- UID
- 9279
- 阅读权限
- 255
- 注册时间
- 2006-7-7
- 最后登录
- 2024-11-17
- 在线时间
- 9707 小时
- 性别
- 男
- 生日
- 1991 年 12 月 8 日
教皇
- 耕战
- 13421
- 鹰币
- 41665
- 天龙币
- 18
- 回帖
- 6021
|
前天,John The Late在AOKH上宣告了UserPatch的进度,以及补丁的内容:UP 1.5将会拥有更强大的功能。以下是其原文,出自:https://userpatch.aiscripters.net/update.txt
Hi! This is a progress report for the new UserPatch. The update will be UserPatch v1.5 and it is now feature complete and locked. Private testing and optimization are underway and public testing is expected to begin in a few weeks.
Highlights for UserPatch v1.5 include:
- fixes for patrol behavior (click back and collapse) and group movement
- fixes for score and statistics issues caused by lost transport ships
- reduced repair distance for non-moving objects (except for scenario games)
- new low-delay multiplayer (closer to single player for low ping games)
- new network abstraction system (only host needs to forward ports, no P2P)
- new AI capabilities for precision micro, wall construction, and communication
- new custom real world maps and tournament "random" maps
- new RMS capabilities to enable extended game modes and victory conditions
- new scenario triggers, including Teleport, Civilization, and Random Percent
- new dynamic random map and scenario modding capabilities
- new direct messaging commands for in-game chat and direct AI taunts
- new Medium and High starting resources for Regicide and Death Match
- new self+team and enemy technology effects for use with a.g.e.
- new per-civ custom m3u music playlists for both the core game and expansions
- new touch screen control capabilities
- new environment effects including animated water rendering
- the double-negative id scenario trick will now work despite a bug fix
- improved scenario editor stability and map copy behavior
- improved multiplayer starting framerate (first ~30 seconds)
- improved mouse refresh rate for multiplayer games
- improved rec replay speed and built-in unit spy with dark fog
- additional fixes and features across the game
以下是我的翻译,可能不尽准确,请见谅:
嗨!这里是新的UserPatch的开发进度报告。更新后它将会成为UserPatch 1.5版本,具有完整且确定的功能。目前正在进行内部测试和优化工作,公测或会在几周内开始。
UserPatch v1.5的特别之处:
☆ 巡逻行为等群组活动的修复
☆ 修正分数、统计上由于失去运输船而造成的问题
☆ 限制了维修非可移动单位的距离(剧情除外)
☆ 低延迟多人游戏(更接近于单人游戏效果)
☆ 新的网络架构——不使用P2P协议,只有主机收发数据
☆ 新的AI功能,如精细行为、造墙、通信
☆ 可自定义真实世界地图、“随机”锦标赛地图
☆ RMS脚本可用更多游戏模式、胜利条件
☆ 新的触发条件及效果,例如传送、文明、百分比随机
☆ 新的动态随机地图,与剧情内MOD功能?
☆ 游戏中的聊天、AI的嘲讽可发送命令?
☆ 弑君、死斗模式可用中、高起始资源量
☆ 通过AGE修改DAT文件,可制造影响同盟或敌人的科技效果
☆ 可依文明使用不同的m3u音乐播放列表,对原版游戏与扩展包均可用
☆ 可使用触摸屏来操作
☆ 新的环境效果,如动态的水面渲染
☆ 由于一个BUG的修复,剧情中的双重负ID效果重新启用
☆ 更好的地图编辑器稳定性,以及复制地图的效果
☆ 多人游戏起始帧率优化
☆ 多人游戏鼠标刷新率优化
☆ 录像重播速度优化,且允许在战雾中显示单位
☆ 其他一些游戏中的事情的修复
|
|