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[资料] 默认AI投降条件

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翔鹰建站十周年大纪念章特级帝国勋章特级翔鹰勋章特级嘉禾勋章一级皇家勋章鹰之智者蛟龙勋章十字军勋章大冒险家狂熊勋章

附庸关系2
发表于 2012-5-24 19:55:47 | 显示全部楼层 |阅读模式
以征服者1.0版為準,預設人工智慧的投降指令為以下代碼:

(defrule
        (goal 1 19)
        (building-type-count barracks == 0)
        (building-type-count archery-range == 0)
        (building-type-count stable == 0)
        (building-type-count siege-workshop == 0)
=>
        (set-goal 1 9)
        (disable-self)
)

(defrule
        (goal 1 9)
=>
        (chat-to-all-using-range 22300  22)
        (chat-to-all-using-id 22322)
                ;"No wonder thou wert victorious! I shalt abdicate."
        (resign)
        (disable-self)
)

其投降條件為目標 1 的值為 9 ,而將目標 1 設定為 9 的條件則有五項:

一、目標 1 的值為 19
二、擁有 0 個軍營
三、擁有 0 個射箭場
四、擁有 0 個馬廄
五、擁有 0 個攻城器製造所


首項當然又牽涉到其他代碼,列舉如下:

(defrule
        (difficulty >= easy)
        (game-time > 600)
        (soldier-count < five-percent-pop)
        (unit-type-count-total villager <= 4)
        (nor
                (hold-relics)
                (hold-koh-ruin)
        )
=>
        (set-goal 1 19)
        (disable-self)
)

(defrule
        (difficulty == moderate)
        (game-time > 600)
        (building-type-count wonder < 1)
        (soldier-count < five-percent-pop)
        (unit-type-count-total villager <= 2)
        (nor
                (hold-relics)
                (hold-koh-ruin)
        )
=>
        (set-goal 1 19)
        (disable-self)
)

(defrule
        (difficulty <= hard)
        (game-time > 600)
        (building-type-count wonder < 1)
        (soldier-count <= 3)
        (unit-type-count cannon-galleon-line == 0)
        (unit-type-count-total villager == 0)
        (nor
                (hold-relics)
                (hold-koh-ruin)
        )
=>
        (set-goal 1 19)
        (disable-self)
)

三條規則分別是說:難易度為容易或以下時,遊戲時間大於 600 秒,地上士兵數量少於 5% 的人口,村民少於或等於 4 人,且未控制全部遺跡或至尊王紀念物,則將目標 1 的值設為 19 ;難易度為中等時,遊戲時間大於 600 秒,擁有少於 1 個世界奇觀,地上士兵數量少於 5% 的人口,村民少於或等於 2 人,且未控制全部遺跡或至尊王紀念物,則將目標 1 的值設為 19 ;難易度為困難或以上時,遊戲時間大於 600 秒,擁有少於 1 個世界奇觀,地上士兵數量少於或等於 3 ,沒有任何火砲戰船及村民,且未控制全部遺跡或至尊王紀念物,則將目標 1 的值設為 19 。以上情況可大致理解為電腦遊戲者的投降條件。

與投降相關的人工智慧內容在官方教程裡亦有涉及,請到下載中心參看本人漢化的人工智慧官方教程。
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附庸关系2
 楼主| 发表于 2012-5-26 07:02:29 | 显示全部楼层

1

全部條件達成,唯一的「或」考慮是「未控制全部遺跡」與「未控制至尊王紀念物」。

5% 是對遊戲初始設定的最大人口而言,可以是 1, 2, 3, 5, 6, 7, 8, 10 ,與玩家當時的人口空間無關。

;*************************************************************
#load-if-defined POPULATION-CAP-25
(defconst civ-dark-rush 10)
(defconst civ-dark 11)
(defconst civ-dark-mod 10)
(defconst civ-feudal-mod 12)
(defconst civ-feudal 13)
(defconst civ-castle 15)
(defconst pop-cap 25)
(defconst deathmatch-unit-max 13)

(defconst feudal-town-size 20)
(defconst castle-town-size 25)
(defconst imperial-town-size 25)
(defconst town-center-count 2)

#load-if-defined DIFFICULTY-EASIEST
(defconst unit-max 19)
#end-if

#load-if-defined DIFFICULTY-EASY
(defconst unit-max 19)
#end-if

#load-if-defined DIFFICULTY-MODERATE
(defconst unit-max 21)
#end-if

#load-if-defined DIFFICULTY-HARD
(defconst unit-max 23)
#end-if

#load-if-defined DIFFICULTY-HARDEST
(defconst unit-max 23)
#end-if

(defconst five-percent-pop 1)
(defconst ten-percent-pop 3)
(defconst fifteen-percent-pop 4)
(defconst twenty-percent-pop 5)
(defconst thirty-percent-pop 8)
(defconst fifty-percent-pop 12)
#end-if
;***************************
#load-if-defined POPULATION-CAP-50
(defconst civ-dark-rush 15)
(defconst civ-dark 20)
(defconst civ-dark-mod 15)
(defconst civ-feudal-mod 20)
(defconst civ-feudal 30)
(defconst civ-castle 35)
(defconst pop-cap 50)
(defconst deathmatch-unit-max 25)

(defconst feudal-town-size 20)
(defconst castle-town-size 25)
(defconst imperial-town-size 30)
(defconst town-center-count 3)

#load-if-defined DIFFICULTY-EASIEST
(defconst unit-max 35)
#end-if

#load-if-defined DIFFICULTY-EASY
(defconst unit-max 35)
#end-if

#load-if-defined DIFFICULTY-MODERATE
(defconst unit-max 40)
#end-if

#load-if-defined DIFFICULTY-HARD
(defconst unit-max 45)
#end-if

#load-if-defined DIFFICULTY-HARDEST
(defconst unit-max 45)
#end-if

(defconst five-percent-pop 2)
(defconst ten-percent-pop 5)
(defconst fifteen-percent-pop 7)
(defconst twenty-percent-pop 10)
(defconst thirty-percent-pop 15)
(defconst fifty-percent-pop 25)
#end-if
;***************************
#load-if-defined POPULATION-CAP-75
(defconst civ-dark-rush 20)
(defconst civ-dark 25)
(defconst civ-dark-mod 15)
(defconst civ-feudal-mod 20)
(defconst civ-feudal 35)
(defconst civ-castle 40)
(defconst pop-cap 75)
(defconst deathmatch-unit-max 55)

(defconst feudal-town-size 20)
(defconst castle-town-size 30)
(defconst imperial-town-size 30)
(defconst town-center-count 4)

#load-if-defined DIFFICULTY-EASIEST
(defconst unit-max 56)
#end-if

#load-if-defined DIFFICULTY-EASY
(defconst unit-max 56)
#end-if

#load-if-defined DIFFICULTY-MODERATE
(defconst unit-max 63)
#end-if

#load-if-defined DIFFICULTY-HARD
(defconst unit-max 70)
#end-if

#load-if-defined DIFFICULTY-HARDEST
(defconst unit-max 70)
#end-if

(defconst five-percent-pop 3)
(defconst ten-percent-pop 8)
(defconst fifteen-percent-pop 10)
(defconst twenty-percent-pop 15)
(defconst thirty-percent-pop 23)
(defconst fifty-percent-pop 37)
#end-if
;***************************
#load-if-defined POPULATION-CAP-100
(defconst civ-dark-rush 20)
(defconst civ-dark 25)
(defconst civ-dark-mod 15)
(defconst civ-feudal-mod 20)
(defconst civ-feudal 40)
(defconst civ-castle 50)
(defconst pop-cap 100)
(defconst deathmatch-unit-max 70)

(defconst feudal-town-size 20)
(defconst castle-town-size 30)
(defconst imperial-town-size 35)
(defconst town-center-count 5)

#load-if-defined DIFFICULTY-EASIEST
(defconst unit-max 70)
#end-if

#load-if-defined DIFFICULTY-EASY
(defconst unit-max 70)
#end-if

#load-if-defined DIFFICULTY-MODERATE
(defconst unit-max 80)
#end-if

#load-if-defined DIFFICULTY-HARD
(defconst unit-max 90)
#end-if

#load-if-defined DIFFICULTY-HARDEST
(defconst unit-max 90)
#end-if

(defconst five-percent-pop 5)
(defconst ten-percent-pop 10)
(defconst fifteen-percent-pop 15)
(defconst twenty-percent-pop 20)
(defconst thirty-percent-pop 30)
(defconst fifty-percent-pop 50)
#end-if
;***************************
#load-if-defined POPULATION-CAP-125
(defconst civ-dark-rush 20)
(defconst civ-dark 25)
(defconst civ-dark-mod 15)
(defconst civ-feudal-mod 20)
(defconst civ-feudal 40)
(defconst civ-castle 55)
(defconst pop-cap 125)
(defconst deathmatch-unit-max 95)
(defconst town-center-count 6)

(defconst feudal-town-size 20)
(defconst castle-town-size 35)
(defconst imperial-town-size 40)

#load-if-defined DIFFICULTY-EASIEST
(defconst unit-max 90)
#end-if

#load-if-defined DIFFICULTY-EASY
(defconst unit-max 90)
#end-if

#load-if-defined DIFFICULTY-MODERATE
(defconst unit-max 103)
#end-if

#load-if-defined DIFFICULTY-HARD
(defconst unit-max 115)
#end-if

#load-if-defined DIFFICULTY-HARDEST
(defconst unit-max 115)
#end-if

(defconst five-percent-pop 6)
(defconst ten-percent-pop 13)
(defconst fifteen-percent-pop 18)
(defconst twenty-percent-pop 25)
(defconst thirty-percent-pop 38)
(defconst fifty-percent-pop 62)
#end-if
;***************************
#load-if-defined POPULATION-CAP-150
(defconst civ-dark-rush 20)
(defconst civ-dark 25)
(defconst civ-dark-mod 15)
(defconst civ-feudal-mod 20)
(defconst civ-feudal 40)
(defconst civ-castle 60)
(defconst pop-cap 150)
(defconst deathmatch-unit-max 120)

(defconst feudal-town-size 20)
(defconst castle-town-size 35)
(defconst imperial-town-size 40)
(defconst town-center-count 7)

#load-if-defined DIFFICULTY-EASIEST
(defconst unit-max 110)
#end-if

#load-if-defined DIFFICULTY-EASY
(defconst unit-max 110)
#end-if

#load-if-defined DIFFICULTY-MODERATE
(defconst unit-max 125)
#end-if

#load-if-defined DIFFICULTY-HARD
(defconst unit-max 140)
#end-if

#load-if-defined DIFFICULTY-HARDEST
(defconst unit-max 140)
#end-if

(defconst five-percent-pop 7)
(defconst ten-percent-pop 15)
(defconst fifteen-percent-pop 22)
(defconst twenty-percent-pop 30)
(defconst thirty-percent-pop 45)
(defconst fifty-percent-pop 75)
#end-if
;***************************
#load-if-defined POPULATION-CAP-175
(defconst civ-dark-rush 20)
(defconst civ-dark 25)
(defconst civ-dark-mod 15)
(defconst civ-feudal-mod 20)
(defconst civ-feudal 40)
(defconst civ-castle 65)
(defconst pop-cap 175)
(defconst deathmatch-unit-max 145)

(defconst feudal-town-size 20)
(defconst castle-town-size 35)
(defconst imperial-town-size 40)
(defconst town-center-count 8)

#load-if-defined DIFFICULTY-EASIEST
(defconst unit-max 125)
#end-if

#load-if-defined DIFFICULTY-EASY
(defconst unit-max 125)
#end-if

#load-if-defined DIFFICULTY-MODERATE
(defconst unit-max 145)
#end-if

#load-if-defined DIFFICULTY-HARD
(defconst unit-max 165)
#end-if

#load-if-defined DIFFICULTY-HARDEST
(defconst unit-max 165)
#end-if

(defconst five-percent-pop 8)
(defconst ten-percent-pop 18)
(defconst fifteen-percent-pop 27)
(defconst twenty-percent-pop 35)
(defconst thirty-percent-pop 53)
(defconst fifty-percent-pop 87)
#end-if
;***************************
#load-if-defined POPULATION-CAP-200
(defconst civ-dark-rush 20)
(defconst civ-dark 25)
(defconst civ-dark-mod 15)
(defconst civ-feudal-mod 20)
(defconst civ-feudal 40)
(defconst civ-castle 70)
(defconst pop-cap 200)
(defconst deathmatch-unit-max 170)

(defconst feudal-town-size 20)
(defconst castle-town-size 35)
(defconst imperial-town-size 40)
(defconst town-center-count 9)

#load-if-defined DIFFICULTY-EASIEST
(defconst unit-max 130)
#end-if

#load-if-defined DIFFICULTY-EASY
(defconst unit-max 130)
#end-if

#load-if-defined DIFFICULTY-MODERATE
(defconst unit-max 160)
#end-if

#load-if-defined DIFFICULTY-HARD
(defconst unit-max 190)
#end-if

#load-if-defined DIFFICULTY-HARDEST
(defconst unit-max 190)
#end-if

(defconst five-percent-pop 10)
(defconst ten-percent-pop 20)
(defconst fifteen-percent-pop 30)
(defconst twenty-percent-pop 40)
(defconst thirty-percent-pop 60)
(defconst fifty-percent-pop 100)
#end-if
;*************************************************************
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翔鹰建站十周年大纪念章特级帝国勋章特级翔鹰勋章特级嘉禾勋章一级皇家勋章鹰之智者蛟龙勋章十字军勋章大冒险家狂熊勋章

附庸关系2
 楼主| 发表于 2012-5-26 08:47:56 | 显示全部楼层

2

這點代碼沒有清楚交代, 按理應該是遊戲設定畫面的人口上限, 即建房選的, 但具體你可能還是要測一測

此外關於投降, 注意你是選擇了"無"還是預設AI做為電腦遊戲者的性格

至於鷹與AI無關, 另外鷹隨機器太老了, 建議改用衝撞車進駐隨機器, 當然最好還是用自訂AI的隨機數字

如果有難易度影響遊戲流暢度的感覺, 應該是因為其動員人數較低的緣故...另外倒是可以確定人手下令AI行動有時拖慢聯機表現,因為是突然增加了其動員的部隊數量

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