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本帖最后由 孟雨亲王 于 2015-7-27 10:08 编辑
特点:根据不同民族有不同的战术,有时直城有时打封,直城后采取骑士+XX的战术来战斗,威力比较大。不过城堡初期比较虚弱。城堡时代他也有出兵,但是表现并不是特别好,中间有几次进攻。然后升到帝王,到帝王后过一阵子他就开始发威了。他就会造很多军事建筑,然后疯狂暴兵。他在帝王时代就十分厉害,进攻一波一波地,而且每次都十分强劲。而且经济也很好。总之帝王就是他的辉煌时期。只可惜由于设计的一点不当,有时会出现造的伐木场不够,结果砍完一定范围的树后村民集体打酱油的情况。另外他不知为啥好像不建市场,结果导致某种资源过多而不会调节,这是不足之处
BOAR CHEATING
-------------
The AI gets some wood after 5min (amount of wood is dependant on the difficulty level), because the AI cannot hunt boar (due to the buggy game engine) and that's why
a human player can advance to feudal age earlier and pretty stronger than an AI. To lock boar cheatng, please go into the "The DUke-AI Version 1.5 - Main Files" - folder
and open The DUke Boar Cheating.per with a text editor (for example notepad).
There you find this:
#load-if-not-defined DIFFICULTY-MODERATE
#load-if-not-defined DIFFICULTY-HARD
#load-if-not-defined DIFFICULTY-HARDEST
;***********************************************
;***********************************************
(defrule ;if
(true) ;this condition is always true -> the rule always gets executed
=> ;then
(set-goal BOAR-CHEATING NO) ;LINE X !! ;the AI sets goal BOAR-CHEATING to NO (constant)
(disable-self) ;only initialisation
)
;***********************************************
;***********************************************
#end-if ;if not difficulty == hardest
#end-if ;if not difficulty == hard
#end-if ;if not difficulty == moderate
#load-if-not-defined DIFFICULTY-EASIEST
#load-if-not-defined DIFFICULTY-EASY
;***********************************************
;***********************************************
(defrule ;if
(true) ;this condition is always true -> the rule always gets executed
=> ;then
(set-goal BOAR-CHEATING YES) ;LINE Y !! ;the AI sets goal BOAR-CHEATING to YES (constant)
(disable-self) ;only initialisation
)
;***********************************************
;***********************************************
#end-if ;if not difficulty == easy
#end-if ;if not difficulty == easiest
If you want the AI to have boar cheating on easiest-, easy- or moderate-difficulty then please change the "NO" into a "YES" in line x (use capital letters, otherwise the game will give an error message).
If you want the AI not to have boar cheating on hard- or hardest-difficulty, then change the second "YES" in line y into a "NO".
TAUNTS
------
Please check "The Duke-AI supported taunts.doch to have a list of all taunts supported by the AI. It would be helpful if you would print that list.
Put all taunts from the "The Duke-AI Media"-folder into your "taunt"-folder under your Age of Empires II folder.
DIFFICULTY DESCRIPTION
----------------------
Easiest: something like a whole newbie! I think everybody who has never seen a computer yet is able to win!
Easy: a bit better than easiest, but every Age of Empires newbie should be able to win!
Moderate: you play against a well practised player! This should be fun, but on hard or hardest you can enjoy many more tricks, rushes and strategies of The Duke-AI!
Hard, Hardest: these are the most challenging difficulty levels of The Duke-AI (as they should be :)). Here, there are rushes, optimised building strategies.. just most changelling.
The only difference between hard and hardest, is that in hardest goes everything faster and earlier and the rushes are more difficult to defend.
If hardest is too easy for you, then play against 2 or 3 or even more The Duke-AIs, but I think a 2 vs 2 cheating The Dukes on hardest should be hard enough! By the way, on hardest the duke cheats a little bit. On hard the duke does not cheat.
The Duke-AI can take on 3 comp opponents which are teamed together (not always, but often) and in one test it could beat phoenixknight and often beats alliance-AI by Dr. Mabuse.
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