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楼主 |
发表于 2008-7-30 13:25:17
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我没说是比赛啊
只是活动
The goal is not to make the prettiest looking map, nor to make the most intricate triggers. The goal is to see how a community, like ours, can work together to achieve a goal.
江南: 感觉丝丝一开始就想错了…
附录 PIECE BY PIECE介绍
_____The Idea_____
The idea for this map is to have a scenario completely influenced by AoKH. The goal is not to make the prettiest looking map, nor to make the most intricate triggers. The goal is to see how a community, like ours, can work together to achieve a goal. It is actually more of an experiment in this way. The goal I speak of, is to make a scenario that has map design and triggers from many different designers. The only way I could think of to achieve this, was to make a blank map with sections marked out. Everyone who signs up will be assigned a section. You may get multiple sections if we do not get enough designers.
_____What's New_____
In this sequel to AoKH PbP, the theme of the scenario will be different. If you'll take a look at the grid below, you will see that each area is specified for a certain theme. Squares A1xB5 are for the first city, the C row is a path, and squares D1xE5 are for the second city. The civilization of the second city is decided by the player who reserves D1. As for the storyline, I will start it in my A1 square, and you should try to stay with it.
When creating these things, try to stay the same as the person who started it. For the path, you should try to stay on the same season and/or features. As in, if C5 is a wintery pine forest, C4 shouldn't be a Sahara palm desert. Also, as I implied earlier, you should keep with the same civilization (and player) as I created in city 1, and as the designer who reserves D5. As in, if I start a British Castle Aged royal city, A2 shouldn't be an Arabian themed street (same goes with D1 and D2).
_____Process_____
I will take most of the work, as far as organization goes. The designers will also have to be organized in what they do as well. This means the little things count. When you finished your square's map design you must clearly mark where you triggers are. The grid below will be updated every time a new person is assigned a new square. The file for the game will be passes from me, to the first, then to me, then the second person, to me, and so on. I will get the file every time someone is done with their section. The reason being, I need to make sure it is organized and the next person will know what to do. So when you finish you section send the updated file to me. Make sure the title says AoKH CC, so I know what it is. Each participant will receive the file for at least three days. If you finish before the three days is up just send it early. If you keep it for more than three days, without a good great excuse your section will be cut out, and we will move on. This may seem harsh, but it is important to keep the ball rolling, and not get too distracted on one section.
Please test the map when you get it. This way you should know where the story is going, and be able to add on within the same vicinity. Just think, "One word story"(by Scud), but not that random.
_____Scenario Grid_____
_____The Rules_____
No messing with other people's work(ask me to change something)
No going out of your area, without permission.
No insulting any other forumers.
No cuss words are allowed in the dialogue(depending on the context).
No trying to release anything in scenario as your work(not even the stuff you do in this).
No using anything from this scenario in a contest.
You may not keep the scenario for more than three days.
Have fun. (most important)
Never, ever share any versions with other people! Not even people in the contest, your beta version is for you, and you only(doing this will mean people still have something to look forward to when it's released).
If you violate any of these rules, I reserve the right to kick you off the project.
_____Final Goal_____
The goal of this project is not to score a nickel at the Blacksmith, or to win some award. The real goal of the project is to promote teamwork(not seen much in forums), and to have fun. The most important thing is to have fun. As long as the campaign can function properly to the end, I will be happy. I invision a map with action packed into every square inch. Working on such a small part of the map at one time will focus all of your creativity into one spot. Now, imagine that spread out over the whole map. It may not have the best storyline, but it should be funny.
(Once assigned a section, please think ahead of time about what you're going to put in it.)
_____Current Designers_____
A1 - Thunder77
A2 - UoBtEx_FODA
A3 - BIHSting
A4 - Boosh
A5 - Hussarknight
B5 - ThePunkGuyS
B4 - Stu183
B3 - King Bob VI
B2 - MedievalGamer
B1 - Scud
C1 - Avaliable
C2 - i like cheese
C3 - Trebuchet
C4 - MeGaIdIoT
C5 - ben797
D5 - Lord Basse
D4 - Julius999
D3 - Super Cell 51
D2 - Lance O Lot
D1 - Avaliable
E1 - Avaliable
E2 - Avaliable
E3 - Avaliable
E4 - Avaliable
E5 - Thunder77
_____Reserved Spots_____
Slot 1 - Avaliable
Slot 2 - Avaliable
Slot 3 - Avaliable
Slot 4 - Avaliable
Slot 5 - Avaliable
(more will be added if needed)
[ 本帖最后由 zwz10101 于 2008-7-30 13:28 编辑 ] |
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