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本帖最后由 孟雨亲王 于 2015-7-15 10:51 编辑
The ADVANCED Immobile Units AI for AOK does the same job as its predecessors, but it has a completely new proposition for scenario designers. It is meant to be a tool for designers to fine-tune their own AI to their needs and, ultimately, helping designers lget into AOK AI scripting. Read on the AI's description, and later on download and edit the AI file.
高级不动的AI和以前的版本主要作用一样,但是有个全新的东西值得剧情设计者一试,可以作为一个工具让制作者们微调AI来满足他们的更多需求,并最终帮助设计者进入AOKAI设计。阅读描述并编辑AI文件。
The ADVANCED Immobile Units AI is designed for both AOK and AOK:TC.
帝王世纪或征服者皆可
DESCRIPTION OF THE ADVANCED IMMOBILE UNITS AI
by Zanzard Lothar and the crew at Tsunami Studios
海啸工作室
Current version: 1.1, submitted 17 of february of 2002.
版本
This AI script is freeware, and can be freely distributed, but the original author has NO RESPONSIBILTY whatsoever to any effects the AI may cause, especially if it is modifed.
免费,原制作者免责
Thank you for your interest in this AI! This AI does basically the same as its two predecessor version, however it presents a new idea for the scenario designers. Any scenario can become a better scenario if the author fine-tunes or creates from scratch his own AI files, but many designers find AI scripting a very daunting task.
很多制作者被AI编写吓到了,所以这个可以帮大家同时实现不动AI和其他的功能而不需要多编写东西(留了DIY空间)
The ADVANCED Immobile Units AI, unlike any previous scripts, is supposed to be downloaded by the designer and, instead of directly being used, the designer should open the AI in a text editor and MODIFY it for its own needs. To help the designer, the AI itself is full of comments to help guide him in editing his own AI script.
不同于旧版,制作者应该打开这个AI并且自己根据需要去MOD(修改)为了帮助制作者,这个AI本身很多组成部分比如在代码旁边注释会帮大家的。
The basic function of the AI is to make all units of any computer player assigned to use this AI, military and civilian, stand still and do nothing. Military units will stay put until enemies approach them, in which case
they will engage their foes. Any unit will obey commands given to them by trigger effects like "task object" or "freeze unit".
这个AI基础功能是帮任何电脑玩家去用AI让单位什么都不做。军队单位还是会打视野内敌人。便于触发指派
NOTE: This AI cannot do ANY of these things, even if it is modified:
-Immobile fish boats (fish boats will not tend to stand still).
-Immobile trade carts or trade cogs (to keep them still, make sure the player with the trade cart has no markets, or docks for the trade cogs, or that this player has no markets or docks to trade with).
-Monks will try to pick up relics provided that they have a monastery and can see the relic.
-If the computer player has a single villager, the villager will not stand still. You need at least three.
-If the computer player has a king and a building that can be garrisoned, then the king will try to garrison at this building, regardless of how far or reachable the building is.
In case you want a workaround for these problems, check out these two articles at the TSuniversity:
https://scnpunk.heavengames.com/t ... edium/a-relic.shtml
https://scnpunk.heavengames.com/t ... um/a-freezing.shtml
注意:这个AI及时改了也做不到这些
禁渔船,禁贸易单位(要让他们不动就不能有市场或船坞)有修道院和尚还是会试着捡看得见的圣物(狗改不了吃屎)
电脑玩家如果只有单个村民,会动。国王会找建筑驻扎(不管有多远,到死都要先躲起来)
如果你想要解决办法?看下面俩地址
In case you DO NOT WANT to modify this AI at all, its original zip package also contains the original Immobile Units AI. In that case, use the original script instead of the newer one, it is a safer idea.
如果你什么都不改,你还是用旧版不动AI比较好
To assign this AI (or any other) to a computer player, click on the "players" tab of the scenario editor. There is a menu there for you to choose the AI you want.
让这个AI工作于电脑,在剧情编辑器里面玩家栏给他加上性格
To "install" this (or another other) AI script on your computer, simply unzip both the per and ai files to the "Age of Empires 2\AI" subfolder on your machine.
解压到根目录AI文件夹运行
Thank you again for your interest in the ADVANCED Immobile Units AI!
The author apologizes for any spelling mistakes.
感谢
PS:其实里面的提示不懂英语你还是看不懂,这个故事告诉我们,好好学习英语
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