帝国第六文明 - Norse 北欧诺斯文明
本帖最后由 YangBB 于 2012-10-18 20:00 编辑When it came time to decide what civilization was going to follow the Babylonians, the development team at GPG felt it was important that the next civ offer a completely new look and feel. Gone were the hot sands and humid river deltas of ancient Mesopotamia, replaced instead with the cold winds and frigid waters of Northern Europe.
当巴比伦文明推出以来,终于到了这个要公布新文明的时候了。制作团队再三考虑之下决定下一个文明需要与旧的文明区分,又有一个新的形象。以往的文明都是在沙漠与美索不达米亚平原诞生的,而我们决定将新文明的诞生地转移到一个被寒冷的天气所包围的欧洲北部地区。这就是斯堪的纳维亚人 简称北欧诺斯人。
Offense is the name of the game for the Norse. Controlling the map and the enemy is made much easier with the unique construction ability of the infantry. This allows the Norse to launch sustained attacks from anywhere on the map. This also allows villagers to concentrate on gathering resources, rather than building factories.
To further strengthen their war machine, the Norse also excel at intelligence gathering. Not only are they able to build Outposts with their Infantry, but they also start with two Scouts, as well as wield powerful Seers that can summon Ravens to temporarily fly around the map and scout the enemy’s base.
北欧诺斯人的战争方式一向是以进攻为主。他们独特的建筑方式与步兵特点能轻松帮助新文明掌握地图控制权以及压制敌人。这帮助北欧诺斯文明能从地图的任何一个方向向对方持续发起进攻。同时也帮助北欧诺斯村民能专心采集资源而不是浪费时间建筑必要的房屋。
为了能加强他们的战争机器,北欧诺斯人拥有独特的进攻方式。他们不仅可以有步兵可以建立前哨基地,而且在游戏开始的时候拥有两个斥候单位,同时还有一个可以简单运用能力的占卜师召唤出一只大鸟帮助玩家刺探敌方基地。
Norse key units:
北欧诺斯文明的重要单位:
Throwing Axeman、Berserker、War Dog、Seer、Chief、Raider。
掷斧兵,狂暴战士,战争犬,占卜师,小首领,掠夺者。
Norse unique structures:
北欧诺斯文明的特殊建筑
Longhouse、Outpost
长屋,前哨基地
Briefly mentioned above, the feature that really sets the Norse apart from other civs is the ability of the infantry to build structures. Norse Infantry can build factories to resupply forces, and defensive structures to protect them as they fight their way toward enemy bases. This feature makes the Norse a particularly aggressive and formidable opponent.
简要的提及一下,这个特殊性帮助新文明在建筑特点上区别于其他几个文明。北欧诺斯人的步兵不仅可以建立房屋支持部队的扩展,在大部队远征敌人基地的同时也可以保护己方基地建筑的安全。当然,这个也让北欧诺斯文明成为一个富有侵略性和强悍的对手。
The Throwing Axeman is a short-range anti-infantry unit, great at dealing large amounts of (non-pierce) melee damage. These units throw their axes a short distance, emphasizing damage over range.
掷斧兵是一种短距离克制步兵的单位,尤其是面对一大群近战单位的时候。这种单位可以把他们手上的斧头投掷出去一段距离,同时对远程单位也有加成伤害。(对近战步兵单位是3倍加成伤害 对远程单位是2倍加成伤害)
When it comes to iconic units, none are much more recognizable to a specific civ than the Norse Berserker. These terrifying warriors (who historically fought and behaved like bears) are extremely powerful, inflict high damage in a large area, and have high health. The devastating power of the Berserker is only offset by the cost of producing it, which is considerable.
现在该谈谈北欧诺斯文明的标志单位,所有人都不会对北欧诺斯人的狂暴战士感到陌生。这些可怕的武士(从历史中可以洞察这种战士在战斗时就好像野熊一样强悍)是非常的强大,可以对一大片区域产生强大的伤害,同时拥有较高的生命值。由于这种单位拥有毁灭性的力量,所以他们的造价也是不菲的。(60单位食物 140单位黄金 两个人口 攻击力为30 生命值为500 移动速度为6单位)
The War Dog is a cheaply produced mobile harassment unit with high snare. The War Dog does particularly well at chasing down retreating enemies.
战争犬是一种廉价的骚扰型单位,同时具备高移动速度与诱捕能力。它们非常适用于追逐那些撤退中的敌军。(25单位食物 攻击伤害5 对野生动物有2.5倍加成 骑兵有1.5倍加成 生命值为80单位 移动速度为9单位)
One of the more unique units for the Norse is the Seer. In the form of an old woman, the Seer is a priest unit with the ability to summon a raven that can temporarily explore the map and gather valuable intel.
另外一种新奇的北欧单位是他们的占卜师。他们的占卜师是由一个年长的妇人,占卜师属于祭司单位,并且有能力召唤出一只能存活一定时间的乌鸦探测地图以及搜寻重要情报。
The Chief provides bonus health to nearby friendly units. The health bonus appears as a visible aura effect that also appears on affected friendly units. Only one Chief unit can exist at a time.
Norse Raider units are the first one population cavalry unit introduced to AOEO. Their single population cost allows them to be a more disposable and effective frontline meat shield.
医疗首领则是给附近的友军提供额外的生命值,同时会在所有受影响的友军单位头顶上出现一个可视的标志,表明该单位有额外生命值的加成奖励。当然,战场上最多只能有一个医疗首领出现。
Norse Raider units are the first one population cavalry unit introduced to AOEO. Their single population cost allows them to be a more disposable and effective frontline meat shield.
北欧诺斯人的掠夺者则是首个只占一人口的骑兵。他们只占一人口的优势允许他们成为更加灵活和强大的前线肉盾。
Along with units, the Norse are also able to construct several unique buildings. The first of these is the Longhouse. This structure provides 10 population, versus the standard house, which provides 5. It can also function as a garrison for Villagers.
介绍完这个伟大的首领之后,我们延伸到这个文明的一些奇特的建筑物。第一个就是长屋。长屋的特点是可以一次提供十个人口。和普通的民房相比,这是一个很好的建筑(同时需要花费玩家100单位木头)同时也是村民的临时避难所。
The Outpost is the Norse answer to the Watch Tower, providing line-of-sight as well as training War Dogs. Outposts provide the Norse with even more offensive advantage, acting not only as early warning against oncoming enemy attack, but also able to produce units to constantly harass hostile forces.
前哨战是北欧诺斯人的对哨塔的另一种解释,前哨战可以帮助玩家探索未知区域,同时也可以训练战争犬。前哨战给北欧诺斯文明提供了足够的进攻端视野,不仅可以洞悉敌人早期进攻的意图,还可以生产单位骚扰敌人的经济。
Norse Fortresses are also able to research Burning Pitch, a new tech exclusive to the civ. Once research is complete, Fortresses can shoot fire arrows at enemy units that deal damage over time.
北欧诺斯文明的城堡可以研究“燃烧箭头”这项科技,这项科技带给北欧的影响是独一无二的。一旦研究完成,城堡就可以射出带有火的箭头,凡是被射中的单位都会受到持续伤害。
The Norse Pro Civ offers up to players a unique and rewarding gameplay experience, especially for those who like going on the offensive from the start. Take the fight to the enemy, early and often.
北欧诺斯人这个文明给予玩家一个不同的奖励游戏机制,尤其适用于那些喜欢在前期经常与敌人交锋,提早进攻敌人的玩家。
https://v.youku.com/v_show/id_XNDYzNDYzMzYw.html
原文地址
https://ageofempiresonline.com/en/articles/blog-20121017
厉害仔细研究一下,多谢辛苦翻译{:7_259:} Raider貌似介绍没翻译 血月魔书 发表于 2012-10-17 20:54 static/image/common/back.gif
Raider貌似介绍没翻译
原文没有看到 难道是我看漏了?!O.O
据实战视频揭露 该单位为骑兵单位,对远程单位有2倍加成。 YangBB 发表于 2012-10-18 10:02 static/image/common/back.gif
原文没有看到 难道是我看漏了?!O.O
据实战视频揭露 该单位为骑兵单位,对远程单位有2倍加成。
Norse Raider units are the first one population cavalry unit introduced to AOEO. Their single population cost allows them to be a more disposable and effective frontline meat shield.
貌似是这段 {:167:}我的迦太基呢,我要高楼大厦! 黄栌苦竹 发表于 2012-10-17 22:13 static/image/common/back.gif
我的迦太基呢,我要高楼大厦!
你的迦太基还在后面呢 肯定会出的~!! 这文明我估计也要悲剧 谢谢分享视频,看了真想玩{:7_263:} 目测,凯尔特有伴了 好怀念当年打神话北欧剧情的时光 雪夜之狐 发表于 2012-10-18 00:25 static/image/common/back.gif
这文明我估计也要悲剧
不会吧 做任务有可能会杯具很多 但是玩PVP绝对是快攻好手 ☆小源 发表于 2012-10-18 09:11 static/image/common/back.gif
好怀念当年打神话北欧剧情的时光
想起以前玩的一个游戏 是北欧神话背景 然后还像帝国一样出兵啊 可以选择不同神祗来用不同法力 YangBB 发表于 2012-10-19 12:20 static/image/common/back.gif
想起以前玩的一个游戏 是北欧神话背景 然后还像帝国一样出兵啊 可以选择不同神祗来用不同法力
那是神话时代...话说现在的游戏硬壳就是那个游戏的 这么多年一直在改进不过优化还是那么渣... 好东西,好期待。另附掷斧兵数据
资源20 20 20
人口1。 200hp
无防御。 攻击6•5 步兵攻击
对步X3。 对弓X2
射程10。 2本兵营出 我现在每天念100遍“还我迦太基”。
如果不是捂着不出,我只能怀疑制作组和某些文明有仇,不然怎么会绕过他们跑大老远弄诺曼人。 黄栌苦竹 发表于 2012-10-19 22:18 static/image/common/back.gif
我现在每天念100遍“还我迦太基”。
如果不是捂着不出,我只能怀疑制作组和某些文明有仇,不然怎么会绕过他 ...
好饭不怕晚,估计迦太基是个重头戏。 我顺便附上从youtube上转来的北欧文明宣传片吧
https://player.youku.com/player.php/sid/XNDY3Mjc0MTc2/v.swf
谢楼主介绍
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