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发表于 2013-3-11 14:57:59
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本帖最后由 SFR 于 2013-3-11 15:55 编辑
我的ID: eric empire
祝愿ol版区越来越红火。
接下来是我的感悟文章,大勋章我来了
OL历程:
由于在接触AOEO前我就已会帝国时代二,所以要从玩RTS的源头说起。
我是从小学一年级开始玩帝国时代2,首先是看着爸爸玩帝二,我爸在电脑上玩各种战役,我就在一旁看,看到后来就会玩了,然后自己称我爸不在时偷完,第一次玩这戏就轻车熟路的开始操作了(看得太多了),只是一开始就玩圣女贞德之类的原版战役,教学关从来没看到过,直到会玩得差不多了才看到。然后又断断续续地玩帝二横贯我的童年,高中阶段就不大玩了。
前年又开始玩帝国时代2,并且一直在练习直城基本功(因为以前玩时只能虐虐电脑,结果初到浩方,就被虐的很惨,敌人都是直城高手,我还在封建就被敌人骑士海淹没了),最后终于练到20分直城,终于能开始虐一些高级菜鸟了。然而高手还是18分就能直城,比我还是快了2分钟,但对于一个帝二老新手来说已经足够了。正当我洋洋得意之时,在11年的暑假,不知道从哪儿看来的,知道了帝国时代系列要出最新版了,而且是网游形式。我去看了介绍,发现很有意思,只有希腊和埃及。
然后接下来的暑假一直关注,直到8月16号,OL横空出世。我就成了第一批玩家也是第一批中国玩家。而且还有中文版,所以我理所当然地选了中文版。然后开了埃及文明,因为我不喜欢用大家都选的希腊,觉得没特色。于是就开始玩了。账号名取自自己的英文名,外加帝国两个字。由于都是未付费状态,前期玩得很辛苦,很多篮子装不得不扔掉或卖掉,因为只有16格外加8格,然后当格子的确满得舍不得扔掉任何一个装备的时候,我又开了希腊文明,为了给埃及存放东西用的。当时2个文明只有10级不到。第几天完好后,去了翔鹰,那时我早就在翔鹰了,看到了翔鹰竟然开了OL版区,于是进去了,可惜帖子数很少,但是有几个前期大神。他们在几天内就付费充值买包升到40级了。有个CASTER还发了好多传奇任务攻略。接着,开学了。我的帝国Ol生涯暂时停住。之后到了2012年,不知道几月,在论坛看到了介绍波斯的贴。我看得津津有味,特别对里面一个叫不死军的单位感兴趣,因为他的头像很帅,就是我们今天在点击不死后看到的那个头像。接着我还在OL版区踊跃发言,想提高OL版区人气,我还发现了SFR也在那儿很活跃。是早期论坛活跃分子。基本上没贴都有我和SFR以及其他活跃人士的回帖。OL区就在很短时间内迅速变成了好几页的贴。之后波斯出来了,可惜是高级文明,不让试玩,当时我已存好150元,为买个文明包做打算,所以毫不犹豫地去淘宝买了1600点买了波斯。当时的文明价格一个就要1600,然而波斯刚开始出时是限时优惠1250点,所以我买了。于是波斯成了我的第一个付费文明,我可以名正言顺的使用蓝紫装了。由于之前有了埃及希腊的游戏经验(当时埃及希腊仍皆为十几级)。玩起波斯来也很顺。很快,通过了阿格斯任务,接着通过了塞浦路斯任务。我都是暴不死加床弩过的。升级过程中也和好多玩家合作过。波斯终于升到40级了,可是装备什么的很多都还是20级,于是去市场上买了些主力兵用的装备,我都精挑细选,终于,主力兵都有40级紫装了。接着OL生涯又告一段落,继续高中学习。而没玩游戏的时间就上论坛,结果遇到小源招收版主,等了几天也没见人来自荐。那帖子只有我和记不得名的三两个活跃人士回话了。于是,小源抓紧时机,直接把我拎了出来,并且强行戴上了都主教的帽子。之后我就在毫不知情的情况下成为了版主。
之后凯尔特出现了,我也玩了免费版凯尔特,继续学习。当然,中途我也开始玩起了PVP,全部用波斯,当时波斯是超级强国,2本混合兵快攻没有任何一个种族承受得住,我也因此爽了几把。然后5月后,科技树大改,波斯由原先的强势变为弱势,我有冲了1600点,那时文明已经便宜了,每个文明600点限时优惠,我由于上,波斯也由强国变弱国,还有刚好希腊埃及凯尔特等出现限时600点优惠,我又冲了1600点,加上之前余下的,买了埃及希腊和凯尔特,小规模免费送。我也忙于期末考试复习。终于,暑假了,我出去旅游了。当然旅游前后也玩了OL,并把埃及希腊升到了40级,很轻松,希腊所有任务全用顾问兵重步解决。埃及所有任务全用大象解决,所以对于这两个文明不是很了解他们的精髓(所以感情也不深)。凯尔特呢却被我撂那儿了 (升到16级后不再去动,因为我觉得攻城很难)。
接着免费帝国点出现、然后巴比伦出现,我靠免费帝国点出现后赚的帝国点买了巴比伦,成了我第一个免费获得的文明也是最后第二个。还顺便买了新月包。迅速升级到40级,中途全用攻城师解决所有任务。然后北欧出现了、买下,北欧包出现了、买下。然后北欧毫无感情地升到40级。终于,所有文明升级到40级了,然后当我说这句话的时候,意识到凯尔特被我忘了,不过至今还是17级,因为升级升的我要吐了。中途也把帝国仓库买了2个48格的。最近又去雅典开了第二个40级波斯和5个材料城市,为了拿double EP。如今,波斯全套波斯英雄装、老家也买了守卫兵。EP只剩7点了。
我的帝国旅程差不多就是这些了。当然还有余下的好多细节都没讲,包括第一次PK大赛、第一次截图大赛都拿第一的故事,在这儿也都不说了。
再来以前的2篇英文
Envision the aoeo's future development
like the title.
first, the pvp will be appear another form. it is use the map "KING OF THE WONDER".it will also like the normal pvp mode seperate into champion mode and nonchampion mode. pvper will beat each other in the KING OF THE WONDER. at last , who reach and beat the wonder royal or beat all of the other players is the winner. and i wish not only the map KING OF THE WONDER . other map will also used in pvp .and make pvp became diverse, not only build a country and beat each other.
second , i wish aoeo will developing a DOTA mode . aoeo has Hero like the Norse , and has the gear system.and so on . i think if aoeo devolop DOTA mode will attarct more people .
thrid, i think aoeo's units should has 2 gears system. for example , spearman has 2 suits of gear (1suit is include spear、cloth、infantry gear) . 1 suit is for skimish and nonchampion mode pvp, 1 suit is for lengendary quest . because in the lengendary quest, health is no use, atk point is most important. so all of the gear of lengendary should have atk point. and in skimish and nonchampion mode pvp, health and atk point is both important. so i think it is important to have 2 suit gear.
also , to encourage people earn 2 suit of gear, when a unit wear 1 suit gear ,another suit gear will provide a little point of its attribute, for example , its attribute point can multiply by *%, then add this point on the existing suit.
fouth, there are small halidoms in the random map and in the skimish map, one halidom will improve 1 gold 1 second . and in skimish add 1 win mode , collecting all of the halidom then u will win after 5 minute or 10 minute .
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fifth , like the aoe2 , skimish add 4 game mode. they are regicide mode ,castle mode (every player has 1 castle originally , it can against the rush),death competition mode (player has many resource),capture mountain and being king mode (go to the middle of the map , and who resist 10minute or other minute then he will be the winner).
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sixth , like aoe2 , skimish can change players color and can open war dense fog.
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seventh , like aoe2 army can change their formation , for example , they can change to density formation , wedge-shape and so on
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eighth,add an interesting pvp mode , THE FLOODING WORLD, at the origin, the map has a big river, then , As the seconds pass away ,the water level is higher and higher , and land is disappear random, the ship unit is safe , but land unit is dangerous, if at last land unit in a little land , and the land was disappear by the flood ,the land unit will die too. and people who insist at last (mean any of the unit , include sea unit, and other people's unit are die out , the insisted people will be the winner)
ok, this is enough , if i have more thought i will edit this post . and if u have thought of aoeo's future development ,u can replay here, ty are all of my thought. i wish u can adopt it . ty
2
like the title, i have saw most of the pvp vedio in the internet , but most of them were beated by other 5 cvil , and the 2 player's ability is the same ,but the perisa player try his best but it help nothing.
i want to say becauseof the bad balance .
First, the persian spearman, i dont know why it is too dear .40food and 30 gold, but health is only 240, atk point is also very low , but it is too expensive that i must think a few second to build them , i think if the spearman has 270 health and 15atk is worth of his pay.
then, you called the sparabara is fat , but he has only 240 health , and his champion technology is to commmon, add 15% health,and add 15% atk point.
do u think sparabara need atk , so why u add him atk point , and add only a little health? i think add 25% health and have 260 health is fair.and if sparabara have *1.5 atk archer ,it will be more good.
third, although the asabara is too strong, but it is too dear, i think u can low it to 65food 50gold, will be good for perisa.
fourth,the immortal, the immortal is worth of his pay , but his champion technology is too usely . look at babylun's Royal Guard,he is only 1 point , but is simily to immortal. and look at Norse' harjar, he also has 1 point and simily to immortal . so why immortal must have 2 point ?and his champion is only decrease 1 point but isnt add another useful technology to him, such as more health or other addatk to other army. so i think immotal should have 1 point originally, and his champion techonology is add more atk or other useful technology.
fifth, the perisan religious's technology, i think the reverse aspect of the technology is too strong , i think it must be decrease, or it wont be a technology , it will be a useless technology , have u see anyone learn the golden villager technology? let the villger become gold is a good method , but it is still too dear , 40 gold a villager!!! i think 20 gold a villager is fair ,then some perisan will choose this technology. and the technology to decrese the army's 30% build time , and add 15% resause ,i think it is also to dear , i think 10% is fair.the same as the immortal , i think add 15% resause is fair.
sixth, the mounted archer , i still think it is too dear ,70wood and 60gold, but it isnt as power as chariot archer , so i think 50wood 60gold is fair. and perisan will build more mounted archer to join the war. slao , the war wagon 's health is too low , i think 600 is a fair number.
so these are all of my thought. i wish u can adopt it . ty
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