The Immobile Units AI comes with an extra feature: you can choose one of the 8 different kinds of behavior that the AI units will have about ranged units. To choose one of these, go to the "Terrain" tab of the map editor and under "Ai map type" choose one of the following:
地图编辑器选择以下八种地图这个AI对敌人会有不同的反应
Archipelago: Ranged units tend to fight in a hit-and-run manner.
群岛:对视野内单位HR战术
Baltic: Units try to dodge enemy missiles that are shot against them.
波罗的海:尝试躲避对方的远程攻击
Black forest: Units try to do both of these 50% of the time.
黑森林:视野内敌人一半HR战术,躲避一半远程攻击
Coastal: Ranged units tend to fight in a hit-and-run manner and units try to dodge enemy missiles that are shot against them 50% of the time.
沿海:视野内敌人HR战术,躲避一半远程攻击
Continental: Ranged units tend to fight in a hit-and-run manner 50% of the time amd units try to dodge missiles that are shot against them.
大陆:视野内敌人一半时间HR战术,全部时间躲避远程攻击
Fortress: Ranged units tend to fight in a hit-and-run manner 50% of the time.
要塞:视野内容敌人一半时间HR战术
Gold Rush: Units try to dodge enemy missiles that are shot against them 50% of the time.
黄金潮:一半时间躲避远程攻击
Highland: Units will always try to do both of these things.
高原:总是做上面的事情
Any other map: Units will mostly not try to do neither of these.
其他地图:不做这些事情