【10.22】官网更新翻译#4 Cysion:我在找锯11
官方博客#1https://www.hawkaoe.net/bbs/thread-61122-1-1.html#2https://www.hawkaoe.net/bbs/thread-73960-1-1.html
#3https://www.hawkaoe.net/bbs/thread-74030-1-1.html
Dev Blog #4Posted on October 22, 2012
It has been 2 weeks this time, let’s see what happened.这次更新距离上次已经两个礼拜了,让我们看看发生了什么
OverallFair and square, not a lot happened sadly. The sole reason for this is that I have a full time job, and when things are busy there, it’s tough to come home and start another full time job. Sometimes a break is suitable. However, we’re still focusing to get the whole project ready within a reasonable amount of time.全局概括
坦白说,没有让人太伤心的事情发生,唯一的原因是我有了一个全职工作,并且当事情忙的时候我很难抽空回家来开始另一项全职工作(aofe)。有时候需要一个适当的休息。但是,我们仍在专注去让整个工程在预计时间内完工
FacebookThe biggest achievement probably comes from you guys this week, as we’ve gotten to 10000 fans on our Facebook page.
I never expected we would reach that insane number, but we did, thank you guys! Up to our next goal, beating Age of Empires Online? https://www.forgottenempires.net/wp-includes/images/smilies/icon_wink.gif脸谱网
这个礼拜最大的成就是在脸谱网上我们拥有了10000个粉丝。
我从来没想过我们能达到这个数字,但是我们做到了,谢谢大家!下一个目标是超过帝国Online{:171:}
Balance & Small featuresLast week we asked for ideas for Unique Techs for some of the old civs. Many interesting ideas were launched, so let’s see what the current list is:
平衡和小功能上周我们有了一些新的想法,给旧文明加特色科技。很多有趣的点子被提出来了,让我看看当前列表
[*]Byzantines UT: Greek Fire (Fire Ship Range +1)
[*]拜占庭:希腊火(喷火船射程+1)
[*]Britons UT: Warwolf (Trebuchets do blast damage)
[*]不列颠:战狼(巨投拥有波及伤害,译者注:应该是指巨投可以打一整格敌人?)
[*]Chinese UT: Great Wall (Walls +50% HP)
[*]中国:长城(城墙+50%hp)
[*]Teutons UT: Ironclad (Siege +5 melee armor)
[*]条顿:装甲(攻城武器 +5近战伤害)
[*]Aztecs UT: Atlatl (Skirmishers +1 attack/+1 range)
[*]阿兹特克:异种武器(梭标投掷器)(投矛手+1伤害 +1射程)
[*]Korean UT: Panokseon (Turtle Boats +15% speed)
[*]高丽: 板屋船(龟船+15%速度)
[*]Vikings UT: Chieftains (Berserks +3 attack vs Cavalry)
[*]维京:酋长(狂战士 对骑士+3伤害)
[*]Turks UT: Sipahi (Cavalry Archers +20 HP)
[*]土耳其:突厥骑兵(骑射手+20HP)
[*]Japanese UT: Yasama (Towers shoot +5 arrows)
[*]日本:矢狭间(箭塔一次射5箭)
[*]Mongol UT: Falconry (Mounted units +5 LOS)
[*]蒙古:猎鹰术(马上单位+5视野)
[*]Persian UT: Persepolis (Trade carts +5/+5 armor)
[*]波斯:火与剑(波斯波利斯)(贸易马车近战及远程装甲+5)
[*]Spanish UT: Inquisition (Monks convert +20% faster)
[*]西班牙:宗教裁判所(僧侣转化速度快20%)
[*]Franks UT: Chivalry (Stables +50% faster)
[*]法兰克:骑士制度(马厩快50%)
[*]Saracen UT: Madrasah (Monks that are killed return 33% of their cost)
[*]萨拉森:伊斯兰学校(?)(被杀死的僧侣返还33%的成本)
[*]Huns UT: Marauders (Enables Tarkans in the stable)
[*]匈奴:掠夺者(鞑靼骑兵可在马厩生产)
[*]Mayans UT: Tlatoani (Archers, Crossbowmen, Arbalests +3 attack vs buildings)
[*]玛雅:政府领导(?)(弩箭对建筑+3伤害)
[*]Celtic UT: Stronghold (Castles and towers fire +20% faster)
[*]凯尔特:要塞(城堡及塔+20%射速)
As you can see, some of these techs (Persians, Mongols and maybe Saracens, Mayans and Celts) are up for improvement. The ideal Castle Age unique technology is usable in the Castle Age in a viable tactic. Remember that a castle must be built to acquire them as well! (British UT will change place with Yeomen, so the treb-tech comes in Imp where it belongs).如你所见,其中一些科技是为了民族的改善。理想的城堡时代特色科技对城堡时代将带来可行的策略。记住必须建造一个城堡来研究他们~(英国皇室卫士(自耕农)要换个地方,所以新科技将会在帝王时代进行研究)
ScenariosWe’re seeing steady improvement on some of the campaigns. Virtual cities are rising in the mountainous landscapes of the Italian peninsula.我们还是能看到一些剧情战役的稳步改善,实际的城市正在意大利半岛山川地形中建造。
See you next week, hopefully with more progress to report!下周再见~希望在下周报告中能有更多进展~
这次的调整带来了不少争议的说
特别是维京那条 ttttttttttttttttt 來看看感謝 DDDDDDDDD 哪妮 应该把给连弩加的那两点攻击力也赋予劲弩手,相对弓箭民族的其他两国英国的长程和马牙的低价,中国弩手真是毫无特色。 围观一个 阿拉伯野猪 发表于 2012-10-27 11:47 static/image/common/back.gif
应该把给连弩加的那两点攻击力也赋予劲弩手,相对弓箭民族的其他两国英国的长程和马牙的低价,中国弩手真是 ...
这个总有人讨论,但是还是+1比较合适 {:146:}回复可见…… 貌似猜到内容了…… 又是回复可见…… DDDDDDDDDDDDDDDDDDDDDDDDD 加油! 让我也来看看发生了什么。 hahahaaha来看看哦。 看到上面有人说狂战士 看看 回复个看看 关注遗朝三十年