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本帖最后由 孟雨亲王 于 2015-3-25 13:47 编辑
百度网盘下载:https://pan.baidu.com/share/link?shareid=273958&uk=2351183832
115网盘下载:https://115.com/file/b4o32jz7
自解压至帝国目录
AoF破解安装版,可以和1.0c版共存,需要安装有1.0c版
2楼有补充说明
这个scx是作者做的,展示了这个MOD的新特性
制作人员:
1. Agamemmnon
2. Ykkrosh
3. scenario_tc (aka. Trisolo)(狂~~~)
4. masterjoab
5. Oliver (aka. Romeo Dolorosa)
Agamemmnon:
Yes guys, it is about time I brought this to light.
Well RPGary and perhaps a few others who were busy working out what I've been up to, well it's official. You are right. Or maybe almost right if you thought I was going to expand Rennaisance. But I actually decided to create my own expansion due to the fact that at the time I was still beginning to figure out how the code of the game in the empires_x1_p1.dat file is structured as well as learning from the tutorials provided by people like Oliver and scenario_tc. And so by the time, I familiarized myself more with this, I already had a few stuff placed into the game. And now it is too late to make amends by placing everything into Rennaisance, because it took me almost all of last month building up the expansion to its current state. Long hours of creating the right coding, compiling the code into the .dat, as well as compiling the new graphics into the game's graphic's.drs. Even ran into a few painful problems with GeniEd 1.0 that made me feel like my project was doomed, but I now have all that sorted out. And so now it is time to move on.
Anyway,
Here's the story behind my project. Just before my return to AoK in late September, I visited a place at a local university where they train students who want to become future game developers. At that time, they had an expo over there where students get to show off their completed game projects they made for their master degrees. After visiting that expo, I rediscovered my creative game developing passion, which in this case, is AoK modding. But knowing how far modding has gone since my absence, I felt the urge to create something greater than the traditional simple mod in which only the graphics are altered. And so before announcing my official return, I browsed the forums to check out how far modding has gone. And that's when I discovered Oliver's Rennaissance expansion. I took a look at his expansion and I was amazed at what this guy did. I wondered "how'd he do it?" "I want to make my own expansion?" "Could the work of scenario_tc(I knew about his work with Genie editing a few years earlier) have gone far enough so that it is possible to add stuff to the game?" I decided to start a thread in Modpack Discussion about Rennaisance and ModRocker replied to me telling me about all the neat things that can now be done to the game. I was so intrigued by this that I browsed the forums for tutorials on how this can be done. Once I found these tutorials, I started reading them. Then it hit me. The creative urge to be a game developer. I officially wanted to make my own expansion to the game using all the tutorials and tools provided for me; the GeniEd programs(particularly GeniEd 1 since you can add stuff to the game with it), graphics programs like Photoshop, and 3d Max, Mod Pack Studio, et cetera. I had a good feeling that the inner game workings were all my oyster once I use my knowledge of graphic editing and traditional modding plus the necesary knowledge of the game code and GeniEd 1 as well as a few other necessary skills all in tandem. Oh, the ambition...
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