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发表于 2014-2-3 23:02:15
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(defrule
(difficulty <= hard)
(goal GOAL-ADDRESOURCE 1)
(unit-type-count-total villager > 98)
=>
(cc-add-resource food 20)
)
(defrule
(difficulty <= hard)
(goal GOAL-ADDRESOURCE 1)
(unit-type-count-total villager > 98)
(dropsite-min-distance wood < 4)
=>
(cc-add-resource wood 20)
)
(defrule
(difficulty <= hard)
(goal GOAL-ADDRESOURCE 1)
(unit-type-count-total villager > 98)
(dropsite-min-distance gold < 4)
=>
(cc-add-resource gold 15)
)
(defrule
(difficulty <= hard)
(goal GOAL-ADDRESOURCE 1)
(unit-type-count-total villager > 70)
=>
(cc-add-resource food 10)
)
(defrule
(difficulty <= hard)
(goal GOAL-ADDRESOURCE 1)
(unit-type-count-total villager > 70)
(dropsite-min-distance wood < 4)
=>
(cc-add-resource wood 10)
)
(defrule
(difficulty <= hard)
(goal GOAL-ADDRESOURCE 1)
(unit-type-count-total villager > 70)
(dropsite-min-distance gold < 4)
=>
(cc-add-resource gold 12)
)
(defrule
(difficulty <= hard)
(goal GOAL-ADDRESOURCE 1)
(unit-type-count-total villager > 60)
=>
(cc-add-resource food 16)
)
(defrule
(difficulty <= hard)
(goal GOAL-ADDRESOURCE 1)
(unit-type-count-total villager > 60)
(dropsite-min-distance wood < 4)
=>
(cc-add-resource wood 8)
)
(defrule
(difficulty <= hard)
(goal GOAL-ADDRESOURCE 1)
(unit-type-count-total villager > 60)
(dropsite-min-distance gold < 4)
=>
(cc-add-resource gold 6)
)
(defrule
(difficulty <= hard)
(goal GOAL-ADDRESOURCE 1)
(unit-type-count-total villager > 50)
=>
(cc-add-resource food 10)
)
(defrule
(difficulty <= hard)
(goal GOAL-ADDRESOURCE 1)
(unit-type-count-total villager > 50)
(dropsite-min-distance wood < 4)
=>
(cc-add-resource wood 8)
)
(defrule
(difficulty <= hard)
(goal GOAL-ADDRESOURCE 1)
(unit-type-count-total villager > 50)
(dropsite-min-distance gold < 4)
=>
(cc-add-resource gold 6)
)
(defrule
(difficulty <= hard)
(goal GOAL-ADDRESOURCE 1)
(unit-type-count-total villager > 40)
=>
(cc-add-resource food 10)
)
(defrule
(difficulty <= hard)
(goal GOAL-ADDRESOURCE 1)
(unit-type-count-total villager > 40)
(dropsite-min-distance wood < 4)
=>
(cc-add-resource wood 8)
)
(defrule
(difficulty <= hard)
(goal GOAL-ADDRESOURCE 1)
(unit-type-count-total villager > 30)
(dropsite-min-distance gold < 4)
=>
(cc-add-resource gold 6)
)
(defrule
(difficulty <= hard)
(goal GOAL-ADDRESOURCE 1)
(unit-type-count-total villager > 20)
(dropsite-min-distance wood < 4)
=>
(cc-add-resource wood 15)
)
(defrule
(difficulty <= hard)
(goal GOAL-ADDRESOURCE 1)
(unit-type-count-total villager > 15)
=>
(cc-add-resource food 16)
)
(defrule
(difficulty <= hard)
(goal GOAL-ADDRESOURCE 1)
(unit-type-count-total villager > 10)
=>
(cc-add-resource food 11)
)
(defrule
(difficulty <= hard)
(goal GOAL-ADDRESOURCE 1)
(unit-type-count-total villager > 10)
(dropsite-min-distance wood < 4)
=>
(cc-add-resource wood 15)
)
(defrule
(difficulty <= hard)
(goal GOAL-ADDRESOURCE 1)
(unit-type-count-total villager > 4)
=>
(cc-add-resource food 8)
)
几个阶段,农民数5,11,16,21,31……都会开始有进一步资源补充且叠加,还有就是反rush会有资源补充
比如18人口的时候每三十秒加35(8+11+16)食物。以后会加的更多,最后貌似是每三十秒加101食物,其他资源没算。自己看一下。
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