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发表于 2014-4-5 07:45:57
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全效工作室原班人馬之一桑迪·皮特森(Sandy Petersen)在與 AoK Heaven 的多場訪談錄中曾經不祇一次回答這個問題,以下依照時序摘錄他的幾條問答:
Q) Since you've ignored many, many questions about what the heck is a battle event, is the secret behind it a MS contractual obligation to allow a magazine an exclusive to reveal the secret?
問)基於你忽視了很多很多關於戰役大事是啥鬼東西的問題,那讓某雜誌獨家披露其後秘密是否微軟的合同義務?
A) No. It's just been published (in this forum) several times already and is too boring and long for me to want to explain it.
答)不是。它已經被發表數次了(在這論壇上),而且對我來說要解釋它實在是過於沉悶及冗長。
(https://aok.heavengames.com/gameinfo/ask-sandyman/ask-sandy-x/)
Q) What exactly needs to happen in order for a "battle event" to show up on the timeline of the Acheivements pages after a game? Do a certain number of units have to die w/in a set period of time?
問)究竟要做什麼才能讓遊戲後的成就頁時間表上出現一場「戰役大事」?是否要有一定數量的單位在特定的時間裡死亡?
A) No, it means you have to KILL a certain number of units (like 20) within a certain amount of time.
答)不對,它指你要在一定時間內殺死一定數量的單位(像是二十)。
(https://aok.heavengames.com/gameinfo/ask-sandyman/ask-sandy-xx/) Q) What causes the battle axe to appear in the acheivements timeline? Is it a certain percent of the population killed in a certain amount of time, or something else?
問)是什麼造成在成就時間表裡的戰斧?是一定百分比的人口在一定數量的時間裡被殺還是其他東西?
A) Once David Lewis knew. Now no one does. It’s number of deaths in period of time, but the exact formula is lost to history. You may say, “why not ask Dave Lewis”. I answer, “You don’t know Dave ’VMDL’ Lewis.”
答)大衛路易斯(曾為全效工作室程序員)曾經知道的。現在沒有人知道了。它是一段時間內的死亡人數,然而具體的公式已經遺失在歷史長河之中。你可以說:「為什麼不問大衛路易斯」,而我會答:「你真不清楚戴夫 VMDL 路易斯了(遊戲隱藏單位,移動速度奇高,這裡用來比喻大衛迴避問題)」。
(https://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=st&fn=3&tn=25838&st=150)
翻查 AoK Heaven 論壇記錄,相關主題雖然確實不在少數,但是始終沒有給出皮氏所言具體公式(https://aok.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=3,1924,,all,https://aok.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=3,2106,,all,https://aok.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=3,2926,,all,https://aok.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=3,3716,,all,https://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=ct&f=2,11034,,all,https://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=ct&f=2,11032,,all,https://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=ct&f=2,11699,,all,https://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=ct&f=2,11823,,all,https://aok.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=3,26001,,all,https://aok.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=3,31252,,all,https://aok.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=3,33532,,all)。
類似問題甚至還出現在國際知名遊戲綜合網站 GameFAQs 或提問網站 Answers.com 上,但是同樣沒有看到什麼公式(https://www.gamefaqs.com/pc/914421-age-of-empires-ii-the-conquerors-expansion/answers?qid=257724,https://wiki.answers.com/Q/What_is_a_battle_event_in_age_of_Empires_II_The_Age_of_Kings_mean)。
因此,就現階段來說,依循合法途徑能獲知的最接近答案是「在一定時間內殺死一定數量的單位」,具體所需時間及殺敵量要靠非法的破解及反編遊戲程序手段才能得知,但是基本可以肯定與前面回答者所謂遊戲者分數及交戰單位數量無關。
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