_CCC_大智 发表于 2008-7-30 11:34:28

其实剧情完全没有必要限制,所谓“关联”也是没有可操作性的规则。不如就这一条规则:能够与上一个方格的剧情衔接到位。这样谁也不知道剧情将如何发展,更有趣。

早就有类似的“接龙小说”出现,每人接着上一个人写一段,故事的结局不到最后,谁也不知道,这样更能发挥创意,11。。

_CCC_大智 发表于 2008-7-30 11:38:05

报到。就目前看来,我只有寒暑假有时间哦,而且寒假还不能百分百确定。

zwz10101 发表于 2008-7-30 11:38:22

丝丝仿佛误解了我的意思 这个关联并非是要和佛教等有什么联系

而是比如你轮到迦楼罗

迦楼罗(梵文:गरुड,Garuḍa),按照《迦楼罗及诸天密言经》的说法,就是中国的金翅大鹏鸟或大鹏金翅鸟,是印度教和佛教典籍中记载的一种神鸟。

若做的是个RPG
就可以对于大鹏金翅鸟展开想象
设计主人物如何大鹏展翅之类的

当然并非只限于此 可以自由发挥
这样吧
并非一定要和神有关联 但是最好是有关联
这不是规则是建议:L


[ 本帖最后由 zwz10101 于 2008-7-30 11:41 编辑 ]

_MZR_阔比多华 发表于 2008-7-30 11:43:19

同意大智的想法,我对那些神什么的一点都不了解。。。

江南幻竹 发表于 2008-7-30 11:44:57

大智一句话就把我那么多废话概括了:L (我是不是有些紧张?)……

战役类型依个人而定,比如若尼克接手,那就搞大会战,下一个谁?曰哥,哦,开始没完没了的对话跟解密……
只要你有扭转乾坤的能力,你就去搞,关键是展现自我。

时间方面,完全不要担心,也莫怕与火四冲突,因为点名的都是翔鹰的常驻民,理论上搞个1年都没问题!(当然这是说笑)

CQJ-丝丝记忆 发表于 2008-7-30 11:52:41

既然有没有关联都不要紧,那还不如去掉,何必搞这些死规则。

天日 发表于 2008-7-30 12:01:44

我的观点:

1、地图,道路相通即可
2、剧情有一个小过渡即可
3、最后的做结局的人要首先确定下来
4、基本人物、地名、关系要统一

江南幻竹 发表于 2008-7-30 12:03:02

并没说完全没有关联啊!

世上没有绝对的自由,绝对的自由会衍生出绝对的乱,内容与材料相切并不是相离,擦边并非没有,轻微施压并非虚空……:L

剧情未定死,所给称谓供参考,但不能舍弃

CQJ-丝丝记忆 发表于 2008-7-30 12:09:28

原帖由 zwz10101 于 2008-7-30 11:32 发表 https://www.hawkaoe.net/bbs/images/common/back.gif
整张地图上,RPG,建设毁灭,定量过关,解迷。。。等等等等类型的设计同时出现
怎么会 鱼龙混杂这是 百花齐放
剧情由个人自由发展 只要符合逻辑就行,这也是这种战役的特色
我倒是觉得RPG好做
这个人物不能把它 ...
百花齐放,是指在一个理想且合理的情况下实现的一种目标。

而像一个战役中,类型五花八门,更嫌题材无明确限制,剧情又是自由发挥,听起来是有趣,但实际上呢,无非就是个大染缸,这就是鱼龙混杂。

别说一群人一起盲无目的的做,即便是一个人,如果对自己的战役没有统筹的安排和准备的话,做出的战役也肯定是二三流的。

我做战役这么久,对自己的预见能力还是有一定自信的,如果在一个没有具体规划,任各制作者超自由发挥的一个战役,也许会很有趣,但绝对不会成功。这种一群人同时参与的战役计划,其实最应避免的一点,就是“乱”,而现在的筹划情况,是非要将这种缺陷发扬光大。

你们也说,可以像网上那些少男少女经常玩的故事接龙一样,那看过这些游戏的人来说说,这种故事情节,乱不乱?到后面都不知在说些什么。

以前翔鹰也有个共同制作的计划,叫宿命,但最后却流产了,前车之鉴。

当然,我这些只是建议,因为今天看到幻竹的短信,我也对这种战役制作新模式很感兴趣,很希望你们将它搞好,所以才要发表一下意见看法,大家仔细斟酌一下,考虑一下我的建议。

江南幻竹 发表于 2008-7-30 12:11:15

当然考虑!规则最难搞,现在就是集思广益阶段!

zwz10101 发表于 2008-7-30 12:15:47

这不是合作战役 而是分块战役

CQJ-丝丝记忆 发表于 2008-7-30 13:09:40

原帖由 zwz10101 于 2008-7-30 12:15 发表 https://www.hawkaoe.net/bbs/images/common/back.gif
这不是合作战役 而是分块战役
这就是你将导致战役混乱的根源

江南幻竹 发表于 2008-7-30 13:13:25

但是AOKH有成功的先例,分块制作,步步为营,虽然时间紧,情节安排也仓促,但是依旧取得不错的成果,官评4.2,不低了。我们有充裕的时间,再加上众人缜密的准备,是可以避免混乱,甚至可以实现超越的!

幻影の仔 发表于 2008-7-30 13:15:28

我一直想纠正ZWZ的观点,这只是一个活动,不是比赛。

如果是比赛性质就会造成很突兀的剧情,各自发挥,没有限制

江南幻竹 发表于 2008-7-30 13:18:17

顶幻影,展现自我,不做作,八仙过海搞个全家福,有翔鹰的面子工程之功效!:lol

zwz10101 发表于 2008-7-30 13:25:17

我没说是比赛啊
只是活动

The goal is not to make the prettiest looking map, nor to make the most intricate triggers. The goal is to see how a community, like ours, can work together to achieve a goal.

江南: 感觉丝丝一开始就想错了…


附录 PIECE BY PIECE介绍
_____The Idea_____

The idea for this map is to have a scenario completely influenced by AoKH. The goal is not to make the prettiest looking map, nor to make the most intricate triggers. The goal is to see how a community, like ours, can work together to achieve a goal. It is actually more of an experiment in this way. The goal I speak of, is to make a scenario that has map design and triggers from many different designers. The only way I could think of to achieve this, was to make a blank map with sections marked out. Everyone who signs up will be assigned a section. You may get multiple sections if we do not get enough designers.


_____What's New_____
In this sequel to AoKH PbP, the theme of the scenario will be different. If you'll take a look at the grid below, you will see that each area is specified for a certain theme. Squares A1xB5 are for the first city, the C row is a path, and squares D1xE5 are for the second city. The civilization of the second city is decided by the player who reserves D1. As for the storyline, I will start it in my A1 square, and you should try to stay with it.

When creating these things, try to stay the same as the person who started it. For the path, you should try to stay on the same season and/or features. As in, if C5 is a wintery pine forest, C4 shouldn't be a Sahara palm desert. Also, as I implied earlier, you should keep with the same civilization (and player) as I created in city 1, and as the designer who reserves D5. As in, if I start a British Castle Aged royal city, A2 shouldn't be an Arabian themed street (same goes with D1 and D2).


_____Process_____
I will take most of the work, as far as organization goes. The designers will also have to be organized in what they do as well. This means the little things count. When you finished your square's map design you must clearly mark where you triggers are. The grid below will be updated every time a new person is assigned a new square. The file for the game will be passes from me, to the first, then to me, then the second person, to me, and so on. I will get the file every time someone is done with their section. The reason being, I need to make sure it is organized and the next person will know what to do. So when you finish you section send the updated file to me. Make sure the title says AoKH CC, so I know what it is. Each participant will receive the file for at least three days. If you finish before the three days is up just send it early. If you keep it for more than three days, without a good great excuse your section will be cut out, and we will move on. This may seem harsh, but it is important to keep the ball rolling, and not get too distracted on one section.

Please test the map when you get it. This way you should know where the story is going, and be able to add on within the same vicinity. Just think, "One word story"(by Scud), but not that random.


_____Scenario Grid_____



_____The Rules_____


No messing with other people's work(ask me to change something)

No going out of your area, without permission.

No insulting any other forumers.

No cuss words are allowed in the dialogue(depending on the context).

No trying to release anything in scenario as your work(not even the stuff you do in this).

No using anything from this scenario in a contest.

You may not keep the scenario for more than three days.

Have fun. (most important)

Never, ever share any versions with other people! Not even people in the contest, your beta version is for you, and you only(doing this will mean people still have something to look forward to when it's released).

If you violate any of these rules, I reserve the right to kick you off the project.

_____Final Goal_____
The goal of this project is not to score a nickel at the Blacksmith, or to win some award. The real goal of the project is to promote teamwork(not seen much in forums), and to have fun. The most important thing is to have fun. As long as the campaign can function properly to the end, I will be happy. I invision a map with action packed into every square inch. Working on such a small part of the map at one time will focus all of your creativity into one spot. Now, imagine that spread out over the whole map. It may not have the best storyline, but it should be funny.

(Once assigned a section, please think ahead of time about what you're going to put in it.)


_____Current Designers_____

A1 - Thunder77
A2 - UoBtEx_FODA
A3 - BIHSting
A4 - Boosh
A5 - Hussarknight
B5 - ThePunkGuyS
B4 - Stu183
B3 - King Bob VI
B2 - MedievalGamer
B1 - Scud
C1 - Avaliable
C2 - i like cheese
C3 - Trebuchet
C4 - MeGaIdIoT
C5 - ben797
D5 - Lord Basse
D4 - Julius999
D3 - Super Cell 51
D2 - Lance O Lot
D1 - Avaliable
E1 - Avaliable
E2 - Avaliable
E3 - Avaliable
E4 - Avaliable
E5 - Thunder77


_____Reserved Spots_____
Slot 1 - Avaliable
Slot 2 - Avaliable
Slot 3 - Avaliable
Slot 4 - Avaliable
Slot 5 - Avaliable
(more will be added if needed)

[ 本帖最后由 zwz10101 于 2008-7-30 13:28 编辑 ]

zwz10101 发表于 2008-7-30 13:32:10

The goal of this project is not to score a nickel at the Blacksmith, or to win some award. The real goal of the project is to promote teamwork(not seen much in forums), and to have fun. The most important thing is to have fun. As long as the campaign can function properly to the end, I will be happy. I invision a map with action packed into every square inch. Working on such a small part of the map at one time will focus all of your creativity into one spot. Now, imagine that spread out over the whole map. It may not have the best storyline, but it should be funny.

这点最重要

CQJ-丝丝记忆 发表于 2008-7-30 13:41:43

这当然是活动,没有人会把这当比赛的。

我不知天堂上那帮人是怎么搞的,但几乎可以肯定的是,他们也一定作了充分的约束和要求,绝不至于散乱。

另外还有一点,我们为什么事事以他们为准呢?这种奉洋主子的精神要杜绝,我们所要做的,就是把这个活动搞好,可以适当的参考他们,但若我们认为有些方面要坚持,而和他们不同的,就要走自己的道路。

CQJ-丝丝记忆 发表于 2008-7-30 13:49:54

这次活动的立意和宗旨,根据主帖上的内容,我是相当清楚的,也不想浇灭大家的热情,顺便说一下,我相当支持此次活动,只不过希望能再完善一下活动的前期工作,前期工作很重要,大家一定要慎重。

江南幻竹 发表于 2008-7-30 13:57:59

并非媚外,这个想法最初是LL提出来的(https://www.hawkaoe.net/bbs/thread-18497-1-1.html),之前貌似只有大智见过AOKH那个版本,众人觉得好,才愿意进一步发展。

至于自己的路,那是必然,这个活动肯定要办出翔鹰特色、乃至民族特色(从题目就可见一般啦)。

约束等都在议论,欢迎各方意见,以求完善制度,充实成果。

补:慎之又慎
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