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发表于 2007-4-6 23:55:54
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<P ><FONT size=3><a href="https://www.scbb.scxclub.com/viewtopic.php?t=3340" target="_blank" >转自scbb讨论广场</A></FONT>
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<P ><FONT size=3>作者:<FONT face="Times New Roman">Berserker Jerker</FONT><FONT face="Times New Roman"> </FONT></FONT>
<P ><FONT size=3>又一老外作…<FONT face="Times New Roman"> </FONT></FONT>
<P ><FONT size=3>真令人佩服…<FONT face="Times New Roman"> </FONT></FONT>
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<P ><FONT size=3><FONT face="Times New Roman">https://aok.heavengames.com/blacksmith/getfile.php?id=7217&s=eb<st1:chmetcnv UnitName="C" SourceValue="5" HasSpace="False" Negative="False" NumberType="1" TCSC="0" w:st="on">5c</st1:chmetcnv>68998ef9589b7b741240aeac<st1:chmetcnv UnitName="F" SourceValue="0" HasSpace="False" Negative="False" NumberType="1" TCSC="0" w:st="on">0f</st1:chmetcnv>16&r=http%<st1:chmetcnv UnitName="a" SourceValue="3" HasSpace="False" Negative="False" NumberType="1" TCSC="0" w:st="on">3A</st1:chmetcnv>//aok.heavengames.com/blacksmith/showfile.php%3Ffileid%3D7217 </FONT></FONT>
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<P ><FONT size=3><FONT face="Times New Roman">Creating the perfect night scene in AOK has been a challenge many designers have tried to recreate. "If only units could be seen through the fog of war" I've heard many say. Until now it has not been possible, and actually it still isn't without editing Data files. But I always like to find another solution, and after watching the cut-scene that is included in this utility, I think you'll agree it looks very effective. </FONT></FONT>
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<P ><FONT size=3><FONT face="Times New Roman">Play the scenario from single player, or from the editor if you have Immobile Units AI in your AI folder. At the start there is an example of what is possible with this trick, then later there is a tutorial explaining how to achieve it. I won't try to explain how to do the tick here, frankly that would just be too difficult without showing the process. </FONT></FONT>
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<P ><FONT size=3><FONT face="Times New Roman">It's only practical for Cut-scenes, and even then very difficult to achieve, but with enough dedication I'm sure you'll manage it. </FONT></FONT>
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<P ><FONT size=3><FONT face="Times New Roman">Special thanks to all the guys and girls at DGDN for their help and inspiration, zyxomma100 for his "Slowing Units Down" utility, and Zanzard Lothar for Immobile Units AI used in this utility. </FONT></FONT>
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<P ><FONT size=3><FONT face="Times New Roman">And before you ask, the characters in the cut-scene are from Sabato, and you might see it in Sabato Lives if I every get around to finishing it. Don't ask when that will be finished, as I can't answer that one. ;) </FONT></FONT>
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<P ><FONT size=3><FONT face="Times New Roman">Enjoy. Berserker Jerker </FONT></FONT>
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<P ><FONT size=3>在游戏中作者提到的教学:<FONT face="Times New Roman"> </FONT></FONT>
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<P ><FONT size=3><FONT face="Times New Roman">First create an area of see through fog where you are going to perform the tick. I have created and removed a Treb for this purpose. I have also created a map revealer in the "dirt" patch, this is important for the trick. </FONT></FONT>
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<P ><FONT size=3><FONT face="Times New Roman">Next, place a ram and a unit with a short line of sight. In this case I have used a <st1:City w:st="on"><st1:place w:st="on">Samaria</st1:place></st1:City>. The ram and unit need to be on the map to start with, for this tutorial I placed them for player 2 and changed the ownership to player 1. </FONT></FONT>
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<P ><FONT size=3><FONT face="Times New Roman">The position of the ram in relation to the position of the map revealer is important, you'll see why in a minute. I've tasked the <st1:City w:st="on"><st1:place w:st="on">Samaria</st1:place></st1:City> inside the Ram, Please don't move the ram. </FONT></FONT>
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<P ><FONT size=3><FONT face="Times New Roman">As you can see, the line of sight for the map revealer has been partially covered, leaving a small strip that is still visible. We can now cover this "strip" so that it is not visible by placing Flowers next to the strip. </FONT></FONT>
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<P ><FONT size=3><FONT face="Times New Roman">As you can see, the visible part of the map has been hidden. This is because the center part of the flowers is not on the visible part of the map, and the flowers show in there "under fog" colors. </FONT></FONT>
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<P ><FONT size=3><FONT face="Times New Roman">The trick is now ready to be implemented. Any unit placed on the visible part of the map will look like it is showing through the fog. As long as you keep them within this area you can move them about. Like this: </FONT></FONT>
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<P ><FONT size=3><FONT face="Times New Roman">Well I hope you grasped all that, it's very hard, and not for the faint hearted. But with enough dedication you'll be able to achieve it I'm sure. </FONT></FONT>
<P ><FONT size=3><FONT face="Times New Roman">Enjoy. Berserker Jerker </FONT></FONT>
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<P ><FONT size=3>译文:<FONT face="Times New Roman"> </FONT></FONT>
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<P ><FONT size=3>首先,创造一格能够从雾中看的地形去执行这特效。为了执行这效果,我也在泥地上创造了领航员来修补,这是特效的重点。<FONT face="Times New Roman"> </FONT></FONT>
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<P ><FONT size=3>然后,放置冲撞车和视野低单位。在这里我用了日本武士。那冲撞车和单位需要游戏一起开始,为了指导那两位仁兄(<FONT face="Times New Roman">Kuso</FONT>),我用游戏者二放置了他们之后改变他们的有灌为游戏者一。<FONT face="Times New Roman"> </FONT></FONT>
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<P ><FONT size=3>在那冲撞车的地方和那领航员的地方距离是非常重要的,你会看到为什么要差一点距离。我会指派日本武士进入那冲撞车。请不要移动那冲车。<FONT face="Times New Roman"> </FONT></FONT>
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<P ><FONT size=3>你可以看到,那领航员的视野部分被盖着,离开这被盖着的部分还可以很清楚的看到低下的对象。我们现在可以利用花朵遮盖着那未被盖着部分,令到那里看得像有雾一样。<FONT face="Times New Roman"> </FONT></FONT>
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<P ><FONT size=3>你可以看到,那没有雾的部分已经被遮掩着。这是因为那花朵的中间的部份是看得不清楚的(即是像有雾盖着),那那花朵就会看到的颜色是像有雾盖着的。<FONT face="Times New Roman"> </FONT></FONT>
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<P ><FONT size=3>那么特效就准备执行了。任何单位放在那清晰的部份都会好像在雾中。在那些区域,你可以移动他们。就像这样:(要看剧情才能明白怎样)<FONT face="Times New Roman"> </FONT></FONT>
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<P ><FONT size=3>很好,我希望你们全部都能明白,这是非常难的,但对有心的人就另当别论。我能肯定,只要奉献过,一定能做到。<FONT face="Times New Roman"> </FONT></FONT>
<P ><FONT size=3><FONT face="Times New Roman">Enjoy. Berserker Jerker </FONT></FONT>
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<P ><FONT size=3>译:<FONT face="Times New Roman">Co.</FONT>(<FONT face="Times New Roman">[S]come0002 </FONT>〔乐古〕)</FONT> |
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