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楼主 |
发表于 2008-7-2 22:58:50
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评论人:Tanneur99
总分 4.4
可玩性 4.0
平衡性 4.0
创新性 5.0
地图设计 5.0
故事/提示 4.0
Robin Hood is a single scenario, a saved game, and a RPS, events and place are fiction, you play Robin Hood on a quest with his friends to free his nephew, kill the Bishop of Rigo and the Sheriff of Nottingham.
PLAYABILITY: The game play was fine, a new style using GeniEd2 with interesting unit changes on a well-designed city map. Enemy knights, cavalier and Teutonic, were self-healing like the Berserks in the original game, only here the healing was instant. The effect was that the player needs an attack unit with higher AP than the enemies HP to kill. An archer cannot kill long swordsmen and knights, but halberdiers, crossbowmen, arbalests and two a long swordsman, while Robin Hood the swordsmen but not the knights etc., explained by good armour of the enemy units. The updated version improved but editing and saving the file added gate bugs, multiple gate posts. Even though the first gate shows 憃pen?the player cannot enter, has to position all units in front of the gate, exposed to the enemy to enter during an attack, tedious, annoying game play especially on hard. The next gate shows the infamous ghostly gate bug, units pass without the opening, closing gate animation. In addition, for reasons given under balance, my enjoyment was limited. 4
BALANCE: The scenario has two difficulty levels, the author selected moderate for the AI behaviour while the player can chose between easy and hard at the games start. Except a few, most changes of this update affect the balance, compared to the earlier version easy is throughout the game a lot easier and hard a lot harder towards the end. The balance rating is subjective for a scenario as it depends of the skill of a player and yet it is the most objective category for a reviewer to rate. Subjective, because a scenario can be too easy on the hard level for a player and too hard on the easy level for another and objective, as a skilled, experienced reviewer starts a scenario on moderate, if it is fun/challenging with the mandatory reloads, there is no reason to knock off a point, if it is too easy he should play hard, if it is too hard, he should play easy and only knock off points if not satisfied on that second approach. With only two difficulty levels 慠obin Hood?denies that objective approach, not a reason to deduct for less levels, but deduction made because none of the two difficulty levels suited me. Easy provided few challenge, not many reloads, compared to the first version three out of six enemy units?AT dropped by 20, the others between 3 and 15, the six archers of the eye removed which brought the kills down from 200 to 194, still an improvement as the original entrance level was too difficult. On hard the game was very demanding, you have to move with caution, save often and the attacks of sniping archers kept me on my toes. The game has a good learning curve trying easy first, still to use the 慞olo?cheat is recommended the first time. Exception to an AT rise of 12 for the long swordsmen and 15 for the halberdiers, this version plays like the original one on hard, until the killing of the sheriff of Nottingham. After that it becomes impossible with a constant flow of units. I got passed the prison on my way out after 353 kills, 38 saved games and uncountable reloads, more than twenty for single situations to move some tiles. A better player will enjoy the level; I missed a 憁oderate?version between easy and hard, the scenario is unbalanced in itself. In addition, a single play test for the balance of the edit would have avoided the 慶losed?gate at the games start. 4
CREATIVITY: This was very creative, from the technical design of the map with attacks from various sides to game play enhancing features like the assassins to the unit changes with GeniEd2 and the doors to the prison and the castle, which were ingenious. 5
MAP DESIGN: The events take place in 憈he city? the design is far above average, has everything for a perfect rating, elevations and good terrain mix for the winter season. 5
STORY/INSTRUCTIONS: The objectives are clear, free a relative, kill two enemies, their locations marked on the mini map, the hints plenty and helpful, contain a character introduction. The author tries a fictional story mixed with historical facts in the scouts section; I did not deduct for multiple spelling errors, the author抯 first language is not English. 4
OVERALL: Robin Hood is a fantastic, challenging scenario.
SUGGESTIONS: Remove multiple gate posts, introduce a moderate level with less units towards the end, few of them would even suit easy to make the way out more interesting, do a spell check and the Prince was Richard抯 brother not son.
OBSERVATIONS: The above is an edit of my reviews posted on 01/05/05 and 01/08/05 for the update of this scenario dated 02/01/05 and I increased the rating for balance by one, creativity by one and story/instructions by two. Personally, I do not mind if a designer submits a saved game instead of a scenario, but it does come with some disadvantages. No introduction screen, no bitmap, no history section and a set difficulty level that a player cannot change in game. I respect the author抯 motivation, still a .cpx would provide six a .scx ten difficulty levels.
IN CLOSING: THE WAIT IS OVER?After almost five years, since the superb campaign 慣he Adventures of Robin Hood?by Gregory Koteles, you can witness another great fictional adventure about the most famous outlaw of all times that made it to the best of AoK. |
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