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这个AI会作弊。不要删掉作弊语句!
这个AI没有自己采集资源的语句!如果你去掉了作弊,它会输。它会没有任何资源,并且不会采集资源!
我加了作弊语句是因为这个AI并没我们这么聪明。你的资源分配比这个AI强得多。我也看到过在游戏后期的时候AI停止种田和采集资源。这一点是所有的AI都无法避免的,包括默认的AI。这意味着AI会逐渐变得没有资源,你就会轻松胜利。当然你也可以耗光我这个AI的资源。在后期,这个AI会“用光资源”,并开始出大量的枪兵、矛兵和轻骑兵。它会造奇观,但是因为只有一个村民造,建造时间将会很漫长,所以看到它开始造奇观时不用紧张。整体上来说难度已经下调了,不过它会根据你造的东西来出兵,并且更加有效。它能轻松打败三个其他的AI。它能干掉7格默认AI但是我没有试过太多其他的AI。我只知道它能轻松战胜它们。另外,这个AI会使用贸易马车。
我这个AI的重点在于军事部分。因为熟练的玩家能通过早期的进攻或者其它的让AI不知如何应对的战术轻松获胜,所以我增加了用这些战术获胜的难度。它能很早就训练出一些军队来防御前期进攻或者前置建筑。它会用骆驼和枪兵,因为我听说用纯圣骑士就能轻松干掉AI。在我看过的AI中,它们什么都不建造。它们训练村民但是没有任何军队,直到游戏后期,这让他们的进攻很无力。一次前期进攻能轻松打败它们。它们在后期停止种田,等你去慢慢消灭。这个AI不一样。它会防御,也会进攻,并且确实需要你用策略来取胜。
现在这个AI支持海图和陆地图。在海图中它们会出运输船和海军,在只有部分水域的图出少量船只,在陆地图上则不会训练船只。无论是城墙被毁还是树林被砍穿,它都会把城墙的漏洞补上。它会根据你的部队做出应对,并且每个民族的策略都会不同。比如,如果你出了大量的圣骑士,它就会出骆驼和枪兵。如果你出弓手,它就会出投矛。如果它是蒙古,它会出很多的骑兵。如果对面日本用了大量弓手和步兵,它就会出弓手和蒙古突骑。它会进行防御,不像别的AI,它会很难被击败。
这个AI不会造太多城墙,并且它的军队种类会更多。在上一个版本中,它造的城墙过多,所以有些人抱怨。这个AI仍然很厉害,但是它不会像之前发展的那么快了,并且训练更多村民,建造更少的城墙。它会用混合的部队,甚至法兰克也是。如果是法兰克,它会出很多的骑士,但是也会配合着一些掷斧兵等等。如果你想用枪兵来对付骑士,它就会出一些步兵来对付他们 ;P
我自己很喜欢我的AI。我一直都在用它。它很强,也很好玩,因为你只需要一个AI,它不会花费你很长时间。我之前玩过MDE Agr AI,觉得它很不错,但是缺少很多东西,而且太容易赢了。我花了几个月狠狠的修改了它,然后现在,它已经变成了一个完全不同的AI。然后我想,嘿,大家都想要一个更强的AI,那我为什么不分享这个呢?所以我就上传了这个AI。
对于那些无知的说“作弊无耻,它肯定会赢”,“太失望了。我去掉了作弊,然后它就什么都干不了了”的人,我想你应该看看说明。我不会骂你如果你很不喜欢我的AI。因为你赢不了它不代表你能冲上来烧死我。我喜欢我的AI,它也给我了很多挑战。我会继续为我自己和喜欢它的朋友们修改这个AI。期待下一个版本吧!
——Temjin_Bot
This AI cheats. DO NOT REMOVE THE CHEATING!
The AI lacks the coding that tells it how to manage and gather resources! If you take out the cheating, the AI will LOSE. It will have no resources and won't know how to get more!
I added cheating because the AI is not as smart as us. You have a huge advantage over the AI since you have much superior resource managing techniques. I've also seen that the AI stops farming and gathering resources late in the game. This cannot be fixed and is evident on all the AIs, including the default AI. That means the AI gets no resources and lets you easily win. You can still starve the my AI though. Late in the game, the AI will "use up its resources" and start building mostly Pikeman, Skirmishers, and Light Cav. They will build wonders but since only one peasent works on it, it would take forever to build, so don't freak out when they start building one. The difficulty has been toned down overall but harder in the fact that it will counter what you build and is a lot mor efficent. It can easily beat at least 3 of any other AI out. It took out 7 default AIs but I didn't really test it with the other AIs much. All I know is that it can easily kill them. BTW, this AI will use Trade Carts.
I concentrated this AI on the military aspects of the game. Since good players can easily kill a AI by rushing it early or using other cheese tactics which the AI doesn't know how to counter, I made it harder to do that. It builds a military early so it can defend from a rush or forward buildings. It uses Camels and Pikeman since I've seen that people can easily kill the AI with an army of nothing but Paladins. On the AI's I've seen, they build nothing. They build peasents but no army until late in the game which makes their attacks futile. An early rush will easily kill them. They stop all farming late game and just waits for you to kill them. This AI is different. It defends and attacks and acually provides a long intellegent game requiring strategy.
Now this AI supports water and land. They will build transports and a navy on water maps, a few ships in part water maps, and no ships in land maps. It rebuilds the walls if they get knocked down or they chop out a hole in the wood. They will respond depending on what you build and each civ will act differently. For example, if you build tons on Paladins, it would respond with Camels or Pikeman. If you build archers, skirmishers will be made. The Mongols will tend to build a lot of Cav. Archers and Mangudai while the Japanese will use mainly archers and infantry. It defends itself unlike all the other AI's and will make it much more of a challenge to kill.
The AI does not build much siege now and they have an army composed of more living things. In the last version, there was too much siege and some people conplained. The AI is still very hard but it doesn't advance as fast, builds more peasents, and builds less siege. They use combined arms, even the Franks. The Franks build lots of paladins, but will still support them with Throwing Axemen and such. If you try to counter the Paladins with Pikeman, for example, they will build infantry to take care of them ;P
I myself really like my AI. I play it all the time. It's hard and fun and since you only need just one, it won't slow down your game. I first played MDE Agr AI and thought it was great, but lacked a lot of things and was way too easy. I modified it greatly for months and now, it plays like a completely different AI. Then I thought, hey! People want a harder AI, why not submit this in? That is how this AI came to be.
For the people who are ignorant and insult me saying "cheating sucks, no wonder it wins".
"This is very disappointing. I took out the cheat and it didn't do anything." Well maybe if you read the instructions. I don't really give a crap if you hate my AI. Because you can't beat it doesn't mean you can come up and flame me for it. I like my AI and it gives me a challenge. I'm going to continue making this AI for myself and my friends who have great fun with it. Be prepared for the next version!
Temjin_Bot |
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