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本帖最后由 孟雨亲王 于 2015-4-4 21:37 编辑
Description
The map is meant to resemble areas of large number of small and usually forested islands somewhere in Caribbean or southeast Asia, like this for example. Player starts on a small island (mostly 11 by 11) sourrounded by shallows, water and a number of similar or often even smaller islands. The starting island is not forested, others are 80% to 90% forested. Using scarce space efficiently is quite a challenge, therefore this map is meant for intermediate and skilled players. The map may look a bit messy at the first glance, but that is by design ;-)
此地图类似加勒比和东南亚的大量的小型的森林茂密的岛屿。玩家在浅滩、水域和数量众多的更小岛屿环绕的小岛上起始。起始岛屿没有森林覆盖,其他岛屿则80%~90%森林覆盖。有效利用空间是个挑战。
Resources
Generally, this map is quite rich on resources. The starting island offers 4 forage bush, 4 turkeys (+2 in distance), 2*4 gold and 2*2 stone. The rest of the map is rich on fish. There are also gold and stone mines scatered across the world, but never more than 3 in a single spot. There's a bit less stone, as I expect it won't be needed all that much. Wood is abundant. Number of relics equals number of players.
此地图资源丰富。起始岛屿提供4浆果丛,4近+2远火鸡,2*4金矿和2*2石矿。地图的剩余部分有丰富的鱼群。也有散落在世界的金矿和石矿,但每堆不超过3。木材丰盛,圣物数等于玩家数。
Gameplay
Given the nature of the map, naval and land battle blends in one here. Good navy is crucial, but land forces can be useful too, as they can move about almost as freely as ships. Don't expect to be able to build a fort - walls are mostly pointless here. Towers will probably prove quite useful instead. It is a good idea to start chopping down forests early on, as that will provide both enough wood for building ships as well as space for expansion.
基于地图的自然,海军和陆军都很重要。筑墙几乎无意义。造塔可能很有用。早期伐木很重要,既提供建造舰船的木材,又提供扩张空间。
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