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发表于 2015-1-23 22:53:03
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显示全部楼层
標準隨機地圖腳本位於 gamedata[_x1][_p1].drs 裡,以下為高原地型(Highland.rms 54210)的連接代碼,控制連接路徑寬度重點為 terrain_size 參數(凍結地圖時用冰、普通地圖時用淺灘來取代三種水域,寬度均為 2 +/- 1 格即 1 - 3 格)。
- <CONNECTION_GENERATION>
- create_connect_all_players_land
- {
- if FROZEN_MAP
- replace_terrain WATER ICE
- replace_terrain MED_WATER ICE
- replace_terrain DEEP_WATER ICE
- else
- replace_terrain WATER SHALLOW
- replace_terrain MED_WATER SHALLOW
- replace_terrain DEEP_WATER SHALLOW
- endif
- terrain_cost WATER 7
- terrain_cost MED_WATER 9
- terrain_cost DEEP_WATER 15
- terrain_cost FOREST 7
- terrain_cost PINE_FOREST 7
- terrain_cost SNOW_FOREST 7
- terrain_cost ICE 3
- terrain_cost SHALLOW 3
- terrain_cost DESERT 1
- terrain_cost DIRT2 1
- terrain_cost DIRT3 1
- terrain_cost GRASS 2
- terrain_cost SNOW 2
- terrain_cost GRASS2 2
- terrain_cost GRASS3 2
- terrain_cost GRASS_SNOW 2
- terrain_cost DIRT_SNOW 2
- terrain_cost BEACH 7
- terrain_size WATER 2 1
- terrain_size MED_WATER 2 1
- terrain_size DEEP_WATER 2 1
- terrain_size GRASS 0 0
- terrain_size SNOW 0 0
- terrain_size GRASS2 0 0
- terrain_size GRASS3 0 0
- terrain_size GRASS_SNOW 0 0
- terrain_size GRASS_DIRT 0 0
- terrain_size FOREST 0 0
- terrain_size PINE_FOREST 0 0
- terrain_size DESERT 0 0
- terrain_size DIRT2 0 0
- terrain_size DIRT3 0 0
- }
复制代码
事實上官方教程也對這問題有所提及,內容正正見於 terrain_size 的說明文字:
You need to specify how wide a connection is going to be. A three-tile wide stretch of shallows will be easier to defend than a fifteen-tile wide shallows. For each terrain through which a connection may pass, specify a tile radius and a variance on that radius. For example, terrain_size MED_WATER 3 1, create shallows that are 1-4 tiles (3 +/- 1) (注:此誤,當為 2-4 ) in width.
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