynced会出现的固定崩溃。
AOF - 载入保存的多人游戏时,条约模式将正确结束。
成就
“成就就不会进步,因为你使用了作弊代码” ,如果你在目前的游戏中使用作弊代码才会出现的消息。以前,使用秘籍第一次之后会重新出现在以后每场比赛中。
界面修正
“高清版”科技树现在显示为CIVS正确的描述(从“被遗忘的”显示说明)
主音量和音乐音量滑块现在在游戏中的选项菜单中正常工作。
在成就“明星”筛选推进到帝国时代最快的已修复。
当您使用选项菜单或热键的“玩家的颜色”命令现在可以正确更新。
玩家现在分配给正确的CIVS在MP恢复屏幕。
扩展级文本区域在主屏幕上,使文本不能继续出界(有问题的某些语言) 。
“AI\ RandomGame.per2 ”不再(偶尔)显示为场景名称
正确的翻转文本将会出现在选择地图类型时。
为“Blind Random”更正说明地图上的位置。
扩展映射不再显示在HD模式场景编辑器
改变“玩家的颜色”,以“独特的玩家的颜色”和“中央与特区”到“ Alt键驻军法”增加透明度。
修正了一个错误:如果你使用了“ CNTL ”键热键设置保存游戏,多人游戏将存档错误。
语言修复
翻译的其余文本为荷兰语言。
日本运动配音是现在在日本(以前使用英文音频)
被遗忘的战役修正
阿拉里克1 :
紫色的玩家,之前是“罗马军团”他们现在正确地命名为“哥特人”
罗马军团获得异端科技。以防止出现黄色的单位被转化而无法完成任务的BUG。
以前改名GAIA单位改更名为难民,现在它只是重命名该玩家6 (难民)为单位。这修复了一些鹿也被命名为“难民”的bug 。
去掉了攻城单位,并添加huskarls起始军
阿拉里克2 :
不再能升级帝国时代科技(如提示说) 。
重新设计的桥梁,使军团的攻击bug更少。
AI的军团,军团过桥后会桥被破坏。
阿拉里克3 :
SAURUS有较少的单位,但控制它们更聪明
为玩家带来更多的资源
阿拉里克4 :
禁用化学
添加一个AI
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德古拉1 :
一些路径变得更宽。
玩家在和Danislav说话之前不再能摧毁敌人的西部小镇。
玩家不再能提前触发的最后一战。
添加一些一些触发,从而帮助玩家出来时,他们在靠近海港的位置。
改变了火药车的过场动画,玩家依然没有失败,但他们也没有德古拉单位的控制权。
德古拉2 :
现在,英雄们将被删除,一旦B&D启动(玩家没有失败) 。这样一来,他们无法再获得。
修正了系统风险,以便只有建筑物被转换,而不是单位(从而避免了一个小差错使得整个军队更改所有权) 。
改变弗拉迪斯拉夫二世的单位(敌人国王)给不动的玩家,所以他不会在满地图跑。
德古拉3 :
改进的AI
改进的消息
在城堡的亲兵敌人变得更少
取代清真寺为奇迹,以避免玩家必须花费大量的时间摧毁它。
德古拉4 :
为了平衡问题从一开始就是帝王时代。
玩家无法摧毁奥斯曼大营。
德古拉5 :
一些路径变得更宽
给玩家更多金矿
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巴里1 :
一些路径变得更宽。
改变GAIA CIV到拜占庭,因此所有P1船舶看起来很像(之前有一个尴尬的运输船是三角帆。)
玩家现在在帝王时代(制图仍处于禁用状态) 。
失去了工兵现在会触发一个任务失败。
禁用火药单位
巴里2 :
使路径更宽,使地图在一般更加开放。
取得平衡更容易在B&D -提高了玩家的城市,给了敌人较少单位。
把一些资源放在靠近玩家基地的位置,所以玩家不用满地图去采集资源了。
巴里3 :
难度调整(最后一战更容易)
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斯福尔扎1 :
改了改以前GAIA动物“谷仓”的名称变化的影响 - 现在它影响上尉Guitano的(橙色)稳定。
玩家将不再能够从水边的沙洲顺流而下。
绿色玩家现在有异端高科技使他们的领袖不能转换。
修正了“ 65093 ”的目标列表的外观。
修正了一个有时会导致约翰内斯不回他的阵营的错误。
斯福尔扎2 :
修正了一个错误的AI
斯福尔扎3 :
修正了显示太早了消息。
添加旗帜到河流岛屿,所以玩家可以杀了海军,并再次封锁海岸防线。
停用的第一部分结束后的警铃。
如果卡马尼诺拉的卫兵(军主力)有不到20个单位,玩家将获胜,而不必跟踪每一个敌人。
斯福尔扎4 :
改进的AI。更好地调整到难度设置,更敏感。
威尼斯同时攻击海上和陆上修正。
限制火炮的生产。
修正的目标
全部:
在所有情况下小修正,大多是表面的。
对象被正确地对准到网格,将路径的问题降至最低。 改动没涉及平衡性,实际上单挑局很多前期弱势民族仍然活不到城堡中期 希望能出一个集成版。《steam api模拟支持局域网对战》不清楚是什么意思? 多谢分享! 有人測試成功過 可以區域連線? 轉載:
https://bbs.3dmgame.com/thread-4177992-1-1.html
想請問這是可用的連機補丁嗎? 先来顶一个下来试试看应该不会有什么大问题的吧- -
可以局域网联机了吗 解压错误是个什么情况
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