卧龙先生
发表于 2005-4-4 11:19:20
当然不能使用作弊的 AI 了,这样完全不公平的。每一个 AI 都不应该出现脚本 cc-add-resource 。
卧龙先生
发表于 2005-4-4 11:20:47
也是的,作为 AI 斑竹,我的参与显得过分少了。不应该!
大家努力,我给你们加油打气!
我自己忙呼的很,也许不能参加这个比赛了。不过我一定抽时间看看大家的脚本,看看谁比较有创意。
[此贴子已经被作者于2005-4-4 12:12:58编辑过]
尼克
发表于 2005-4-5 00:56:12
<DIV class=quote><B>以下是引用<I>卧龙先生</I>在2005-4-4 11:19:20的发言:</B>
当然不能使用作弊的 AI 了,这样完全不公平的。
每一个 AI 都不应该出现脚本 cc-add-resource 。</DIV>
除了作弊資源,其他作弊也不行~~
尼克
发表于 2005-4-4 20:43:12
<img src="attachments/dvbbs/2005-4/MS.JPG___20054420429634.jpg" border="0" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor=\'hand\'; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onclick="if(!this.resized) {return true;} else {window.open(\'attachments/dvbbs/2005-4/MS.JPG___20054420429634.jpg\');}" onmousewheel="return imgzoom(this);" alt="" />
大智~~你的RMS很容易把士兵塞住啦
24超人
发表于 2005-4-4 21:55:24
啊...那我改一下....另外,NICK先别上传AI,我准备明天再改一下规则,保护一下AI机密才行,11毕竟没人希望把AI放出来给别人研究透彻了才来挑战~
24超人
发表于 2005-4-4 22:23:11
/* 地图名:*/
/* 制作日期:2005-3-20 */
<PLAYER_SETUP>
random_placement/* 定义隐藏地形 */
#constFARMS_UNPLANTED29
#constFARMS_SMALL_PLANTS30
#constFARMS_LARGER_PLANTS31
#constFARMS_PLANTED7
#constFARMS_EXPIRED8
#constROAD339
#constROAD438/* 定义隐藏兵种 */
#constHEAVY_CROSSBOWMAN493
#constHEAVY_SWORDSMAN76
#constNEW_BERSERK94
#constRCARC577
#constRCSWD575
#constRFARC571
#constRFSWD573
#constINFILTRATOR299
#constOUTLW158
#constMONK_WITH_RELIC286
#constPMANG479
#constPTWC444
#constCOBRA748
#constFURIOUS_THE_MONKEY_BOY860
#constVMDL206
#constCANOE61
#constJUNK15
#constOMTBO436
#constBDGAL535
#constABGAL536
#constTWAL208
#constPORT446
#constSEA_TOWER785
#constSWAL788/* 定义隐藏盖亚单位 */
#constFLDOG544
#constSTORMY_DOG862
#constRUBBLE_4_X_4146
#constRUBBLE_OF_PYRAMID147
#constRUBBLE_8_X_8148
#constRELIC_CART159
#constFTRAP_D278
#constPART_OF_CLIFF273
#constSTUMP1415
#constSTUMP2809
#constSTUMP3737
#constOREMN352
#constPILE_OF_FOOD262
#constPILE_OF_GOLD252
#constPILE_OF_STONE248
#constPILE_OF_WOOD253
#constPOREX249
#constPURPLE_SPOTS447
#constWHITE _SPOTS728<LAND_GENERATION>
/* 区域设置 */base_terrainFARMS_EXPIRED /* 基本地形 */create_player_lands /* 游戏者区域 */
{
terrain_typeFARMS_UNPLANTED
land_percent50
base_size16
border_fuzziness10
other_zone_avoidance_distance40
clumping_factor15
}
<TERRAIN_GENERATION>
/* 地形设置 */create_terrainSHALLOW /* 添加地形:浅滩 */
{
base_terrainFARMS_PLANTED
land_percent8
number_of_clumps5
set_scale_by_groups
spacing_to_other_terrain_types2
set_avoid_player_start_areas
clumping_factor30
}create_terrainFOREST /* 添加地形:森林 */
{
base_terrainFARMS_EXPIRED
land_percent8
number_of_clumps10
set_scale_by_groups
spacing_to_other_terrain_types2
set_avoid_player_start_areas
clumping_factor30
}<OBJECTS_GENERATION>
/* 单位设置 */create_objectWOLF /* 添加单位:狼 */
{
number_of_objects2
min_distance_to_players30
max_distance_to_players40
set_place_for_every_player
set_gaia_object_only
min_distance_group_placement12}create_objectHAWK /* 添加单位:鹰 */
{
number_of_objects6
set_scaling_to_map_size
}if REGICIDE
/* 判断弑君模式 */
create_objectVILLAGER /* 添加单位:村民 */
{
number_of_objects7
min_distance_to_players6
max_distance_to_players6
set_place_for_every_player}create_objectKING /* 添加单位:国王 */
{
min_distance_to_players6
max_distance_to_players6
set_place_for_every_player}create_objectCASTLE /* 添加单位:城堡 */
{
min_distance_to_players10
max_distance_to_players10
set_place_for_every_player}endifcreate_objectARCHERY_RANGE /* 添加单位:靶场 */
{
number_of_objects3
min_distance_to_players14
max_distance_to_players16
set_place_for_every_player}create_objectBARRACKS /* 添加单位:兵营 */
{
number_of_objects3
min_distance_to_players14
max_distance_to_players16
set_place_for_every_player}create_objectSTABLE /* 添加单位:马厩 */
{
number_of_objects3
min_distance_to_players14
max_distance_to_players16
set_place_for_every_player}create_objectBLACKSMITH /* 添加单位:铁匠铺 */
{
number_of_objects1
min_distance_to_players4
max_distance_to_players10
set_place_for_every_player}create_objectHOUSE /* 添加单位:房屋 */
{
number_of_objects50
min_distance_to_players4
max_distance_to_players10
set_place_for_every_player}create_objectWATCH_TOWER /* 添加单位:了望塔 */
{
number_of_objects5
min_distance_to_players4
max_distance_to_players10
set_place_for_every_player}create_objectMARKET /* 添加单位:市场 */
{
number_of_objects1
min_distance_to_players0
max_distance_to_players0
set_place_for_every_player}
<ELEVATION_GENERATION>
/* 高地 */
create_elevation7
{
base_terrainFARMS_EXPIRED
number_of_clumps12
number_of_tiles1000
set_scale_by_groups
set_scale_by_size
}时间冲冲,没法打包....试试这个看看?
尼克
发表于 2005-4-4 22:29:08
<DIV class=quote><B>以下是引用<I>24超人</I>在2005-4-4 21:55:24的发言:</B>
啊...那我改一下....
另外,NICK先别上传AI,我准备明天再改一下规则,保护一下AI机密才行,11
毕竟没人希望把AI放出来给别人研究透彻了才来挑战~ </DIV>
用rar設定密碼,然後用短信告訴裁判密碼~~錄像也用同樣方法給參賽者看~~
_CCC_大智
发表于 2005-4-12 13:29:22
<DIV class=quote><B>以下是引用<I>qs</I>在2005-4-2 21:28:47的发言:</B>
好主意。
报名犹豫ing…… </DIV>
不要犹豫啦~~~~人多才热闹嘛
尼克
发表于 2005-4-14 20:12:59
對呀,少人怎好玩?
_CCC_大智
发表于 2005-4-16 13:48:52
卧龙老哥也参加进来吧~~~