- UID
- 78184
- 阅读权限
- 0
- 注册时间
- 2011-1-27
- 最后登录
- 2021-7-24
- 在线时间
- 1644 小时
- 性别
- 男
- 生日
- 1994 年 3 月 23 日
- 情感状态
- 对方答复
流徒
- 耕战
- -9331
- 鹰币
- -9084
- 天龙币
- 0
- 回帖
- 5289
|
Using all the information obtained from the preview shown on twitch on Wednesday I have put together a little overview of what we know about Norse so far. For a quick summary of what sets Norse apart just scroll down past the first set of screen shots on this page for the Norse in a nutshell section and make sure you don't miss the building screenshots after the unit stats right down the bottom.
Note: Norse will not have any new advisor units or achievments. Thanks guys, hope you enjoy.
 
 
Login Screen
https://tinypic.com/r/260wu11/6
 Loading Art
https://tinypic.com/r/ycmqg/6
 Capital City
https://tinypic.com/r/2up607n/6
 First Quest Overview
https://tinypic.com/r/3356vm8/6
 Military Tech
https://tinypic.com/r/34diw7r/6
 Economy Tech
https://tinypic.com/r/skz7lc/6
 Utility Tech
https://tinypic.com/r/347gye8/6
 First Milestone
https://tinypic.com/r/ka4izq/6 
.
.
.
Norse In A Nutshell 
For those of you who have opened the thread looking for a quick summary of what the Norse civ is all about this is the section for you.
.
1.       Norse start with two scouts, one infantry scout that can also build a barracks and one ranged scout that can build Watchposts.
.
2.       Watchposts can produce the War Dog unit, these units have their own build limit which doesn’t contribute to your 200 population count.  They are available in age 2 and you can initially build 12 however, you can build an additional 12 if you research dog training from the outpost which is an age 2 technology.  The War Dog has a high snare stat and is ideally suited to stopping enemies fleeing from combat.
.
3.       This civ can build longhouses which can be used to garrison villages to protect them from raids. They also cost double the amount of a normal house at 100 wood, but they add 10 to your max population count instead of 5.
.
4.       Longships which are the Norse main warship can also garrison units inside for transport across water.
.
5.       The Norse fort has an upgrade called Burning Pitch that is the first unit or building in game to do Burning damage over time.
. 
6.        The Seer which is a female priest capable of converting enemy units is the first unit in game to get air support in the form of a Raven that can fly over the battlefield to survey what your enemy is doing.
.
7.       Also unique to the Norse is the Chief, you can only field one of this unit and you will be sure not to miss him on the battlefield due to his sheer size. He has an aura that inspires courage in the units near to him and gives their maximum hitpoints a nice buff.
.
8.       Norse infantry can build military and defensive buildings.
.
9.       The Raider is the games first 1 population cavalry unit.
.
.
.
Norse Unit Information and Stats
Barracks
.
 Spearman Champion
Cost: 250 Gold
+25% Health
+15% bonus Damage Vs. Cavalry
Research Time: 20 Seconds
.
.
Throwing Axeman
Skilled in the art of axe throwing, the Throwing Axeman cuts down infantry units before they even lift their weapon.
Builds military and defensive buildings.
 
Cost: 20 Food, 20 Wood, 20 Gold, 1 Population
Type: Infantry
Max Health: 200
Melee-Infantry DPS: 6.5
Bonus Vs. Ranged: x2.0
Bonus Vs. Infantry: x3.0
Attack Range: 10
Line of Sight: 20
Speed: 6
Train Time: 11 Seconds
.
.
Harjar
Hardened by war and cold winters, the Harjar makes it tough for any foe to break the front line.
Builds military and defensive buildings.
 
Cost: 50 Food, 20 Gold, 1 Population
Type: Infantry
Max Health: 320
Melee-Infantry DPS: 11
Bonus Vs. Infantry: x2.0
Melee-inf. Armor: 0.30
Crush Armor: 0.30
Pierce Armor: 0.30
Line of Sight: 20
Speed: 6
Train Time: 11 Seconds
.
.
Berserker
Having an unquenchable thirst for battle, the Berserker cleaves its enemies in a maniacal fury.
Builds military and defensive buildings.
 
Cost: 60 Food, 140 Gold, 2 Population
Type: Infantry
Max Health: 500
Melee-Infantry DPS: 30
Damage Area: 2
Melee-inf. Armor: 0.30
Crush Armor: 0.30
Pierce Armor: 0.30
Line of Sight: 20
Speed: 6
Train Time: 25 Seconds
.
Berserker Champion
Cost: 1200 Gold
4 Health Regen. Per Second
Grants Charge
Grants Snare Immunity
Research Time: 60 Seconds
.
.
Ulfhedinn
Clad only in wolf skins, the Ulfhedinn wastes ranged and cavalry units with incredible speed and agility.
Builds military and defensive buildings.
 
Cost: 40 Food, 40 Gold, 1 Population
Type: Infantry
Max Health: 280
Melee-Infantry DPS: 18
Bonus Vs. Ranged: x3.0
Bonus Vs. Cavalry: x1.5
Crush Armor: 0.50
Pierce Armor: 0.30
Line of Sight: 20
Speed: 8
Train Time: 15 Seconds
.
Ulfhedinn Champion
Cost: 1000 Gold
+100% Bonus Damage Vs. Ranged
+100% Bonus Damage Vs. Priests
Research Time: 60 Seconds
.
.
.
Archery Range
Cost: 200 Wood
Max health: 2250
Pierce Armor: 0.80
Line of Sight: 20
Build Time: 50 Seconds
.
.
Skirmisher
With plenty of javelin to spare, the Skirmisher excels at taking out other ranged units.
 
Cost:  45 Wood, 5 Gold, 1 Population
Type: Ranged
Max Health: 110
Pierce DPS: 5
Bonus Vs. Ranged: x3.5
Attack Range: 18
Line of Sight: 20
Speed: 6
Train Time: 11 Seconds
.
.
Bowman
A basic Archer, the bowman deals massive amounts of damage from afar, especially when in large numbers.
 
Cost:  35 Wood, 20 Gold, 1 Population
Type: Ranged
Max Health: 150
Pierce DPS: 10
Bonus Vs. Infantry: x2.0
Attack Range: 18
Line of Sight: 20
Speed: 6
Train Time: 12 Seconds
.
Bowman Champion
Cost: 800 Gold
+20% Snare
Research Time: 60 Seconds
.
.
.
Stables
Cost: 250 Wood
Max health: 2250
Pierce Armor: 0.80
Line of Sight: 20
Build Time: 50 Seconds
.
.
Raider
Cheap and expendable, the Raider is as dangerous on the battlefield as it is when raiding.
 
Cost:  30 Food, 45 Gold, 1 Population
Type: Cavalry
Max Health: 340
Melee-Cavalry DPS: 13
Bonus Vs. Ranged: x2.0
Crush Armor: 0.50
Pierce Armor: 0.20
Line of Sight: 20
Speed: 11
Train Time: 14 Seconds
.
.
Horseman
A heavy mounted warrior, the Horseman excels at keeping other cavalry units at bay.
 
Cost:  65 Food, 50 Gold, 2 Population
Type: Cavalry
Max Health: 460
Melee-Cavalry DPS: 18
Bonus Vs. Cavalry: x2.0
Bonus Vs. Siege:  x1.5
Crush Armor: 0.50
Pierce Armor: 0.20
Line of Sight: 20
Speed: 9
Train Time: 19 Seconds
.
.
.
Fortress
Cost: 400 Wood, 300 Stone
Max Health: 7000
Pierce DPS: 50
Bonus Vs. Ships: x4.0
Attack Range: 36
Damage Area: 1
Pierce Armor: 0.80
Line of Sight: 40
Build Time: 120 Seconds
.
.
Farbjodr
Dragging a giant boulder by hand, the Farbjodr makes quick work of any buildings in its way.
 
Cost:  50 Food, 120 Wood, 2 Population
Type: Siege
Max Health: 260
Crush DPS: 36
Bonus Vs. Buildings: x3.0
Pierce Armor: 0.70
Melee-inf. Armor: 0.30
Melee-Cavalry Armor: 0.30
Line of Sight: 20
Speed: 5
Train Time: 10 Seconds
.
Farbjodr Champion
Cost: 400 Gold
Grants Ability to Attack Mobile Units
Research Time: 60 Seconds
.
.
Log Thrower
Harnessing Incredible strength , the Log Thrower hurls wooden logs at its victims.
 
Cost:  280 Wood, 130 Gold, 4 Population
Type: Siege
Max Health: 290
Crush DPS: 58
Bonus Vs. Buildings: x2.5
Bonus Vs. Infantry: 2.0
Attack Range: 41
Damage Area: 1
Pierce Armor: 0.85
Line of Sight: 43
Speed: 4.5
Train Time: 30 Seconds
.
.
.
Town Center
Cost: 300 Wood, 300 Stone
Max Health: 5000
Pierce DPS: 20
Attack Range: 32
Pierce Armor: 0.80
Line of Sight: 34
Build Time: 120 Seconds
.
.
.
Longhouse
Increases population limit by 10. Provides garrison for villagers.
 
Cost: 100 Wood
Max Health: 1000
Pierce Armor: 0.80
Line of Sight: 10
Build Time: 20 Seconds
.
.
.
Dock
Longship
Graceful, light, and narrow, the longship rivals some of the toughest ships on the sea, whilst also providing a sizeable transport.
 
Cost: 150 Wood, 100 Gold, Population 3
Type: Ship
Max Health: 750
Pierce DPS: 50
Attack Range: 26
Damage Area: 1
Pierce Armor: 0.50
Line of Sight: 31
Speed: 10
Train Time: 25 Seconds
.
.
Merchant Transport
Able to transport land units across water, the Merchant Transport also trades between docks for gold.
 
Cost: 150 Wood, Population 2
Type: Ship
Max Health: 600
Pierce DPS: 20
Attack Range: 18
Pierce Armor: 0.50
Line of Sight: 20
Speed: 6
Train Time: 30 Seconds
.
.
.
Wonder
Cost: 1000 Wood, 1000 Gold, 1000 Stone
Max Health: 7500
Pierce Armor: 0.80
Line of Sight: 20
Build Time: 600 Seconds
.
.
.
Scouts
Infantry Scout
A fast moving unit with exceptional sight, the scout specializes in exploring the map and scouting enemy territory.
Builds Barracks
 
Cost:  1 Population
Max Health: 400
Mele-Cavalry DPS: 3
Bonus Vs. Huntable: x3.0
Bonus Vs. Villager: 0.1
Line of Sight: 26
Speed: 8
.
.
Ranged Scout
A fast moving unit with exceptional sight, the scout specializes in exploring the map and scouting enemy territory.
Builds Outposts
 
Cost:  1 Population
Max Health: 400
Pierce DPS: 3
Bonus Vs. Huntable: x3.0
Bonus Vs. Villager: 0.1
Attack Range: 8
Line of Sight: 26
Speed: 8
.
.
.
Outpost
Trains War Dogs. Provides line of sight.
 
Cost: 100 Wood
Max Health: 375
Pierce Armor: 0.80
Line of Sight: 38
Build Time: 20 Seconds
.
.
War Dog
Ready at a moments’ notice, the war dog keeps enemies from fleeing the battlefield.
Build Limit: 12
 
Cost: 25 Food
Type: Huntable
Max Health: 80
Melee-Cavalry DPS: 5
Bonus Vs. Huntable: x2.5
Bonus Vs. Cavalry: x1.5
Snare: 0.45
Pierce Armor: 0.30
Line of Sight: 20
Speed: 9
Train Time: 6 Seconds
.
War Dog Upgrade
Cost: 100 Food, 150 Wood
-30% Training Time
+12 Build Limit
Research Time: 40 Seconds
.
.
.
Great Hall
Cost:  300 Wood
Max Health: 2250
Pierce Armor: 0.80
Line of Sight: 20
Build Time: 50 Seconds
.
.
Seer
Capable of converting enemy units, the Seer also summons Ravens to fly around and gather critical information.
 
Cost: 120 Gold, 1 Population
Type: Priest
Max Health: 120
Conversion Rate: 10
Conversion Range: 32
Line of Sight: 20
Speed: 6
Train Time: 20 Seconds
.
.
Rhapsode
A talented musician and poet, the Rhapsode serenades its enemies and brings comfort and healing to large groups of friendly units out of combat
 
Cost: 150 Gold, 1 Population
Type: Priest
Max Health: 250
Conversion Rate: 10
Conversion Range: 32
Healing Rate (OoC): 15
Healing Range: 16
Line of Sight: 20
Speed: 6
Train Time: 20 Seconds
.
.
Chief
A fearsome leader, the chief boosts the health and courage of all nearby friendly units
Build Limit: 1
 
Cost: 150 Food, 150 Gold, 3 Population
Max Health: 1200
Melee-Infantry DPS: 40
Crush Armor: 0.50
Pierce Armor: 0.50
Line of Sight: 20
Speed: 6
Train Time: 30 Seconds
.
.
.
Building Screen Shots
Town Center: Age 1 https://tinypic.com/r/25z4cxd/6 
 
Town Center: Age 2 https://tinypic.com/r/xf8ccy/6 
 
Town Center: Age 3 https://tinypic.com/r/330v0r9/6 
 
Town Center: Age 4 https://tinypic.com/r/1zea3d0/6 
 
Longhouse https://tinypic.com/r/20hk1ec/6 
 
Watch Post https://tinypic.com/r/5x7wah/6 
 
Archery https://tinypic.com/r/2nrir82/6
.
Stable https://tinypic.com/r/m8017l/6 
 
Store House and Barracks https://tinypic.com/r/im84y1/6 
 
Fort https://tinypic.com/r/idy4rb/6 
 
Great Hall https://tinypic.com/r/23i8agz/6 
.
Tower https://tinypic.com/r/1ooa6a/6
.
Armory https://tinypic.com/r/11qgzgl/6
.
.
.
Known Unit Gear
.
Infantry Scout
Sword, Cloth Armor, Scout Special
.
Ranged Scout
Bow, Arrow, Cloth Armor, Scout Special
.
Villager
Tool, Cloth Armor, Laborer
.
Throwing Axeman
Axe, Cloth Armor, Soldiers Gear
.
Spearman
Heavy Spear, Cloth Armor, Soldiers Gear
.
War Dog
Heavy Spear, Cloth Armor, Soldiers Gear
.
Raider
Sword, Shield, Light Armor, Soldiers Gear
.
Harjar
Axe, Shield, Infantry Armor, Soldiers Gear
.
Seer
Priest Staff, Cloth Armor, Priest Accessory
.
Berserkers
Axe, Cloth Armor, Soldiers Gear
.
Trade Cart
Merchant Log, Cloth Armor, Soldiers Gear
.
Chief
Axe, Infantry Armor, Soldiers Gear
.
Horseman
Heavy Spear, Light Armor, Soldiers Gear
.
Ulfhedinn
Light Spear, Cloth Armor, Soldiers Gear
.
Buildings
All standard items.
|
评分
-
查看全部评分
|