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[旧主题] [求助+有奖]轮覆有些东西翻不动。。。请求大家帮忙。。

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翔鹰建站十周年纪念章二级翔鹰勋章特级嘉禾勋章特级帝国勋章翔鹰特定骑士勋章十字军勋章蛟龙勋章

附庸关系0
发表于 2007-7-4 19:23:31 | 显示全部楼层 |阅读模式
1、胜利信息(175金币)  
It did not take long before we all saw Jun with different eyes. Another memory that haunts me like an evil spirit: A pale man leaning against the wall of my hut, while my men tended to his wounds. Words came pouring out of the child's head on the man's shoulders. It was a hasty, young voice. But the more Jun spoke, the quieter everyone became.
A man nearby cleared his throat. "So... you survived because a wheel of your cart broke?"
Jun nodded weakly. A hush fell over the Ronin.
  "A sign," one of them whispered. "When the wheel breaks..."
"A sign", somebody else agreed and then, a breathless silence hovered over the camp.
"I don't understand", said Jun, but even while he spoke, he suddenly sat upright, and a new little sparkle came in his eyes. Our faces were beaming. Everyone leaned in closer. The man with the child's head was a revelation.
I cannot forget it.
2、提示(600金币)
###  NORMAL HINTS  ###
This game is difficulty-level-dynamic. On Standard, you get strong units and weaker enemies; on Moderate, you have fewer upgrades and your enemies will pack more punch. On Hard, the enemy will have an even bigger advantage.
  SECURING THE VILLAGES
If Akira is near any of his units AND fighting (targeting any enemy), his men will slowly heal. That means: You must fight to heal. Does that sound like a contradiction? Well, fighting is the essence of a samurai's life!
The events and conversations at the villages and the lumbercamp might vary. If you replay this scenario, try to visit them in a different order next time.
You will receive information at all four villages. Move around them until you get into a conversation. The objectives will tell you when your task is fulfilled.
  THE RONIN CAMP
If you take the back entrance, strike quickly before the Ronin recover from their shock.
If you take the front entrance, get Akira into the towers as soon as possible. Don't ungarrison him until he has finished his work, or face the consequences. Akira will leave the respective tower himself at the right time.
  MOUNTED SAMURAI AT THE BLACKSMITH
Save your game. No matter if Akira uses the glowing sword or not, a stiff fight waits for him.
Find a spot where Akira gets an uphill advantage, and where only one rider can get to him at once.
Luck is not involved if Akira knows what he is doing.

  ####SPOILER HINTS### Warning! Only scroll down if you are really stuck!






  SPOILERS: SECURING THE VILLAGES
There are ways to cheat yourself to more healing. If you find any of them, well done. If you still *don't* use them, you really have the fearless heart of a samurai. ;-)
How difficult this scenario is depends very much on the order in which you do things.
  SPOILERS: THE RONIN LEADER
The Ronin leader has a different fighting style than Akira. He will stay in his place, waiting to catch Akira with his spear while Akira is attacking.
When Akira targets him and is near, the Ronin leader will attempt a mel閑 attack. After that attack, some seconds will pass.
Once Akira finds out how to trick the Ronin leader, he can provoke the counter-attack while he is still out of reach, *then* jump in, launch one or two hits. Then step back again before the Ronin leader counters.
The Ronin leader also knows how to throw a spear. Keep Akira moving. Don't try to walk away too far. Don't always attack from the same side. Don't rest in the same place for too long. The spear thrusts are very, very hard to dodge.
If you play this on Hard, you have the option to select the Swordmaster Level. This makes the Ronin leader much more unpredictable and devastating in his moves.
  SPOILERS: MOUNTED RONIN AT THE BLACKSMITH
There are at least *two* spots which give Akira an uphill advantage, and which are so narrow that only one horseman can attack him at a time. "Stand ground" may help to keep Akira in his place.
Even in the narrow spots, Akira should watch out how he positions himself. Find the perfect stance. If Akira still allows two riders to get at him at the same time, well... you DID save your game, didn't you?
The fight can be won with or without the daimyo's sword, in both spots, and on all difficulty levels.  
  SPOILERS: JUN
If a single samurai or hand cannoneer blocks your path, thrust a well-aimed sharpened stick at him. Samurai may be well-armored, but Jun is very good at aiming and may hit the vulnerable spot at the throat. You might also try to run past such a samurai, but do so only if you are sure his sword cannot reach you. Jun may be injured from behind if he stops to throw a stick, but these injuries are not half as bad as the ones from the samurai blades.
3、(50金币)
Defeat the Ronin leader.
- The Ronin leader will counter with his spear shortly after Akira gets near *and* targets him. - Find out how he moves. Feint to provoke his counter early - target and stop. Then jump in and strike! And back before he counters again! - The Ronin leader will also thrust a spear whenever Akira offers himself as an easy target. Be nimble. Be quick. Be everywhere and nowhere.
4、(50金币)
Before you start to fight the Ronin leader, you can now choose between two levels:
a) HARD: Select the house behind the Ronin leader. This plays like on moderate, but you'll take more damage if you blunder. Definitely recommended the first time you play this duel.
b) SWORD MASTER: Select the Ronin leader. Warning: This level is insanely difficult, because the Ronin leader also tries to trick you! Just hitting and stepping back in the right rhythm is not enough anymore. Definitely NOT recommended the first, or even the second time you play this duel.

[此贴子已经被作者于2007-7-4 19:26:30编辑过]

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一级翔鹰勋章二级嘉禾勋章一级帝国勋章三级帝国勋章雄鹰勋章

附庸关系0
发表于 2007-7-4 20:40:33 | 显示全部楼层
3.  击败浪人首领。  -浪人首领会在Akira靠近他并且以他为目标进攻时(即右建点击了浪人首领攻击)立刻用长矛还击。  -弄清楚他是怎么运动的,假装要攻击他使他要来反击(瞄准他攻击再立刻停止),然后立刻投入战斗!然后在他再次反击前退回。  -当任何时候Akira使自己成为一个容易被攻击的目标时浪人首领也将会用矛攻击。要敏捷、动作快、并且使他无法攻击中。  4.  在你开始与浪人首领对战前,你可以选择两个难度:  a)难:选择在浪人首领后面的房子,这个难度较为缓和,但你会得到更多的伤害假如你失误了。推荐第一次玩的使用选择这个难度。  b)剑法大师:选择浪人首领。警告:这个难度是疯狂的难,因为浪人首领也会试图来攻击你!光是有规律的攻击和退后也不在有用。强烈不建议第一次就用这个难度,甚至是你第二次玩的时候。
我无法告诉你我正在制作什么
  因为成品是成品,制作是制作。/i]
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附庸关系0
发表于 2007-7-5 02:49:14 | 显示全部楼层
1、胜利信息   不久之后我们就对Jun另眼相看了. 另一段记忆一直象恶灵一样缠绕着我: 小屋里, 一个苍白的男人斜靠在墙上, 我的手下正在照顾他的伤口. 话语从那个孩子的口中缓缓的说出. 这是一个有些毛躁的, 年轻的声音. 但Jun说的越多, 人们便越安静.  一个男人清了清嗓子. "那么... 你活下来是因为你的轮子坏了?"  Jun 轻轻的点了点头. 浪人们默然.  "一个标志," 一个人低声道. "当轮子折断的时候..."  "一个标志", 另一个人同意, 令人窒息的沉静笼罩在帐篷中.  "我不明白", Jun说, 但是当他说话的时候, 他突然坐了起来, 眼中闪出了新的火花. 我们红光满面. 每个人靠的更近了. 那个拿着孩子脑袋的人是个新的启示(谁提着个人头??).  我TM的真的忘不了.
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附庸关系0
发表于 2007-7-5 02:51:48 | 显示全部楼层
不过, 最好还是自己翻译, 要不语气会有所不同
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发表于 2007-8-1 05:46:12 | 显示全部楼层
###  NORMAL HINTS  ###  This game is difficulty-level-dynamic. On Standard, you get strong units and weaker enemies; on Moderate, you have fewer upgrades and your enemies will pack more punch. On Hard, the enemy will have an even bigger advantage.   SECURING THE VILLAGES  If Akira is near any of his units AND fighting (targeting any enemy), his men will slowly heal. That means: You must fight to heal. Does that sound like a contradiction? Well, fighting is the essence of a samurai's life!  The events and conversations at the villages and the lumbercamp might vary. If you replay this scenario, try to visit them in a different order next time.  You will receive information at all four villages. Move around them until you get into a conversation. The objectives will tell you when your task is fulfilled.   THE RONIN CAMP  If you take the back entrance, strike quickly before the Ronin recover from their shock.  If you take the front entrance, get Akira into the towers as soon as possible. Don't ungarrison him until he has finished his work, or face the consequences. Akira will leave the respective tower himself at the right time.   MOUNTED SAMURAI AT THE BLACKSMITH  Save your game. No matter if Akira uses the glowing sword or not, a stiff fight waits for him.  Find a spot where Akira gets an uphill advantage, and where only one rider can get to him at once.  Luck is not involved if Akira knows what he is doing.   ####SPOILER HINTS### Warning! Only scroll down if you are really stuck!             SPOILERS: SECURING THE VILLAGES  There are ways to cheat yourself to more healing. If you find any of them, well done. If you still *don't* use them, you really have the fearless heart of a samurai. ;-)  How difficult this scenario is depends very much on the order in which you do things.   SPOILERS: THE RONIN LEADER  The Ronin leader has a different fighting style than Akira. He will stay in his place, waiting to catch Akira with his spear while Akira is attacking.  When Akira targets him and is near, the Ronin leader will attempt a mel閑 attack. After that attack, some seconds will pass.  Once Akira finds out how to trick the Ronin leader, he can provoke the counter-attack while he is still out of reach, *then* jump in, launch one or two hits. Then step back again before the Ronin leader counters.  The Ronin leader also knows how to throw a spear. Keep Akira moving. Don't try to walk away too far. Don't always attack from the same side. Don't rest in the same place for too long. The spear thrusts are very, very hard to dodge.  If you play this on Hard, you have the option to select the Swordmaster Level. This makes the Ronin leader much more unpredictable and devastating in his moves.   SPOILERS: MOUNTED RONIN AT THE BLACKSMITH  There are at least *two* spots which give Akira an uphill advantage, and which are so narrow that only one horseman can attack him at a time. "Stand ground" may help to keep Akira in his place.  Even in the narrow spots, Akira should watch out how he positions himself. Find the perfect stance. If Akira still allows two riders to get at him at the same time, well... you DID save your game, didn't you?  The fight can be won with or without the daimyo's sword, in both spots, and on all difficulty levels.    SPOILERS: JUN  If a single samurai or hand cannoneer blocks your path, thrust a well-aimed sharpened stick at him. Samurai may be well-armored, but Jun is very good at aiming and may hit the vulnerable spot at the throat. You might also try to run past such a samurai, but do so only if you are sure his sword cannot reach you. Jun may be injured from behind if he stops to throw a stick, but these injuries are not half as bad as the ones from the samurai blades.
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发表于 2007-8-1 05:48:09 | 显示全部楼层
3Defeat the Ronin leader.  - The Ronin leader will counter with his spear shortly after Akira gets near *and* targets him. - Find out how he moves. Feint to provoke his counter early - target and stop. Then jump in and strike! And back before he counters again! - The Ronin leader will also thrust a spear whenever Akira offers himself as an easy target. Be nimble. Be quick. Be everywhere and nowhere.
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发表于 2007-8-1 05:48:55 | 显示全部楼层
3  Defeat the Ronin leader.  - The Ronin leader will counter with his spear shortly after Akira gets near *and* targets him. - Find out how he moves. Feint to provoke his counter early - target and stop. Then jump in and strike! And back before he counters again! - The Ronin leader will also thrust a spear whenever Akira offers himself as an easy target. Be nimble. Be quick. Be everywhere and nowhere.
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发表于 2007-8-1 05:55:04 | 显示全部楼层
3  击败 Ronin 领袖。 - Ronin 领袖将会以他的矛制止就在 Akira 变得近之后 *而且* 对准他。 - 发现他如何移动。 装作早激怒他的柜台 - 目标而且停止。 然后跳跃在而且袭击! 而且背面在他之前再制止! - Ronin 每当 Akira 提供他自己作为一个容易的目标,领袖也将会插入一个矛。 要敏捷。 要快。 在各处和无处。
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发表于 2007-8-1 05:56:38 | 显示全部楼层
2  ### 常态暗示 ###  这一场游戏是困难级的-电动。 在标准上,你争取强壮的单位和较弱的敌人; 在温和主义者身上,你有较少的升级,而且你的敌人将会包装较多的打洞器。 在努力地,敌人将会有一个更大的利益之上。   固定 VILLAGES  如果 Akira 是靠近任何的他的单位及战斗 (对准任何的敌人) ,他的男人慢慢地将会痊愈。 那意谓: 你一定对抗痊愈。 那声音像矛盾? 好吧,战斗是一个陆军将校的生活的本质!  事件和交谈在村庄和 lumbercamp 可能改变。 如果你重新比赛这一个情节, 试着下次在一个不同的次序中叁观他们。  你将会在所有的四个村庄得到数据。 到处移动他们,直到你进入交谈。 当你的工作被实现的时候,目的将会告诉你们。   RONIN 露营  如果你采取后面的入口, 罢工很快地在 Ronin 从他们的震惊复原之前。  如果你采取前面的入口, 尽快地拿 Akira 进入塔。 不要不守备队他,直到他已经完成他的工作, 或面对结果。 Akira 将会离开分别的塔他自己在那正确的时间。   山了铁匠的陆军将校  解救你的游戏。 没有物质如果 Akira 使用白热的刀剑,强烈的打架等候他。  找 Akira 得到一个上坡的利益的一个地点, 和哪里不过一个骑士能立刻到达他。  如果 Akira 知道他正在做的,运气没被牵涉。   ####破坏者暗示### 警告! 如果你真的被附着,只往下移动!  SPOILERS: 固定 VILLAGES  有方法要欺骗你自己到更痊愈。 如果你找任何的他们, 很好地做。 如果你安静 *不* 使用他们, 你真的有陆军将校的大胆心。 ;-)  困难的这一个情节是如何非常仰赖次序在哪一个你做事物。   SPOILERS: RONIN 领袖  Ronin 领袖超过 Akira 有一种不同的战斗风格。 他将会留在他的地方, 等候用他的矛抓 Akira 当 Akira 正在攻击的时候。  当 Akira 对准他的时候而且接近, Ronin 领袖将会尝试蜂蜜閑攻击。 在那攻击之后,数秒将会通过。  一经 Akira 发现该如何戏弄 Ronin 领袖,当他仍然超出延伸的时候,他能激怒反击, *然后* 跳跃在, 开始一或二个点击数。 然后步骤向后地再在 Ronin 领袖制止之前。  Ronin 领袖也知道该如何丢一个矛。 保存移动的 Akira 。 不试着走开太远的。 不总是从相同的边攻击。 在相同的地方中,不要休息为太长的。 矛推进真正、非常困难避开。  如果你玩这在努力地,你有选项选择 Swordmaster 水平之上。 这使 Ronin 成为领袖更加不可预知而且在他的动作毁坏。   SPOILERS: 在铁匠山了 RONIN  至少有 *二* 给 Akira 一个上坡的利益和哪一个是狭窄的地点,因而只有一个骑马者每次能攻击他。 " 台子置于地面 " 可能帮助把 Akira 留在他的地方中。  甚至在狭窄的地点中, Akira 应该留意他如何放置他自己。 找完美的态度。 如果 Akira 仍然让二个骑士同时批评他, 好的。。。 你确实解救你的游戏,不是吗?  打架能一起嬴得或没有 daimyo 的刀剑, 在两者的地点中, 和在所有的困难水平上。    SPOILERS: 六月  如果一个陆军将校或手炮手阻塞你的路径,插入在他的一根很好对准目标的被根尖锐的。 陆军将校可能是好的-披甲的,但是六月在对准目标非常好而且可能在咽喉击中易受伤害的地点。 你也可能试着跑过去的如此一个陆军将校, 但是这么做只有当如果你确定他的刀剑不能够联络你。 六月可能受伤从在如果他开始丢一根根之后, 但是这些受伤不是一半当做坏的当做那一从陆军将校刀锋。  
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发表于 2007-8-1 05:57:15 | 显示全部楼层
怎么会没金币呢?[em06]
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特级翔鹰勋章一级帝国勋章雄鹰勋章鹰之智者蛟龙勋章

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发表于 2007-8-1 09:20:45 | 显示全部楼层
<DIV class=quote><B>以下是引用<I>PC_洋洋</I>在2007-8-1 5:57:15的发言:</B> 怎么会没金币呢?[em06]</DIV>
你把别人都当傻瓜吗
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