(5.0分)IS_Machine 9.0(兼容Userpatch)
这个AI由一个意大利人编写。它的特点:黑暗较多村民才到封 常打强封,一般人口一百多三十一二左右才到城堡 封建兵力以步弓和剑士为主 1兵营1靶场暴 有时也会爆长矛和掷矛 一到城堡初期就一堆长剑+弩手杀过去 喜欢造攻城车常以几种兵为主力混合其他不同的兵。它的经济力量强大,而且能够利用市场买卖资源来升科技!到后期金采完也有不俗表现,与各种AI对战表现良好。 而且他还会到处扩张、抢资源,往往有时候到对方那一半的地方去砍树、采金。总之,它是一个十分好AI!
地图:任何陆地地图例如阿拉伯
任何水的地图
任何混合地图(有水有陆)
真实世界地图
游牧地图
民族:任何民族(用得好的民族:哥特、匈奴、阿兹特克等)
同盟:随意
开始资源:任意(最好是标准资源)
任何开始时代(最好是黑暗时代开始)
任意地图大小(最好符合人数)
也可以玩弑君模式
任何难度
除了25人口外任意最大人口(最好是200)
任意胜利条件(最好是征服)
另外:也可以打死斗(但是还是擅长发展,因为测试中暴兵不够快没圣殿海+重装骑射海淹死)
祝大家玩得愉快。
附上AOKH的介绍原文:
Here there is my updated AI script. It plays:
- any land map such as Arabia,
- any water map,
- any mixed map such as coastal or continental, balancing war on land and water;
- real world maps as well,
- Nomad map,
- Land Nomad type custom maps
- custom maps such as Green Arabia and any land/water/mixed custom map similar to standard random maps.
Other settings:
- any civilization,
- any player number; in 2v2 3v3 4v4 games it plays better allied w other IS_Machine player exploiting comunication between allies
- any starting resourches, standard preferred
- any starting age, dark-age-start preferred
- any map size, preferred sizes according with the right player number,
- regicide as well
- any difficult level with gather handicaps for moderate-easy-easiest,
- any population but not 25; 200 pop preferred,
- any victory conditions, conquest preferred,
- also Deathmatch (first attempt, 3.1 upgrade)
- diplomacy: never tested
Preferred civilizations:
- goths, aztecs, followed by huns, vikings, teutons but also britons, mayans for full land map
- japanese, vikings, byzantines, celts, goths for mixed maps,
- saracens, vikings, japanese for full water maps.
- goths, japanses, aztecs, persians for Nomad map,
- Chinese for Land Nomad map :lol: this may be not a surprise
Try also other civilizations since every civ has its unique strategies (1 to 3 depending by the civilization)
Included in the file:
- IS_Machine; standard non-cheating version of the AI
- IS_BC_Machine; boar-cheating, a little resourche cheat included to compensate the boar bug in wich AIs are unable to hunt boars. 200 food is added at 8th minute and 220 wood is added at the beginning of the feudal age. This may be considered a cheat exactly compensating the unability to hunt boars for all AIs. It performs a human-like feudal time 11:xx
- IS_HC_Machine; hight-cheating, a more consistent resourche cheat included. 250 food is added at 8th minute, 300 wood and 300 food at the beginning of feudal age, 300 wood 300 food and 300 gold is added at the beginning of castle-age.
Easy switch between turneament/std version (3.2 upgrade)
Standard version: more variability, optimized to face human players; current standard setting for IS_Machine
- Early feudal age played according with next feudal unit mix (3.3 upgrade)
- feudal unit mix is choosen randomly between 3 different settings (6.0 upgrade), for each civ the preferred unit mix has more chances to be chosen
- feudal behaviour is choosen randomly between 3 different ones: "quiet", "aggressive", "very aggressive"
- capability of feudal attacks vs castled enemy is allowed or not randomly
- castle/imperial unit mix is chosen randomly; unit mix optimized to face the correct enemy civilization is chosen more often
- First barracks is built before fisrt mining camp in land maps
游戏中输入150,他会变成“Turneament”(不知道什么意思)的版本,版本特性如下:
Turneament version: more effectiveness, optimized to face other AIs
- always choses its best feudal unit mix
- only "agggressive" or "very aggressive" (4.3 upgrade) feudal behaviour is choosen
- capability of feudal attacks vs castled enemy is not allowed
- castle/imperial unit mix optimized to face the correct enemy civilization is always chosen
- First mining camp is built before first barracks in land maps
To switch from "standard version" to "turneament version" it is possible to edit the file "IS_Machine4.per" in "Age of Empires II\AI" folder changing a single line (do not use minus characters for "YES" and "NO")
Line: "(set-goal-goal IsThisTurneament NO)"
becomes: "(set-goal IsThisTurneament YES)"
To switch between "standard version" to "turneament version" during a game, send the message "150" to the AI. The AI will play as a turneament version only in that game (3.3 upgrade)
UserPatch full compatibility (8.0 version). IS_Machine plays the same settings in the standard 1.0C version as well as for the UserPatch mod. Moreover:
- boar hunting ability added,
- army grouping/retreating ability added
- capability to assign more builders to a single building,
- capability to drop resourche to train villagers/reseacrch feudal age and castle age
- Placement of military building in front of main TC
- capability of retreating army (8.6)
- capability of attacking from different directions (8.6)
- capability of avoiding enemy TC/tower/castle fire (8.6)
- capability of garrison buildings (8.6)
- human-like feudal time and early feudal rushes
- capability of attacking enemies from different angles on lands (9.0)
AI板块就是冷清....................................................................... 这个AI不适合骑士时代使用...:lol :loveliness: 明明是帝国时代的AI当然不适合骑士时代使用 A C随意 觉得好就发上来咯……那国外的战役也不是有人引进吗?而且我觉得他有一点好就是会为了升级年代、科技买卖资源。 飘~
. 看样子挺强大的,下个看看,不过我还是认为如果没有作弊的话,AI打封建很亏,早点升城为妙 我也觉得奇怪,他基本不直城,人口往往上百,少也六七八才城堡,封建光暴兵不进攻。不过到城堡就强大了。经济BT。AI打封建十分难和人打,可是也有不错的。LS试试和VNS Halen打一下。 提问:IS_Machine4怎么会建出蒙古包?其他AI就不会
想把建蒙古包引用到我做的AI里。。 我能在封建打赢这个AI吗?
我的郑成功+boom融合体打赢他了!!! 如果从标准开始,从黑暗升到封建就可以打赢,从后帝开始,河流地图,我的AI会占着浅滩用弩机围起来来几个轰几个,IS兵耗的比我的快,如果没资源应该就输了,城堡时代没试过。 试着玩玩看 HI,我这里有个群 8576845,此群群员专门战各式强力AI,群友们天天战,基本365天无休。欢迎前来一起探讨。 感谢分享,试试玩创建AI 谢谢分享,不知道修改过的单位民族可不可以用? 开始时跳出错误,说LINE 9000语法有问题,然后AI像个痴呆一样到处乱逛 本帖最后由 nsmvjher 于 2017-1-28 10:32 编辑
在海島的話t竟然輸給kosmos2.41,而且執著於攻擊遊戲者1情況:8人遊戲
該ai在西面我(遊戲者1)在東面,它一發現我就穿越一個敵對國家來攻我,到我那裡已沒有了一半血,而且是傾盡力攻我,給其他ai(周圍兩個ai)機會殺到了它(is_machine)的老家然後棄權
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