- UID
- 11
- 阅读权限
- 150
- 注册时间
- 2003-3-8
- 最后登录
- 2022-12-18
- 在线时间
- 295 小时
- 性别
- 男
- 生日
- 1990 年 10 月 12 日
圣徒
- 耕战
- 2004
- 鹰币
- 82
- 天龙币
- 0
- 回帖
- 1362
|
楼主 |
发表于 2003-4-5 15:12:50
|
显示全部楼层
Editing A Unit
Considerations: One unit is essentially an animation, I.E. made up of frames, that each depict the unit in a different stage of movement. The unit has animations of it walking, attacking, idle (they do move when standing still.), dying, and rotting. Each of these animations show the unit facing forward, to the left, backwards, and the two diagonals. There is no right-facing part, because the game engine simply flips the left-facing part. Generally, each direction is made up of 10 frames. So, if there are 5 directions, that means 50 frames. And, there are 5 different actions, so that means there are 250 indivdual graphics to edit. That's alot. Before you take on the task of editing a unit, keep this in mind.
The walking animation is especially hard to do, if you are doing it by hand. A skilled 3D animator (such as the ES artists), can recreate walking well.
Restrictions: A common question is this: Can I change the unit's stats? The answer to this is a big "No". At this point, it is not possible. So, you'll have to work with what you have now. All we can change now is the unit's graphics, accompanying sound, icon, and name.
Prerequisites: To change a unit, you must have ModPack Studio, downloadable right here in AoK Heaven's Blacksmith. Also, you'll need some sort of art program. Windows Paint will do, but you won't be making a impressive things with it. For more on Art Programs, and modpack programs in general, see here.
Basic knowledge of how to use a graphics/art program, and how animation works.
Finding and Opening the unit you want: Download the Resource List. This list contains descriptions of each resource. Simply search the list for the one you want.
1. Open MPS. Start a new Project. [File > New Project]
2. Click on the "By Resource Type" tab, and click on the "SLP Graphics" folder.
3. Browse to the number of the unit. (Remember, this is only one set of the unit's actions.)
4. A window will open in the open space on the right.
Unless you would like to edit only one frame, click the "Extract All" Button. Extract the images to a empty (preferably) folder.
(For more information on MPS Editing buttons, click here.)
There will now be about 50 (it varies) bitmaps in your folder. Open You can edit each one individually, or use a main bitmap, and create all the frames on one "page", and paste them into the correct bitmap. There are other ways and methods to work with this, but it is really the user's preference on how it is done. But, the basic point is this: You need to edit each bitmap to reflect the unit are "creating".
Important things to remember:
If you want your unit to show a player color, paint those areas with any of the shades of blue found in a regular AoK Unit. These areas will automatically be colored in the correct color, pertaining to what color you are using in the game. If you want a color, say blue, to not change color with the player colors, import your bitmaps with a different player color selected. (More on importing bitmaps in the next section.
Once you have edited all of the 50 frames, open the Resource who's frames you have edited, and click "Import all". Select the folder that you extracted the bitmaps to, and click "Ok".
Tip: To view the animation quickly and easily, click on the "Frame" option box, and rotate your Mouse's wheel, or press the up and down directional arrows on your keyboard.
Viewing your Unit in the Game:
1. Make a .AKS file. [File > Make Install Script]
2. Exit MPS, and click on the .AKS file. It will launch AoK. You can either place the unit in the Scenario Editor, or play a game and create the unit. |
|