[转帖]科技修改教程(英文)
<FONT size=3><FONT face="Times New Roman">Technology-Editing Notes</FONT></FONT><FONT size=3><FONT face="Times New Roman">作者:狂~剧情狂
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<FONT size=3><FONT face="Times New Roman">Part 1: Research
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<FONT size=3><FONT face="Times New Roman">Structure of Research
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<FONT size=3><FONT face="Times New Roman">Required Technology
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<FONT size=3><FONT face="Times New Roman">Cost
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<FONT size=3><FONT face="Times New Roman">Civilization
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<FONT size=3><FONT face="Times New Roman">Research Location
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<FONT size=3><FONT face="Times New Roman">Description
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<FONT size=3><FONT face="Times New Roman">Help Message
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<FONT size=3><FONT face="Times New Roman">Research Time
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<FONT size=3><FONT face="Times New Roman">Effect Slot ID
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<FONT size=3><FONT face="Times New Roman">Icon ID
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<FONT size=3><FONT face="Times New Roman">Button Slot
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<FONT size=3><FONT face="Times New Roman">Technology Name
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<FONT size=3><FONT face="Times New Roman">Part 2 Techage(Unfinished)
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<FONT size=3><FONT face="Times New Roman">Upgrading Effect
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<FONT size=3><FONT face="Times New Roman">Enhancing Effect A - Round Number
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<FONT size=3><FONT face="Times New Roman">Enhancing Effect B - Percentage
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<FONT size=3><FONT face="Times New Roman">Enabling Effect
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<FONT size=3><FONT face="Times New Roman">Technology Tree Effect A - Researching(In construction)
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<FONT size=3><FONT face="Times New Roman">Technology Tree Effect B - Disabling(In construction)
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<FONT size=3><FONT face="Times New Roman">Technology Tree Effect C - Cost Changing(In construction)
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<FONT size=3><FONT face="Times New Roman">Civilization Bonus
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<FONT size=3><FONT face="Times New Roman">Part 3 Default Setting(Unfinished)
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<FONT size=3><FONT face="Times New Roman">Technology ID List
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<FONT size=3><FONT face="Times New Roman">Effect Slot (CHUN4) ID List
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<FONT face="Times New Roman" size=3>Part 4 Reference</FONT>
[此贴子已经被作者于2006-06-09 00:57:23编辑过]
<P 0cm 0cm 0pt"><FONT face="Times New Roman">____________________________________________________________ </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt">•<FONT face="Times New Roman"> ••• ••• ••• ••• ••• • P ART 1: RESEARCH •• ••• ••• ••• ••• ••• </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">____________________________________________________________ </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">1. Structure of Research: </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">The structure of every technology's research part is quite similar, if not the same. I will take Loom as an example: </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">RT1-RT2-RT3-RT4-RT5-RT6-COST1-----COST2-----COST3-----RTU-</FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">CIV/UNI-RL--DES-HLP-TIM-EFF-----ICO-SLO </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">6800FFFF FFFFFFFFFFFF FFFF0300320001FFFF000000 FFFF0000000100</FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">FFFF00006D006E1B <st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="561" UnitName="F">561F</st1:chmetcnv>19001600 0000060006 0EA201005E650200FFFF</FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">FFFF <st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="5004" UnitName="C">05004C</st1:chmetcnv><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="6" UnitName="F">6F</st1:chmetcnv><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="6" UnitName="F">6F</st1:chmetcnv>6D00 </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman"> </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">6800: Required Technology 1 = 104 = Dark Age </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">FFFF: Required Technology 2 = None </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">FFFF: Required Technology 3 = None </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">FFFF: Required Technology 4 = None </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">FFFF: Required Technology 5 = None </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">FFFF: Required Technology 6 = None </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0300320001: Cost 1 = Gold 50 </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">FFFF000000: Cost 2 = None 0 </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">FFFF000000: Cost 3 = None 0 </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0100: Required Technologies Used = 1 </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">FFFF0000: Civilization = all, no specfic </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">6D00: Research Location = 109 = <st1:place w:st="on"><st1:PlaceType w:st="on">Town</st1:PlaceType> <st1:PlaceType w:st="on">Center</st1:PlaceType></st1:place> </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">6E1B: Description = Resource 7022 </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="561" UnitName="F">561F</st1:chmetcnv>: Help Message = Resource 8022 </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">1900: Research time = 25 Seconds </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">1600: Effect Slot = 22 (23th CHUN4) </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0000: Must be 0000 </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0600: Icon = 6 (7th Frame) </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">06: Button Slot = 6 </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0EA20100: Technology Pointer 1 (Long) </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">5E650200: Technology Pointer 2 (Long) </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">FFFFFFFF: Must be FFFFFFFF </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0500: Name Length = 5 bytes (Loom.) </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="4" UnitName="C">4C</st1:chmetcnv><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="6" UnitName="F">6F</st1:chmetcnv><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="6" UnitName="F">6F</st1:chmetcnv>6D00: Technology Name = Loom.</FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">2. Required Technology (16-bit): </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">"Required Technology 1" always controls in which age the technology will appear. To do this, you can insert the ID of Dark Age, Feudal Age, Castle Age or Imperial Age here to set when the subject will become available to the player. </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman"> </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">6800(104) = Dark Age </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">6500(101) = Feudal Age </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">6600(102) = Castle Age </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">6700(103) = Imperial Age </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">If you want the player research other technology(-ies) before being available to research the subject (like unit upgrade), you can change the remaining five "Required Technology" slot into the ID of those technology(-ies). It is recommended that the required technology share the same button slot and research location with the subject. Furthermore, you should not forget to alter the "Required Technologies Used" to correct number as well. </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">3. Cost (16-bit / 16-bit / 8-bit): </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">The first 2 bytes control which type of resources the technology will cost. </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman"> </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">0000 = Food </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0100 = Wood </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0200 = Stone </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0300 = Gold </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0400 = <st1:State w:st="on"><st1:place w:st="on">Ore</st1:place></st1:State> (Cancelled) </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">The 3rd to 5th bytes mean the quantity of cost resources. It is in 16 bit. </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">The last byte is a boolean that determines whether this cost is used or not. Set to 01 to make the cost take effect. </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">4. Civilization (16-bit / 16-bit): </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">The first 2 bytes control which civilization(s) can gain access to this technology. </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman"> </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">FFFF = All </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0100 = British </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0200 = French </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0300 = Goths </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0400 = Germans </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0500 = Japanese </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0600 = Chinese </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0700 = Byzantine </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0800 = Persians </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0900 = Saracens </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="0" UnitName="a">0A</st1:chmetcnv>00 = Turks </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0B00 = Vikings </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="0" UnitName="C">0C</st1:chmetcnv>00 = Mongols </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0D00 = Celts </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0E00 = Spanish </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="0" UnitName="F">0F</st1:chmetcnv>00 = Aztecs </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">1000 = Mayan </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">1100 = Hun </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">1200 = Korean </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">The 3rd byte is a boolean that determine whether civilization specification is used for this technology or not. Set to 0100 if the first 2 bytes are not FFFF, or otherwise 0000. </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">5. Research Location (16-bit): </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">These 2 bits control in which buildings the technology can be researched. </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman"> </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="0" UnitName="C">0C</st1:chmetcnv>00 = Barrack </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">2D00 = Dock </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">4400 = Mill </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">5200 = Castle </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">5400 = Market </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">5700 = <st1:place w:st="on"><st1:PlaceName w:st="on">Archery</st1:PlaceName> <st1:PlaceType w:st="on">Range</st1:PlaceType></st1:place> </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">6500 = Stable </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">6700 = Blacksmith </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">6800 = Monastery </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">6D00 = <st1:place w:st="on"><st1:PlaceType w:st="on">Town</st1:PlaceType> <st1:PlaceType w:st="on">Center</st1:PlaceType></st1:place> </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">6E00 = Trade Workshop </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">D100 = University </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">3202 = Lumberjack Camp </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">4802 = Mining Camp </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">BE01 = Port </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">6. Description (16-bit): </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">Download Resource Hacker to find/edit/insert texts into language.dll, language_x1.dll or language_x1_p1.dll. Then, check the number of the resources and enter the 16 bit version of the amount here. </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">7. Help Message (16-bit): </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">Download Resource Hacker to find/edit/insert texts into language.dll, language_x1.dll or language_x1_p1.dll. Then, check the number of the resources and enter the 16 bit version of the amount here. </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">8. Research time (16-bit): </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">These 2 bytes control how many game seconds it will take to research the technology. </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">9. Effect Slot ID (16-bit): </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">These 2 bytes store the ID of the effect slot (Techage/CHUN4) that contains effects of the technology. </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">10. Icon ID (16-bit): </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT>Go to AOK Mod pack Studio and look for Resource #50729 under Table 2 of interfac.drs (By Location). Choose the frame with your favourite icon, then reduce the frame number by 1 and input the hex-based result here. <P 0cm 0cm 0pt"><FONT face="Times New Roman">0000 = Crop Rotation </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0100 = Heavy Plow </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0200 = Horse Collar </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0300 = Banking </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0400 = Cartography </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0500 = Sappers </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0600 = Loom </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0700 = Coinage </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0800 = Way Galley </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0900 = Cannon Galleon </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="0" UnitName="a">0A</st1:chmetcnv>00 = Husbandry </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0B00 = Faith </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="0" UnitName="C">0C</st1:chmetcnv>00 = Chemistry </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0D00 = Masonry </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0E00 = Architecture </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="0" UnitName="F">0F</st1:chmetcnv>00 = Gold Mining </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">1000 = Keep </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">1100 = Forging </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">1200 = Iron Casting </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">1300 = Spies/Trason </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">1400 = </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">1500 = Blast Furnace </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">1600 = Chain Mail Armor </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">1700 = Chain Barding Armor </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">1800 = Hand Cannoneer </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">1900 = Ballistics </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="1" UnitName="a">1A</st1:chmetcnv>00 = Bombard Cannon </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">1B00 = Capped Ram </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="1" UnitName="C">1C</st1:chmetcnv>00 = Elite Skirmisher </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">1D00 = Crossbowman </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">1E00 = Feudal Age </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="1" UnitName="F">1F</st1:chmetcnv>00 = Castle Age </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">2000 = Imperial Age </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">2100 = Axe(?) </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">2200 = Fletching </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">2300 = Bodkin Arrow </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">2400 = Pikeman </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">2500 = Bracer </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">2600 = Heavy Scorpion </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">2700 = Heavy Demolition Ship </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">2800 = Fast Fire Ship </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">2900 = Beta Longboat(?) </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="2" UnitName="a">2A</st1:chmetcnv>00 = Hand Cart </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">2B00 = Light Cavalry </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="2" UnitName="C">2C</st1:chmetcnv>00 = Champion </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">2D00 = Paladin </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">2E00 = Fortified Wall </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="2" UnitName="F">2F</st1:chmetcnv>00 = <st1:place w:st="on"><st1:PlaceName w:st="on">Bombard</st1:PlaceName> <st1:PlaceType w:st="on">Tower</st1:PlaceType></st1:place> </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">3000 = Long Swordsman </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">3100 = Padded Archer Armor </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">3200 = Leather Archer Armor </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">3300 = Ring Archer Armor </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">3400 = Heavy Cavalry Archer </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">3500 = Two-Handed Swordsman </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">3600 = Arbalest </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">3700 = Heavy Camel </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">3800 = Trebuchet </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">3900 = Onager </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="3" UnitName="a">3A</st1:chmetcnv>00 = Guilds </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">3B00 = Galleon </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="3" UnitName="C">3C</st1:chmetcnv>00 = Treadmill Crane </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">3D00 = Murder Holes </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">3E00 = Gold Shafting Mining </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="3" UnitName="F">3F</st1:chmetcnv>00 = Scale Mail Armor </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">4000 = Plate Mail Armor </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">4100 = Plate Barding Armor </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">4200 = Scale Barding Armor </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">4300 = Tracking </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">4400 = Scorpion </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">4500 = Town Watch </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">4600 = Double-Bit Axe </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">4700 = Bow Saw </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">4800 = </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">4900 = Fervor </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="4" UnitName="a">4A</st1:chmetcnv>00 = </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">4B00 = </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="4" UnitName="C">4C</st1:chmetcnv>00 = <st1:place w:st="on"><st1:PlaceName w:st="on">Guard</st1:PlaceName> <st1:PlaceType w:st="on">Tower</st1:PlaceType></st1:place> </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">4D00 = Compassing(?) </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">4E00 = Cavalier </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="4" UnitName="F">4F</st1:chmetcnv>00 = Wheelbarrow </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">5000 = Squires </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">5100 = Two-Man Saw </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">5200 = Block Printing </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">5300 = Sanctity </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">5400 = Illumination </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">5500 = Man-at-Arms </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">5600 = Capped Ram </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">5700 = Stone Mining </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">5800 = Stone Shaft Mining </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">5900 = Town Partol </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="5" UnitName="a">5A</st1:chmetcnv>00 = </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">5B00 = Conscription </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="5" UnitName="C">5C</st1:chmetcnv>00 = Redemption </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">5D00 = Atonement </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">5E00 = </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="5" UnitName="F">5F</st1:chmetcnv>00 = Strange Ship(?) </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">6000 = Siege Onager </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">6100 = Shipwright </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">6200 = Careening </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">6300 = Dry Dock </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">6400 = Elite Cannon Galleon </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">6500 = Siege Engineers </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">6600 = Broken Wall(?) </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">6700 = Hoardings </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">6800 = Heated Shot </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">6900 = Elite Unique Units </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="6" UnitName="a">6A</st1:chmetcnv>00 = Halberdier </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">6B00 = Unique Technology(-ies) </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="6" UnitName="C">6C</st1:chmetcnv>00 = Heresy </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">6D00 = Theocracy </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">6E00 = Bloodlines </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="6" UnitName="F">6F</st1:chmetcnv>00 = Parthian Tactics </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">7000 = Thumbring </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">7100 = Caravan </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">7200 = Herbal Medicine </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">7300 = Elite Eagle Warriors </FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">7400 = Sign </FONT> 7500 = Cancel <P 0cm 0cm 0pt"><FONT face="Times New Roman">11. Button Slot (8 bit): </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">This 1 byte controls where the research button icon of the technology will appear on the building option. </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">Page 1 </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">01 | 02 | 03 | 04 | 05</FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">----|----|----|----|----</FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">06 | 07 | 08 | 09 | <st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="0" UnitName="a">0A</st1:chmetcnv></FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">----|----|----|----|----</FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">0B | <st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="0" UnitName="C">0C</st1:chmetcnv> | 0D | 0E | <st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="0" UnitName="F">0F</st1:chmetcnv> </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">Page 2 (Making page-changing function available to a building requires unit-editing) </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">?? | ?? | ?? | ?? | ??</FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">----|----|----|----|----</FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman"><st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="1" UnitName="a">1A</st1:chmetcnv> | 1B | <st1:chmetcnv w:st="on" TCSC="0" NumberType="1" Negative="False" HasSpace="False" SourceValue="1" UnitName="C">1C</st1:chmetcnv> | 1D | ??</FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">----|----|----|----|----</FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">?? | ?? | ?? | ?? | ?? </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">12. Technology Name (Text String): </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT>This needs not to be explained, and it is not used by the game either. It is only used for searching where the technology we want to edit is. <STRONG><FONT color=#696969><FONT face=Tahoma>______________________________<WBR>______________________________ </FONT></FONT></STRONG><P 0cm 0cm 0pt; TEXT-ALIGN: center" align=center><STRONG>• ••• ••• ••• ••• ••• • <U>P ART 2: TECHAGE</U> •• ••• ••• ••• ••• ••• </STRONG> <P 0cm 0cm 0pt; TEXT-ALIGN: center" align=center><B>______________________________<WBR>______________________________</B><P 0cm 0cm 0pt">Now, let us move on to the 23th CHUN4 (It is because the effect ID slot of Loom is 22):<P 0cm 0cm 0pt">4348554E340000000000000000000000000000000<WBR>000000000000000000000030004 FFFF0400 00000000704104 FFFF0400 08000020804404 FFFF04 00 080000404044<P 0cm 0cm 0pt">It would be much better if you arrange them like the following:<P 0cm 0cm 0pt">4348554E34 0000000000000000000000000000000<WBR>0000000000000000000000300 04FFFF04 00000000007041 (increase villagers' hitpoint by 15) 04FFFF 04000800 00208044(increase villagers' melee armour by 1) 04 FFFF0400 080000404044(increase villagers' pierce armour by 1)<P 0cm 0cm 0pt 36pt"><UL type=disc><LI 0cm 0cm 0pt">4348554E34: CHUN4 <LI 0cm 0cm 0pt">03: Number of Effect(s) = 3 <LI 0cm 0cm 0pt">04: Effect Type = Adding Upgrades <LI 0cm 0cm 0pt">04: Units Affected = Villagers <LI 0cm 0cm 0pt">0000/0800: Effect Target = Hit Points/Armour <LI 0cm 0cm 0pt">00007041/00208044/00404044: Effect = 15 units/ Melee 1 unit / Pierce 1 unit</LI></UL><P 0cm 0cm 0pt">Instead of using Loom as an example, I will describe how to set different kinds of effect in the following.<P 0cm 0cm 0pt"><B>1. Upgrading Effect (8-bit / 16-bit / 16-bit / 32-bit float)</B><P 0cm 0cm 0pt">Example: 03 07000600FFFF 00000000 (Upgrading Skirmishers to Elite Skirmishers)<P 0cm 0cm 0pt 36pt"><UL type=disc><LI 0cm 0cm 0pt">03: Effect Type must be set to 03 to make this effect a units upgrading effect. <LI 0cm 0cm 0pt">0700: Unit ID of the type of unit/building you want to upgrade to others. In this case, it is set to 7, which means Skirmisher(s). <LI 0cm 0cm 0pt">0600: Unit ID of the type of unit/building you want the upgrading units change to. In this case, it is set to 6, which means Elite Skirmisher(s). <LI 0cm 0cm 0pt">FFFF: Not Used = FFFF <LI 0cm 0cm 0pt">00000000: Empty = 00000000</LI></UL><P 0cm 0cm 0pt"><B>2. Enhancing Effect A - Round Number (8-bit / 16-bit / 16-bit / 32-bit float)</B><P 0cm 0cm 0pt">Example: 04 FFFF04000800 00208044(increase villagers' melee armour by 1)<P 0cm 0cm 0pt 36pt"><UL type=disc><LI 0cm 0cm 0pt">04: Effect Type must be set to 04 to make this effect a units enhancing effect. <LI 0cm 0cm 0pt">FFFF: Unit ID. Not used in this case. <LI 0cm 0cm 0pt">0400: These 2 bytes contain the Unit Class affected by the technology. The numbers of unit classes are listed at <a href="https://forums.heavengames.com/redir/http%3A//aok%2Eheavengames%2Ecom/cgi%2Dbin/aokcgi/display%2Ecgi%3Faction%3Dct%26f%3D9%2C35755%2C0%2C365" target="_blank" ><FONT color=#000080>here</FONT></A>. <LI 0cm 0cm 0pt">0800: The type of attribute of the unit class that will be changed by the technology. The numbers of unit attributes are: </LI></UL><P 0cm 0cm 0pt 72pt"><UL type=disc><UL type=circle><LI 0cm 0cm 0pt">00 Hit Point <LI 0cm 0cm 0pt">01 Line of Sight <LI 0cm 0cm 0pt">02 Garrison <LI 0cm 0cm 0pt">03 Unit Size Radius 1 <LI 0cm 0cm 0pt">04 Unit Size Radius 2 <LI 0cm 0cm 0pt">05 Movment Speed <LI 0cm 0cm 0pt">06 <LI 0cm 0cm 0pt">07 <LI 0cm 0cm 0pt">08 Armor <LI 0cm 0cm 0pt">09 Attack <LI 0cm 0cm 0pt">0A Attack Rate <LI 0cm 0cm 0pt">0B Percent Accuracy <LI 0cm 0cm 0pt">0C Range <LI 0cm 0cm 0pt">0D Working Rate <LI 0cm 0cm 0pt">0E Resource Carriage <LI 0cm 0cm 0pt">0F <LI 0cm 0cm 0pt">10 <LI 0cm 0cm 0pt">11 <LI 0cm 0cm 0pt">12 <LI 0cm 0cm 0pt">13 <LI 0cm 0cm 0pt">14 Minimum Range <LI 0cm 0cm 0pt">15 Population Support <LI 0cm 0cm 0pt">16 Blast Radius (Area Damage) <LI 0cm 0cm 0pt">17 Search Radius <LI 0cm 0cm 0pt">64 Resource Cost <LI 0cm 0cm 0pt">65 Creation Time <LI 0cm 0cm 0pt">67 Food Cost <LI 0cm 0cm 0pt">68 Wood Cost <LI 0cm 0cm 0pt">69 Stone Cost <LI 0cm 0cm 0pt">6A Gold Cost <LI 0cm 0cm 0pt">6C Healing Rate </LI></UL></UL><P 0cm 0cm 0pt 36pt"><UL type=disc><LI 0cm 0cm 0pt">00208044: Calculate the answer of: + (256 x Effect Category ID) </LI></UL><P 36pt">Then, convert the answer into a 32-bit float and input the numbers here. You may want to check <a href="https://forums.heavengames.com/redir/http%3A//aok%2Eheavengames%2Ecom/cgi%2Dbin/aokcgi/display%2Ecgi%3Faction%3Dct%26f%3D9%2C35754%2C0%2C365" target="_blank" ><FONT color=#000080>the list of Effect Category ID</FONT></A>.<P 36pt">In this case, the answer is: 1 + (256 x 4) = 1025, while the 32-bit float of 1025 is 00208044. <P 0cm 0cm 0pt"><B>3. Enhancing Effect B - Percentage (8-bit / 16-bit / 16-bit / 32-bit float)</B><P 0cm 0cm 0pt">Example: 05 0400FFFF6400 8195633F(set the cost of archer to 88.9%)<P 0cm 0cm 0pt 36pt"><UL type=disc><LI 0cm 0cm 0pt">05: Effect Type must be set to 05 to make this effect a units enhancing effect. <LI 0cm 0cm 0pt">0400: Unit ID of the type of unit affected. In this case, 04 means archer. <LI 0cm 0cm 0pt">FFFF: Unit Class ID. The numbers of unit classes are listed at <a href="https://forums.heavengames.com/redir/http%3A//aok%2Eheavengames%2Ecom/cgi%2Dbin/aokcgi/display%2Ecgi%3Faction%3Dct%26f%3D9%2C35755%2C0%2C365" target="_blank" ><FONT color=#000080>here</FONT></A>. Not Used in this case. <LI 0cm 0cm 0pt">6400: The type of attribute of the unit class that will be changed by the technology. The numbers of unit attributes are: </LI></UL><P 0cm 0cm 0pt 72pt"><UL type=disc><UL type=circle><LI 0cm 0cm 0pt">00 Hit Point <LI 0cm 0cm 0pt">01 Line of Sight <LI 0cm 0cm 0pt">02 Garrison <LI 0cm 0cm 0pt">03 Unit Size Radius 1 <LI 0cm 0cm 0pt">04 Unit Size Radius 2 <LI 0cm 0cm 0pt">05 Movment Speed <LI 0cm 0cm 0pt">06 <LI 0cm 0cm 0pt">07 <LI 0cm 0cm 0pt">08 Armor <LI 0cm 0cm 0pt">09 Attack <LI 0cm 0cm 0pt">0A Attack Rate <LI 0cm 0cm 0pt">0B Percent Accuracy <LI 0cm 0cm 0pt">0C Range <LI 0cm 0cm 0pt">0D Working Rate <LI 0cm 0cm 0pt">0E Resource Carriage <LI 0cm 0cm 0pt">0F <LI 0cm 0cm 0pt">10 <LI 0cm 0cm 0pt">11 <LI 0cm 0cm 0pt">12 <LI 0cm 0cm 0pt">13 <LI 0cm 0cm 0pt">14 Minimum Range <LI 0cm 0cm 0pt">15 Population Support <LI 0cm 0cm 0pt">16 Blast Radius (Area Damage) <LI 0cm 0cm 0pt">17 Search Radius <LI 0cm 0cm 0pt">64 Resource Cost <LI 0cm 0cm 0pt">65 Creation Time <LI 0cm 0cm 0pt">67 Food Cost <LI 0cm 0cm 0pt">68 Wood Cost <LI 0cm 0cm 0pt">69 Stone Cost <LI 0cm 0cm 0pt">6A Gold Cost <LI 0cm 0cm 0pt">6C Healing Rate </LI></UL></UL><P 0cm 0cm 0pt 36pt"><UL type=disc><LI 0cm 0cm 0pt">8195633F: Convert the percentage (in decimal figure) into a 32-bit float and input the numbers here. In this case, the 32-bit float of 0.889 is 8195633F. </LI></UL><P 0cm 0cm 0pt"><B>4. Enabling Effect (8-bit / 16-bit / 16-bit / 32-bit float)</B><P 0cm 0cm 0pt">Example: 02 17010100FFFF 00000000(Enabling Scorpions to be created by the player)<UL type=disc><LI 0cm 0cm 0pt">02: Effect Type must be set to 02 to make this effect a units enabling effect. <LI 0cm 0cm 0pt">1701: Unit ID of the type of unit/building you want the upgrading units change to. In this case, it is set to 279, which means Scorpion(s). <LI 0cm 0cm 0pt">0100: These 2 bytes must be set to 0100. <LI 0cm 0cm 0pt">FFFF: Not Used, set to FFFF. <LI 0cm 0cm 0pt">00000000: Empty = 00000000</LI></UL><P 0cm 0cm 0pt">Where and Whether the unit/building creating button will appear are preset by the game, changing them requires unit-editing.<P 0cm 0cm 0pt"><B>5. Technology Tree Effect A - Researching</B>(In construction)<P 0cm 0cm 0pt"><B>6. Technology Tree Effect B - Disabling</B>(In construction)<P 0cm 0cm 0pt"><B>7. Technology Tree Effect C - Cost Changing</B>(In construction)<P 0cm 0cm 0pt"><B>8. Civilization Bonus</B>(In construction) <P 0cm 0cm 0pt"><FONT face="Times New Roman">••• ••• ••• ••• ••• • P ART 3: DEFAULT SETTING ••• ••• ••• ••• ••• •• </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">____________________________________________________________ </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">This part is under construction and will contain a list of technology ID, technology name and the corresponding effect slot ID. </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">1. Technology ID List </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">https://gesneo.hp.infoseek.co.jp/techlist.xls </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">2. Effect Slot (CHUN4) ID List(In construction) </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">____________________________________________________________ </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt">•<FONT face="Times New Roman"> ••• ••• ••• ••• ••• • P ART 4: REFERENCE •• ••• ••• ••• ••• ••• </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">____________________________________________________________ </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">DigiT's Complete Constant Lists: Lists of the numbers AOK:TC uses to identify units and technologies. </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">AOK Mod Pack Studio 2: A stable and useful program that is capable of compiling *.drs files. </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">Resource Hacker: An easy and straightforward program for editing .dll files.</FONT> <P 0cm 0cm 0pt"><FONT face="Times New Roman">••• ••• ••• ••• ••• • P ART 3: DEFAULT SETTING ••• ••• ••• ••• ••• •• </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">____________________________________________________________ </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">This part is under construction and will contain a list of technology ID, technology name and the corresponding effect slot ID. </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">1. Technology ID List </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">https://gesneo.hp.infoseek.co.jp/techlist.xls </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">2. Effect Slot (CHUN4) ID List(In construction) </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">____________________________________________________________ </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt">•<FONT face="Times New Roman"> ••• ••• ••• ••• ••• • P ART 4: REFERENCE •• ••• ••• ••• ••• ••• </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">____________________________________________________________ </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">DigiT's Complete Constant Lists: Lists of the numbers AOK:TC uses to identify units and technologies. </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">AOK Mod Pack Studio 2: A stable and useful program that is capable of compiling *.drs files. </FONT> <P 0cm 0cm 0pt"> <FONT face="Times New Roman"> </FONT><P 0cm 0cm 0pt"><FONT face="Times New Roman">Resource Hacker: An easy and straightforward program for editing .dll files.</FONT> 不懂............ 有中文吗?我看不懂,用金山译也不像样。。。。。。 有我用金山汉化的,自己也汉化了一点。
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