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文明: ;*************************黑暗时代****************************** ;研发织布技术 (defrule (current-age == dark-age) (not (can-train villager)) (can-research ri-loom) => (research ri-loom) (disable-self) ) ;*************************封建时代****************************** ;如没研发织布技术 (defrule (can-research ri-loom) => (research ri-loom) ) ;研发双面斧 (defrule (can-research ri-double-bit-axe) => (research ri-double-bit-axe) ) ;研发兽耕技术 (defrule (can-research ri-horse-collar) => (research ri-horse-collar) ) ;*************************城堡时代****************************** ;研发重装长枪兵 (defrule (can-research ri-pikeman) => (research ri-pikeman) ) ;研发轮轴技术 (defrule (current-age == castle-age) (can-research ri-wheel-barrow) => (research ri-wheel-barrow) ) ;研发 望技术 (defrule (can-research ri-town-watch) => (research ri-town-watch) ) ;研发弓形锯 (defrule (current-age == castle-age) (can-research ri-bow-saw) => (research ri-bow-saw) ) ;研发重型耕牦 (defrule (current-age == castle-age) (can-research ri-heavy-plow) => (research ri-heavy-plow) ) ;研发采金技术 (defrule (can-research ri-gold-mining) => (research ri-gold-mining) ) ;研发采石技术 (defrule (can-research ri-stone-mining) => (research ri-stone-mining) ) ;*************************帝王时代****************************** ;研发徵兵技术 (defrule (current-age == imperial-age) (can-research ri-conscription) => (research ri-conscription) ) ;研发城镇巡逻 (defrule (current-age == imperial-age) (can-research ri-town-patrol) => (research ri-town-patrol) ) ;研发采金装置 (defrule (current-age == imperial-age) (can-research ri-gold-shaft-mining) => (research ri-gold-shaft-mining) ) ;研发采石装置 (defrule (current-age == imperial-age) (can-research ri-stone-shaft-mining) => (research ri-stone-shaft-mining) ) ;研发双人锯 (defrule (current-age == imperial-age) (can-research ri-two-man-saw) => (research ri-two-man-saw) ) ;研发轮耕制度 (defrule (current-age == imperial-age) (can-research ri-crop-rotation) => (research ri-crop-rotation) ) ;研发手推车 (defrule (current-age == imperial-age) (can-research ri-hand-cart) => (research ri-hand-cart) ) ;研发铸币技术 (defrule (current-age == imperial-age) (can-research ri-coinage) => (research ri-coinage) ) ;研发怠行制度 (defrule (current-age == imperial-age) (can-research ri-banking) => (research ri-banking) ) ;研发城射垛孔 (defrule (building-type-count-total castle > 0) (can-research ri-murder-holes) => (research ri-murder-holes) ) ;研发公会制度 (defrule (current-age == imperial-age) (can-research ri-guilds) => (research ri-guilds) ) ;研发围篱 (defrule (current-age == imperial-age) (can-research ri-hoardings) => (research ri-hoardings) ) ;研发砖瓦技术 (defrule (current-age == imperial-age) (can-research ri-masonry) => (research ri-masonry) ) ;研发建筑学 (defrule (current-age == imperial-age) (can-research ri-architecture) => (research ri-architecture) ) ;研发攻城工程师 (defrule (current-age == imperial-age) (can-research ri-siege-engineers) => (research ri-siege-engineers) ) ;研发弹道技术 (defrule (current-age == imperial-age) (can-research ri-ballistics) => (research ri-ballistics) ) ;研发化学 (defrule (current-age == imperial-age) (can-research ri-chemistry) => (research ri-chemistry) ) ;研发炮塔 (defrule (current-age == imperial-age) (can-research ri-bombard-tower) => (research ri-bombard-tower) ) ;攻城武器制造所研发 ;研发中型投石车 (defrule (current-age == imperial-age) (can-research ri-onager) => (research ri-onager) ) ;研发重型投石车 (defrule (current-age == imperial-age) (can-research ri-siege-onager) => (research ri-siege-onager) ) ;研发装甲冲撞车 (defrule (current-age == imperial-age) (can-research ri-capped-ram) => (research ri-capped-ram) ) ;研发重型冲撞车 (defrule (current-age == imperial-age) (can-research ri-siege-ram) => (research ri-siege-ram) ) ;研发重弩炮 (defrule (current-age == imperial-age) (can-research ri-heavy-scorpion) => (research ri-heavy-scorpion) ) ;马厩系研发 ;研发血统 (defrule (can-research ri-bloodlines) => (research ri-bloodlines) ) ;研发耕作技术(马系) (defrule (can-research ri-husbandry) => (research ri-husbandry) ) ;研发轻骑兵 (defrule (current-age == imperial-age) (can-research ri-light-cavalry) => (research ri-light-cavalry) ) ;研发匈牙利轻骑兵 (defrule (current-age == imperial-age) (can-research ri-hussar) => (research ri-hussar) ) ;研发骑兵 (defrule (can-research ri-cavalier) => (research ri-cavalier) ) ;研发游侠 (defrule (can-research ri-paladin) => (research ri-paladin) ) ;研发重装骆驼兵 (defrule (can-research ri-heavy-camel) => (research ri-heavy-camel) ) ;军营系研发 ;研发戟兵 (defrule (can-research ri-halberdier) => (research ri-halberdier) ) ;研发追踪技术 (defrule (current-age == imperial-age) (can-research ri-tracking) => (research ri-tracking) ) ;研发护卫技术 (defrule (current-age == imperial-age) (can-research ri-squires) => (research ri-squires) ) ;研发装甲步兵 (defrule (can-research ri-man-at-arms) => (research ri-man-at-arms) ) ;研发长剑兵 (defrule (can-research ri-long-swordsman) => (research ri-long-swordsman) ) ;研发双手剑兵 (defrule (can-research ri-two-handed-swordsman) => (research ri-two-handed-swordsman) ) ;研发剑兵勇士 (defrule (can-research ri-champion) => (research ri-champion) ) ;研发精锐鹰战士 (defrule (can-research ri-elite-eagle-warrior) => (research ri-elite-eagle-warrior) ) ;兵器升级 ;研发缎造技术 (defrule (can-research ri-forging) => (research ri-forging) ) ;研发绝世好箭 (defrule (can-research ri-fletching) => (research ri-fletching) ) ;研发铸铁技术 (defrule (can-research ri-iron-casting) => (research ri-iron-casting) ) ;研发羽箭 (defrule (can-research ri-bodkin-arrow) => (research ri-bodkin-arrow) ) ;研发强力护腕 (defrule (current-age == imperial-age) (can-research ri-bracer) => (research ri-bracer) ) ;研发鼓风炉 (defrule (can-research ri-blast-furnace) => (research ri-blast-furnace) ) ;研发鳞甲 (defrule (can-research ri-scale-mail) => (research ri-scale-mail) ) ;研发链甲 (defrule (can-research ri-chain-mail) => (research ri-chain-mail) ) ;研发板甲 (defrule (can-research ri-plate-mail) => (research ri-plate-mail) ) ;研发弓兵护甲 (defrule (can-research ri-padded-archer-armor) => (research ri-padded-archer-armor) ) ;研发弓兵皮甲 (defrule (can-research ri-leather-archer-armor) => (research ri-leather-archer-armor) ) ;研发弓兵链甲 (defrule (can-research ri-ring-archer-armor) => (research ri-ring-archer-armor) ) ;研发特殊科技 (defrule (current-age == imperial-age) (can-research my-unique-research) => (research my-unique-research) ) ;研发鳞铠甲 (defrule (can-research ri-scale-barding) => (research ri-scale-barding) ) ;研发链铠甲 (defrule (can-research ri-chain-barding) => (research ri-chain-barding) ) ;研发铁铠甲 (defrule (can-research ri-plate-barding) => (research ri-plate-barding) ) ;射箭场研发 ;研发弩兵 (defrule (can-research ri-crossbow) => (research ri-crossbow) ) ;研发强弩兵 (defrule (can-research ri-arbalest) => (research ri-arbalest) ) ;研发战矛兵 (defrule (can-research ri-elite-skirmisher) => (research ri-elite-skirmisher) ) ;研发安息人战术 (defrule (can-research ri-parthian-tactics) => (research ri-parthian-tactics) ) ;研发姆指环 (defrule (can-research ri-thumb-ring) => (research ri-thumb-ring) ) ;研发重装马骑弓兵 (defrule (can-research ri-heavy-cavalry-archer) => (research ri-heavy-cavalry-archer) ) ;老头院研发 ;研发忠诚信仰 (defrule (gold-amount > 2000) (can-research ri-faith) => (research ri-faith) ) ;研发异端邪说 (defrule (gold-amount > 2000) (can-research ri-heresy) => (research ri-heresy) ) ;研发赎罪思想 (defrule (gold-amount > 2000) (can-research ri-atonement) => (research ri-atonement) ) ;研发宗教狂热 (defrule (gold-amount > 2000) (can-research ri-fervor) => (research ri-fervor) ) ;研发救赎思想 (defrule (gold-amount > 2000) (can-research ri-redemption) => (research ri-redemption) ) ;研发神圣思想 (defrule (gold-amount > 2000) (can-research ri-sanctity) => (research ri-sanctity) ) ;研发印刷技术 (defrule (gold-amount > 2000) (can-research ri-block-printing) => (research ri-block-printing) ) ;研发启示思想 (defrule (gold-amount > 2000) (can-research ri-illumination) => (research ri-illumination) ) ;研发神权政治 (defrule (gold-amount > 2000) (can-research ri-theocracy) => (research ri-theocracy) ) ;研发特殊技能 (defrule (can-research my-unique-research) => (research my-unique-research) ) ;研发特种部队 (defrule (can-research my-unique-unit-upgrade) => (research my-unique-unit-upgrade) ) ;渔港研发 (defrule (can-research ri-dry-dock) => (research ri-dry-dock) ) (defrule (can-research ri-careening) => (research ri-careening) ) (defrule (can-research ri-cannon-galleon) => (research ri-cannon-galleon) ) (defrule (can-research ri-deck-guns) => (research ri-deck-guns) ) (defrule (can-research ri-war-galley) => (research ri-war-galley) ) (defrule (can-research ri-fast-fire-ship) => (research ri-fast-fire-ship) ) (defrule (can-research ri-heated-shot) => (research ri-heated-shot) ) (defrule (can-research ri-elite-turtle-ship) => (research ri-elite-turtle-ship) )
事件: ;举兵 (defrule (game-time > 1) => (taunt 14) (chat-to-all "为重振大明朝光辉...我郑成功在此举兵!!!") (disable-self) ) ;香港脚 (defrule (game-time > 60) => (taunt 24) (chat-to-all "真虽!!香港脚又发作了......") (disable-self) ) ;叫嚣 (defrule (game-time > 120) => (taunt 16) (chat-to-all "这里有这堋多红毛番.....都赶他们出去吧!") (disable-self) ) ;国歌 (defrule (game-time > 180) => (taunt 4) (chat-to-all "三民~~主义~~吾党~~所宗~~以建~~民~~国~~以进~~大~~同.....") (disable-self) ) ;主权声明 (defrule (game-time > 240) => (taunt 19) (chat-to-all "亲爱的番民们.....你们已侵犯我大明朝的 土!..识相点马上离开要不然别怪我们心狠手辣!") (disable-self) ) ;奶 (defrule (game-time > 300) => (taunt 9) (chat-to-all "这番妞长得挺不错的啦~~~奶子不错!") (disable-self) ) ;劝降 (defrule (game-time > 360) => (taunt 7) (chat-to-all "立刻举手投降!!") (disable-self) ) ;劝降失败 (defrule (game-time > 480) => (taunt 7) (chat-to-all "哼!你们竟然不离开.....这是你们自找的!我将顷全军之力打败你们!!") (disable-self) ) ;引歌悲壮 (defrule (game-time > 720) => (taunt 41) (chat-to-all "国仇未报.....家恨未雪....我郑成功誓言收复失土!!") (disable-self) ) ;练兵 (defrule (game-time > 1020) => (taunt 1) (chat-to-all "好!不愧是我们郑家军....个个身强体健!!铁铮铮的好汉!") (disable-self) ) ;屯田 (defrule (game-time > 1140) => (taunt 3) (chat-to-all "将士们!举起你的双手来开垦吧 !") (disable-self) ) ;火药 (defrule (game-time > 1320) => (taunt 26) (chat-to-all "嗯...将来的战争可缺不了火炮啊......") (disable-self) ) ;盛世 (defrule (game-time > 1500) => (taunt 17) (chat-to-all "现在兵强马壮....反清复明举日可待了!") (disable-self) ) (defrule (game-time > 840) (food-amount < 1000) => (cc-add-resource food 10) ) (defrule (game-time > 720) (wood-amount < 1000) => (cc-add-resource wood 10) ) (defrule (game-time > 1000) (gold-amount < 1000) => (cc-add-resource gold 10) ) (defrule (current-age == castle-age) (stone-amount < 1000) => (cc-add-resource stone 10) ) ;go for monastaries (defrule (enemy-captured-relics) => (set-strategic-number sn-special-attack-type1 1) ) ;stop attacking monastaries (defrule (not (enemy-captured-relics)) => (set-strategic-number sn-special-attack-type1 0) ) ;开始攻击 (defrule (game-time > 1800) => (attack-now) (taunt 23) (chat-to-all "开炮~~~!!收复我大明国的江山!!!") (enable-timer TIMER-ATTACK 45) (set-strategic-number sn-number-defend-groups 0) (set-strategic-number sn-percent-attack-soldiers 100) (disable-self) ) ;持续进攻 (defrule (current-age == imperial-age) (timer-triggered TIMER-ATTACK) => (attack-now) (taunt 31) (chat-to-all " 攻击敌人!!冲啊~~~~!") (disable-timer TIMER-ATTACK) (enable-timer TIMER-ATTACK 45) (set-strategic-number sn-number-defend-groups 10) (set-strategic-number sn-percent-attack-soldiers 90) )
经济: ;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ;+ 黑暗时代 + ;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ;找寻食物 (defrule (current-age == dark-age) (not (resource-found food)) (unit-type-count-total villager < 10) => (set-strategic-number sn-percent-civilian-gatherers 0) (set-strategic-number sn-percent-civilian-builders 10) (set-strategic-number sn-percent-civilian-explorers 90) (disable-self) ) ;停止寻找食物当找到食物 (defrule (current-age == dark-age) (or (resource-found food) (game-time > 75) ;fail-safe for scandanavia - deer aren't food duh! ) => (set-strategic-number sn-percent-civilian-gatherers 89) (set-strategic-number sn-percent-civilian-builders 10) (set-strategic-number sn-percent-civilian-explorers 1) (disable-self) ) ;伐木 (defrule (current-age == dark-age) (wood-amount < 100) => (set-strategic-number sn-food-gatherer-percentage 80) (set-strategic-number sn-wood-gatherer-percentage 20) (set-strategic-number sn-camp-max-distance 40) (disable-self) ) ;制造村民 (defrule (and(current-age == dark-age)(unit-type-count-total villager < 22)) (can-train villager) => (train villager) ) ;建造房屋 (defrule (current-age == dark-age) (housing-headroom < 6) (building-type-count-total house < 40) (can-build house) => (build house) ) ;盖码头(大陆如果盟友要贸易) (defrule (wood-amount > 300) (building-type-count-total dock < 2) (can-build dock) => (build dock) ) ;建造第一个磨坊 (defrule (current-age == dark-age) (building-type-count-total mill == 0) (or (resource-found food) (game-time > 100) ) (can-build mill) => (build mill) ) ;盖伐木场 (defrule (current-age == dark-age) (building-type-count-total lumber-camp == 0) (or(resource-found wood)(game-time > 50)) (can-build lumber-camp) => (build lumber-camp) ) ;前进到封建时代 (defrule (current-age == dark-age) (food-amount > 500) (can-research feudal-age) => (research feudal-age) (set-strategic-number sn-food-gatherer-percentage 47) (set-strategic-number sn-wood-gatherer-percentage 43) (set-strategic-number sn-gold-gatherer-percentage 10) (set-strategic-number sn-camp-max-distance 40) (set-goal GOAL-RESEARCHING-FEUDAL 1) (set-goal GOAL-DISABLE-MILL-BUILDING 1) ) ;盖采矿场 (defrule (current-age == dark-age) (resource-found gold) (can-build mining-camp) (building-type-count-total lumber-camp > 0) (building-type-count-total mining-camp == 0) (goal GOAL-RESEARCHING-FEUDAL 1) => (build mining-camp) (set-goal GOAL-DISABLE-MILL-BUILDING 0) ) ;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ;+ 封建时代 + ;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ;种田 (defrule (current-age == feudal-age) (wood-amount > 100) (idle-farm-count < 1) (can-build farm) => (build farm) ) ;disable mills until blacksmith is built (defrule (current-age == feudal-age) => (set-goal GOAL-DISABLE-MILL-BUILDING 1) (disable-self) ) ;盖兵工厂 (defrule (current-age != dark-age) (building-type-count-total market > 0) (building-type-count-total blacksmith == 0) (can-build blacksmith) => (build blacksmith) (set-goal GOAL-DISABLE-MILL-BUILDING 0) (disable-self) ) ;重盖兵工厂 (defrule (current-age != dark-age) (building-type-count-total market > 0) (building-type-count-total blacksmith == 0) (can-build blacksmith) => (build blacksmith) ) ;盖市集 (defrule (current-age != dark-age) (building-type-count-total market == 0) (can-build market) => (build market) ) ;制造村民 (defrule (current-age == feudal-age) (unit-type-count-total villager < 25) (can-train villager) => (train villager) ) ;盖房子 (defrule (current-age == feudal-age) (housing-headroom < 6) (building-type-count-total house < 40) (can-build house) => (build house) ) ;前进到城堡时代 (defrule (current-age == feudal-age) (unit-type-count-total villager > 24) (food-amount > 800) (gold-amount > 200) (can-research castle-age) => (research castle-age) (set-goal GOAL-RESEARCHING-CASTLE 1) (set-goal GOAL-DISABLE-MILL-BUILDING 1) (set-strategic-number sn-food-gatherer-percentage 45) (set-strategic-number sn-wood-gatherer-percentage 35) (set-strategic-number sn-gold-gatherer-percentage 15) (set-strategic-number sn-stone-gatherer-percentage 5) ) ;盖军营 (defrule (current-age == feudal-age) (building-type-count-total barracks < 1) (can-build barracks) => (build barracks) ) ;盖马厩 (defrule (current-age == feudal-age) (building-type-count-total stable < 2) (can-build stable) => (build stable) ) ;盖射箭场 (defrule (current-age == feudal-age) (building-type-count-total archery-range < 1) (can-build archery-range) => (build archery-range) ) ;盖采矿场 (defrule (current-age == feudal-age) (resource-found gold) (dropsite-min-distance gold < 3) (can-build mining-camp) (building-type-count-total lumber-camp > 0) (building-type-count-total mining-camp < 2) => (build mining-camp) ) ;盖采矿场 (defrule (current-age == feudal-age) (resource-found stone) (dropsite-min-distance stone < 3) (can-build mining-camp) (building-type-count-total lumber-camp > 0) (building-type-count-total mining-camp < 2) => (build mining-camp) ) ;盖伐木场 (defrule (current-age == feudal-age) (dropsite-min-distance wood < 3) (building-type-count-total lumber-camp < 2) (resource-found wood) (can-build lumber-camp) => (build lumber-camp) ) ;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ;+ 城堡时代 + ;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ;种田 (defrule (current-age == castle-age) (wood-amount > 100) (idle-farm-count < 1) (can-build farm) => (build farm) ) ;盖城镇 (defrule (can-build town-center) (building-type-count-total town-center < 5) => (build town-center) ) ;盖军营 (defrule (current-age == castle-age) (building-type-count-total barracks < 2) (can-build barracks) => (build barracks) ) ;盖马厩 (defrule (current-age == castle-age) (building-type-count-total stable < 4) (can-build stable) => (build stable) ) ;盖攻城武器制造所 (defrule (current-age == castle-age) (building-type-count-total siege-workshop < 1) (can-build siege-workshop) => (build siege-workshop) ) ;盖修道院 (defrule (or (current-age == castle-age) (current-age == imperial-age) ;allows for rebuilding if lost ) (building-type-count-total monastery == 0) (can-build monastery) => (build monastery) ) ;盖学院 (defrule (or (current-age == castle-age) (current-age == imperial-age) ) (building-type-count-total university == 0) (can-build university) => (build university) ) (defrule (current-age == castle-age) (game-time > 1700) (building-type-count-total university == 0) (can-build university) (goal GOAL-I-AM-THE-SHOT 1) => (build university) ) ; Villager training (defrule (current-age == castle-age) (unit-type-count-total villager < 60) (can-train villager) => (train villager) ) ;盖房子 (defrule (current-age == castle-age) (housing-headroom < 6) (building-type-count-total house < 40) (can-build house) => (build house) ) ;前进到帝王时代 (defrule (current-age == castle-age) (unit-type-count-total villager > 59) (food-amount > 1000) (gold-amount > 800) (can-research imperial-age) => (research imperial-age) ;re-allocate villagers to feed champ flood (set-strategic-number sn-food-gatherer-percentage 50) (set-strategic-number sn-wood-gatherer-percentage 30) (set-strategic-number sn-gold-gatherer-percentage 20) ;extend camp distance (set-strategic-number sn-camp-max-distance 80) (set-goal GOAL-START-THE-IMPERIAL-ARMY 1) ) ;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ;+ 帝王时代 + ;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ;生村民至100 (defrule (current-age == imperial-age) (unit-type-count-total villager < 100) (can-train villager) => (train villager) ) ;盖房子 (defrule (current-age == imperial-age) (housing-headroom < 10) (building-type-count-total house < 40) (can-build house) => (build house) ) ;种田 (defrule (current-age == imperial-age) (wood-amount > 100) (idle-farm-count < 1) (can-build farm) => (build farm) ) ;盖城堡 (defrule (building-type-count-total castle < 12) (can-build castle) => (build castle) ) ;盖攻城武器制造所 (defrule (current-age == imperial-age) (building-type-count-total siege-workshop < 2) (can-build siege-workshop) => (build siege-workshop) ) ;盖马厩 (defrule (current-age == imperial-age) (building-type-count-total stable < 5) (can-build stable) => (build stable) ) ;盖军营 (defrule (current-age == imperial-age) (building-type-count-total barracks < 5) (can-build barracks) => (build barracks) ) ;盖炮塔 (defrule (current-age == imperial-age) (building-type-count-total bombard-tower < 20) (research-completed ri-bombard-tower) (can-build bombard-tower) => (build bombard-tower) )
军团: ;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ;+ 黑暗时代 + ;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ;+ 封建时代 + ;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ;生长枪兵 (defrule (current-age == feudal-age) (can-train spearman-line) (unit-type-count-total spearman-line < 10) => (train spearman-line) ) ;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ;+ 城堡时代 + ;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ;生长枪兵 (defrule (current-age == castle-age) (can-train spearman-line) (unit-type-count-total spearman-line < 20) => (train spearman-line) ) ;生鹰战士 (defrule (current-age == castle-age) (can-train eagle-warrior-line) (unit-type-count-total eagle-warrior-line < 30) => (train eagle-warrior-line) ) ;生骑兵 (defrule (current-age == castle-age) (can-train knight-line) (unit-type-count-total knight-line < 25) => (train knight-line) ) ;生特殊部队 (defrule (current-age == castle-age) (can-train my-unique-unit-line) (unit-type-count-total my-unique-unit-line < 20) => (train my-unique-unit-line) ) ;生冲车队 (defrule (current-age == castle-age) (can-train battering-ram-line) (unit-type-count-total battering-ram-line < 2) => (train battering-ram-line) ) ;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ;+ 帝王时代 + ;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ;生巨投 (defrule ;packed trebuchet (unit-type-count-total trebuchet < 15) ;unpacked trebuchet (unit-type-count-total 42 < 15) (can-train trebuchet) => (train trebuchet) ) ;生步兵 (defrule (current-age == imperial-age) (can-train militiaman-line) (research-completed ri-champion) (unit-type-count-total militiaman-line < 40) => (train militiaman-line) ) ;生骑兵 (defrule (current-age == imperial-age) (can-train knight-line) (unit-type-count-total knight-line < 40) => (train knight-line) ) ;生轻骑兵 (defrule (current-age == imperial-age) (can-train scout-cavalry-line) (research-completed ri-light-cavalry) (unit-type-count-total scout-cavalry-line < 40) => (train scout-cavalry-line) ) ;生弓兵 (defrule (current-age == imperial-age) (can-train archer-line) (research-completed ri-crossbow) (unit-type-count-total archer-line < 40) => (train archer-line) ) ;生骆驼兵 (defrule (current-age == imperial-age) (can-train camel-line) (unit-type-count-total camel-line < 40) => (train camel-line) ) ;生长枪兵 (defrule (current-age == imperial-age) (can-train spearman-line) (unit-type-count-total spearman-line < 40) => (train spearman-line) ) ;生鹰战士 (defrule (current-age == imperial-age) (can-train eagle-warrior-line) (unit-type-count-total eagle-warrior-line < 40) => (train eagle-warrior-line) ) ;生马弓兵 (defrule (current-age == imperial-age) (can-train cavalry-archer-line) (unit-type-count-total cavalry-archer-line < 40) => (train cavalry-archer-line) ) ;生特殊部队 (defrule (current-age == imperial-age) (can-train my-unique-unit-line) (unit-type-count-total my-unique-unit-line < 40) => (train my-unique-unit-line) ) ;生老头 (defrule (can-train monk) (unit-type-count-total monk < 5) => (train monk) ) ;生毛兵 (defrule (current-age == imperial-age) (can-train skirmisher-line) (unit-type-count-total skirmisher-line < 40) => (train skirmisher-line) ) ;生火枪队 (defrule (current-age == imperial-age) (can-train hand-cannoneer) (unit-type-count-total hand-cannoneer < 40) => (train hand-cannoneer) ) ;生冲车队 (defrule (current-age == imperial-age) (can-train battering-ram-line) (unit-type-count-total battering-ram-line < 5) => (train battering-ram-line) ) ;生投石车 (defrule (current-age == imperial-age) (can-train mangonel-line) (unit-type-count-total mangonel-line < 5) => (train mangonel-line) ) ;生火炮队 (defrule (current-age == imperial-age) (can-train bombard-cannon) (unit-type-count-total bombard-cannon < 10) => (train bombard-cannon) ) ;生弩炮(後勤) (defrule (current-age == imperial-age) (can-train scorpion-line) (unit-type-count-total scorpion-line < 40) => (train scorpion-line) ) ;生奴炮船 (defrule (can-train galley-line) (unit-type-count-total galley-line < 20) => (train galley-line) ) ;生火战船 (defrule (can-train fire-ship-line) (unit-type-count-total fire-ship-line < 10) => (train fire-ship-line) ) ;生火炮船 (defrule (current-age == imperial-age) (can-train cannon-galleon-line) (unit-type-count-total cannon-galleon-line < 10) => (train cannon-galleon-line) ) ;生龟甲船 (defrule (current-age == imperial-age) (can-train turtle-ship-line) (unit-type-count-total turtle-ship-line < 10) => (train turtle-ship-line) ) ;生偷渡船 (defrule (current-age == imperial-age) (can-train transport-ship) (unit-type-count-total transport-ship < 1) => (train transport-ship) )
主要AI: ;*国姓爷的光荣 v1.0 台湾英雄郑成功怒海狂杀* AoK:TC 2002/10/20 by 阿贤 ; Constants ;中断变数 (defconst GOAL-RESEARCHING-FEUDAL 1) (defconst GOAL-READY-FOR-CASTLE 2) (defconst GOAL-RESEARCHING-CASTLE 3) (defconst GOAL-I-AM-THE-SHOT 4) (defconst GOAL-DISABLE-MILL-BUILDING 5) (defconst GOAL-SLING-SUSPEND-TRIBUTE 6) (defconst GOAL-START-THE-IMPERIAL-ARMY 7) (defconst GOAL-NO-WOOD-NEEDED 8) (defconst GOAL-NO-FOOD-NEEDED 9) (defconst GOAL-NO-GOLD-NEEDED 10) (defconst GOAL-NO-STONE-NEEDED 11) (defconst GOAL-MOBILISE-DEFENCE 12) ;时间变数 (defconst TIMER-WHO-IS-THE-BOSS 1) (defconst TIMER-ATTACK 2) ;taunts ;登入介绍 (defrule (true) => (chat-to-all "郑成功AI载入........成功!") (disable-self) ) 马爆, 城快 ;中断 (defrule (true) => (set-goal GOAL-RESEARCHING-FEUDAL 0) (set-goal GOAL-READY-FOR-CASTLE 0) (set-goal GOAL-RESEARCHING-CASTLE 0) (set-goal GOAL-I-AM-THE-SHOT 2) (set-goal GOAL-DISABLE-MILL-BUILDING 0) (set-goal GOAL-SLING-SUSPEND-TRIBUTE 0) (set-goal GOAL-START-THE-IMPERIAL-ARMY 0) (set-goal GOAL-NO-WOOD-NEEDED 0) (set-goal GOAL-NO-FOOD-NEEDED 0) (set-goal GOAL-NO-GOLD-NEEDED 0) (set-goal GOAL-NO-STONE-NEEDED 0) (set-goal GOAL-MOBILISE-DEFENCE 0) (disable-self) ) ;战略变数 (defrule (true) => 村民总任务分配 (set-strategic-number sn-percent-civilian-gatherers 90) (set-strategic-number sn-percent-civilian-builders 10) (set-strategic-number sn-percent-civilian-explorers 0) 村民采集分配 (set-strategic-number sn-food-gatherer-percentage 100) (set-strategic-number sn-wood-gatherer-percentage 0) (set-strategic-number sn-gold-gatherer-percentage 0) (set-strategic-number sn-stone-gatherer-percentage 0) (disable-self) ) (defrule (true) => 村民采集距离 (set-strategic-number sn-relic-return-distance 200) (disable-self) ) (defrule (true) => 发动一次进攻 (set-strategic-number sn-special-attack-type1 -1) 首位特殊攻击类别 (set-strategic-number sn-special-attack-influence1 0) 特殊攻击类别目标评估等级 (disable-self) ) (defrule (true) => 攻击积分 先游戏者因数 容许村民自卫 (set-strategic-number sn-attack-winning-player 0) (set-strategic-number sn-allow-civilian-defense 1) (disable-self) ) (defrule (true) => 建造建筑物配置随机性 (set-strategic-number sn-random-placement-factor 100) (disable-self) ) (defrule (true) => 使电脑游戏者设定该 <资源种类> 的贡品资源百分比为 (set-escrow-percentage food 0) (set-escrow-percentage wood 0) (set-escrow-percentage gold 0) (set-escrow-percentage stone 0) (disable-self) ) (defrule (true) => (set-strategic-number sn-initial-exploration-required 0) 首次建造所 已探索地图百分比 (set-strategic-number sn-cap-civilian-explorers 2) 探索工人定额 (set-strategic-number sn-number-explore-groups 1) 探索部队数量 (set-strategic-number sn-minimum-explore-group-size 1)最小探索部队规模 (set-strategic-number sn-maximum-explore-group-size 1)最大探索部队规模 (set-strategic-number sn-percent-half-exploration 40) 探索单位减半所 已探索地图百分比 (set-strategic-number sn-percentage-explore-exterminators 40)最大探索部队规模 (disable-self) ) (defrule (true) => (set-strategic-number sn-percent-civilian-builders 10)建筑工人比率 (set-strategic-number sn-percent-civilian-gatherers 90) 采集工人比率 (set-strategic-number sn-cap-civilian-builders 10) 建筑工人定额 (set-strategic-number sn-cap-civilian-gatherers 99)采集工人定额 (disable-self) ) (defrule (true) => (set-strategic-number sn-maximum-wood-drop-distance 7) 最大采集木材距离 (set-strategic-number sn-maximum-food-drop-distance 10) 最大采集食物距离 (set-strategic-number sn-maximum-hunt-drop-distance 15)最大狩猎距离 (set-strategic-number sn-maximum-gold-drop-distance 5) 最大采集黄金距离 (set-strategic-number sn-maximum-stone-drop-distance 5) 最大采集石头距离 (disable-self) ) (defrule (true) => (set-strategic-number sn-food-dropsite-distance 5)食物储存所距离 (set-strategic-number sn-wood-dropsite-distance 7)木材储存所距离 (set-strategic-number sn-stone-dropsite-distance 5)石头储存所距离 (set-strategic-number sn-gold-dropsite-distance 5) 黄金储存所距离 (disable-self) ) (defrule (true) => (set-strategic-number sn-mill-max-distance 35)最大磨坊距离 (set-strategic-number sn-camp-max-distance 25) 最大营地距离 (disable-self) ) (defrule (true) => (set-strategic-number sn-minimum-town-size 8) 最小城镇规模 (set-strategic-number sn-maximum-town-size 10) 最大城镇规模 (set-strategic-number sn-intelligent-gathering 1) 智慧采集系统 (set-strategic-number sn-minimum-dropsite-buffer 1)最小储存所缓冲区距离 (set-strategic-number sn-retask-gather-amount 0)最小再指派采集工人采集数量 (set-strategic-number sn-max-retask-gather-amount 0)最大再指派采集工人采集数量 (disable-self) ) (defrule (true) => (set-strategic-number sn-number-attack-groups 0)攻击部队数量 (set-strategic-number sn-minimum-attack-group-size 1) 最小攻击部队规模 (set-strategic-number sn-maximum-attack-group-size 1) 最大攻击部队规模 (set-strategic-number sn-scale-minimum-attack-group-size 0)最小估算攻击部队规模 (set-strategic-number sn-scale-maximum-attack-group-size 0)最大估算攻击部队规模 (set-strategic-number sn-percent-attack-soldiers 100)攻击士兵比率 (set-strategic-number sn-target-evaluation-siege-weapon 32000) 攻城武器附加目标评估等级 (disable-self) ) (defrule (true) => (set-strategic-number sn-group-commander-selection-method 2)部队长选择方式 (set-strategic-number sn-group-form-distance 10) 部队组织距离 (set-strategic-number sn-attack-group-gather-spacing 0) 攻击部队集合点留间隔 (set-strategic-number sn-attack-separation-time-randomness 0)攻击部队规模随机性 (set-strategic-number sn-attack-intelligence 1)智慧攻击系统 (set-strategic-number sn-percent-enemy-sighted-response 0)敌视回应比率 (set-strategic-number sn-enemy-sighted-response-distance 0)敌视回应距离 (disable-self) ) (defrule (true) => (set-strategic-number sn-number-defend-groups 1)防御部队数量 (set-strategic-number sn-maximum-defend-group-size 60)最大防御部队规模 (set-strategic-number sn-gold-defend-priority 0)金矿防御等级 (set-strategic-number sn-stone-defend-priority 0)石矿防御等级 (set-strategic-number sn-forage-defend-priority 0)果树丛防御等级 (set-strategic-number sn-relic-defend-priority 0)遗迹防御等级 (set-strategic-number sn-town-defend-priority 0)城镇防御等级 (set-strategic-number sn-defense-distance 0)防御距离 (set-strategic-number sn-defend-overlap-distance 5)防御部队互搭距离 (disable-self) ) (defrule (true) => (set-strategic-number sn-group-leader-defense-distance 1) 部队长防御距离 (set-strategic-number sn-task-ungrouped-soldiers 0)指派未归队士兵 (set-strategic-number sn-allow-civilian-defense 1) 容许村民自卫 (set-difficulty-parameter ability-to-maintain-distance 100) (set-difficulty-parameter ability-to-dodge-missiles 0) (set-strategic-number sn-consecutive-idle-unit-limit 1)部队闲置时限 (set-strategic-number sn-sentry-distance 0) 站岗距离 (set-strategic-number sn-sentry-distance-variation 0) 站岗距离变量 (set-strategic-number sn-zero-priority-distance 0)零指令等级距离 (set-strategic-number sn-attack-separation-time-randomness 0)攻击间隔时间随机性 (disable-self) ) ; 被敌人偷打反击 (defrule (true) => (set-goal GOAL-MOBILISE-DEFENCE 0) ) (defrule (town-under-attack) (or (or (players-unit-type-count any-enemy militiaman-line > 2) (players-unit-type-count any-enemy skirmisher-line > 2) ) (or (players-unit-type-count any-enemy battering-ram-line > 0) (players-unit-type-count any-enemy knight-line > 1) ) ) => (set-goal GOAL-MOBILISE-DEFENCE 1) ) ;所有时期 ;扩展基地 (defrule (current-age == feudal-age) => (set-strategic-number sn-maximum-town-size 15) (set-strategic-number sn-minimum-town-size 10) (disable-self) ) (defrule (or (current-age == castle-age) (game-time > 1020) ) => (set-strategic-number sn-maximum-town-size 20) (set-strategic-number sn-minimum-town-size 12) (disable-self) ) (defrule (or (current-age == imperial-age) (game-time > 1860) ) => (set-strategic-number sn-maximum-town-size 25) (set-strategic-number sn-minimum-town-size 15) (disable-self) ) (defrule (game-time > 1800) => (set-strategic-number sn-maximum-town-size 30) (set-strategic-number sn-minimum-town-size 18) ) (defrule (game-time > 2100) => (set-strategic-number sn-maximum-town-size 35) (set-strategic-number sn-minimum-town-size 21) ) (defrule (game-time > 3000) => (set-strategic-number sn-maximum-town-size 50) (set-strategic-number sn-minimum-town-size 20) ) (defrule (game-time > 4000) => (set-strategic-number sn-maximum-town-size 60) (set-strategic-number sn-minimum-town-size 30) ) (defrule (game-time > 2400) => (set-strategic-number sn-maximum-town-size 40) (set-strategic-number sn-minimum-town-size 25) ;extend walking distances for that long game (set-strategic-number sn-maximum-wood-drop-distance 15) (set-strategic-number sn-maximum-food-drop-distance 20) (set-strategic-number sn-maximum-hunt-drop-distance 25) (set-strategic-number sn-maximum-gold-drop-distance 12) (set-strategic-number sn-maximum-stone-drop-distance 12) (disable-self) ) (defrule (game-time > 5000) => (set-strategic-number sn-maximum-town-size 100) (set-strategic-number sn-minimum-town-size 50) ;extend walking distances for that long game (set-strategic-number sn-maximum-wood-drop-distance 50) (set-strategic-number sn-maximum-food-drop-distance 50) (set-strategic-number sn-maximum-hunt-drop-distance 50) (set-strategic-number sn-maximum-gold-drop-distance 50) (set-strategic-number sn-maximum-stone-drop-distance 50) (disable-self) ) (defrule (game-time > 1800) => (set-strategic-number sn-camp-max-distance 10) (disable-self) ) (defrule (game-time greater-than 45) (building-type-count town-center less-than 1) (can-build town-center) => (build town-center) ) ; build subsequent mills (defrule (building-type-count-total lumber-camp > 0) (building-type-count-total mill > 0) (building-type-count-total mill < 2) (or (sheep-and-forage-too-far) (wood-amount >= 200) ) (can-build mill) (goal GOAL-DISABLE-MILL-BUILDING 0) => (build mill) ) ;卖出多馀的资源 ;木材 (defrule (building-type-count-total market > 0) (and(wood-amount > 1000)(gold-amount < 800)) => (sell-commodity wood) ) ;食物 (defrule (building-type-count-total market > 0) (and(food-amount > 1100)(gold-amount < 800)) => (sell-commodity food) ) ;石头 (defrule (building-type-count-total market > 0) (and(stone-amount > 1500)(gold-amount < 200)) => (sell-commodity stone) ) ;买急 的资源 ;木材 (defrule (building-type-count-total market > 0) (and(wood-amount < 300)(gold-amount > 2000)) => (buy-commodity wood) ) ;食物 (defrule (building-type-count-total market > 0) (and(food-amount < 1300)(gold-amount > 2000)) => (buy-commodity food) ) ;石头 (defrule (building-type-count-total market > 0) (and(stone-amount < 100)(gold-amount > 2000)) => (buy-commodity stone) ) (load "郑成功\经济") (load "郑成功\文明") (load "郑成功\军团") (load "郑成功\事件")
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