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Artificial Intelligence Script for Random Maps
随机地图人工智能Settings: (preferred settings)最佳设定
Game Version: 1.0c, UP, AoFE (UP or AoFE by far!)游戏版本:1.0c,aofe,up环境
Game Type: Any (RM and PIDM, some game modes require UP/AoFE)游戏类型任意,最好随机地图和PI死斗(是啥?)一些功能需要up环境支持
Location: Any [doesn't play maps where transports of villagers is required (e.g. Migration); doesn't play 'nothing' maps, Michi maps require ai_info_map_type BLACK_FOREST 0 1 0 ] in <PLAYER_SETUP> and UP
地图任意,但是需要运兵过河的就不行(比如地图:移民)不玩“nothing”图(老外你又调皮了……)后面就看不懂了,应该是说要up环境支持,还提到了什么黑森林
Map Size: Any地图尺寸任意
Teams: Yes可以组队
Resources: Any (standard)最好标准资源
Difficulty: Any (hard)最好困难难度
Population: Any (200)人口200最好
Starting Age: Any (Dark Age or PIDM)黑暗时代开始,或PI死斗
Victory: Any (conquest)胜利:征服
All Techs: No完整科技,不要
Civilisation: Any任意民族
Strategies: Randomly chosen, depending on civ, map and enemy. While it tends to play defensive, it doesn't hesitate to attack if it senses a chance to do so.当采用比较保守的打法时候,找到时机毫不犹豫地进攻。会自动根据地图民族敌人调整自己的策略。
可以用的语音交流
List of taunts it reacts to:
3 - 6: Gives resources away if it has enough.
资源,不多说
31 - Attack an Enemy
进攻
33 - Stop slinging resources.
不要送资源?
38 - Sling Resources. UP only, stops any unit production except for villagers.
送资源。在UP环境可以停止村民外任何单位的继续生产。
222 - Help Allies.
帮盟友
230 - changes strategy to mush (if it has a powerful monk civ);
开始和尚爆战术(在阿兹玛雅西班牙这些强力和尚民族的时候很厉害)
250 - Chats current strategy
问他现在什么策略(好智能的说)
Flare + 31/222 sends units to the flared point (requires UP)
UP下可以让它派军去你小地图标记的地方
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