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发表于 2008-5-2 18:20:54
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这是我翻译过来的规则,翻的不好将就看。
对于AokH的《步步为营》紧接着的部分 ,情节将会不同。 如果你看到了下面的格子,你将会看到每一个区域都是一个剧本主题。大正方形格子中的A1xB5(译注:图片中的红色区域)是第一个城市,C排(译注:图片中蓝色区域)是一条路, 而正方形D1xE5(译注:图片中绿色区域)是第二个城市。 第二个城市的文明由D1处的制作者所确定. 关于剧情, 我将会从A1格开始, 同时你应该试着把剧情接续下去。
让你开始制作的时候,应该和开始的制作者保持一致。对于路, 你应该保持相同季节的景物和生物。 比如,C5是一块冬天的松树林,C4就不应该是仙人掌沙漠。同时,按照刚才我所说的, 你应该与我建造的第一个城市的文明和玩家保持一致(译注:每个区域的玩家制作的风格要和这个区域第一个玩家制作的一致)。 比如, 如果我一开始用富有英国王室风格的城市,A2不应该是一条阿拉伯主题的街道.(相同的D1和D2要一致 )
原文:
In this sequel to AoKH PbP, the theme of the scenario will be different. If you'll take a look at the grid below, you will see that each area is specified for a certain theme. Squares A1xB5 are for the first city, the C row is a path, and squares D1xE5 are for the second city. The civilization of the second city is decided by the player who reserves D1. As for the storyline, I will start it in my A1 square, and you should try to stay with it.
When creating these things, try to stay the same as the person who started it. For the path, you should try to stay on the same season and/or features. As in, if C5 is a wintery pine forest, C4 shouldn't be a Sahara palm desert. Also, as I implied earlier, you should keep with the same civilization (and player) as I created in city 1, and as the designer who reserves D5. As in, if I start a British Castle Aged royal city, A2 shouldn't be an Arabian themed street (same goes with D1 and D2).
[ 本帖最后由 幻影の仔 于 2008-5-2 18:22 编辑 ] |
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